Final Fantasy XIV (Guide in first post)

Stave

Potato del Grande
2,095
3,955
Found something sweet. Apparently the NPC's that were in P2, that auto leveled your secondary jobs to 15, are still in the game. If you finish the level 20 main story quest, and talk to any of these characters, while equipping that class, you can ask them to auto level you to 15.

Swaenhylt in Camp Drybone(Eastern Thanalan) for Thaumaturge
Wihtred in Hyrstmill(North Shroud) for Conjurer
Aniud in Hawthorne Hut(East Shroud) above the town for Lancer
Chechezan in Horizon Camp(Western Thanalan) for Gladiator
Zacheus in Little Solace (East Shroud) for Archer
Urswyrst in Moraby Drydocks(Lower Noscea) outside gate near Chocobo Porter for Marauder
Adelard at the South Hammer(Western Thanalan)(20,27) for Pugilist
 

Pyros

<Silver Donator>
11,059
2,262
Yeah was about to post that, thought it was bullshit but can confirm it works, I talked to the THM guy and got lvled to 15.

You need to advance the main quest far enough though, I know I'm done with it and I believe that is the requirement, might unlock earlier I don't know. You're done when you've joined a Grand Company.
 

Cinge

Ahn'Qiraj Raider
7,017
2,092
yeah, thanks for that.

Gonna run around and level them all to 15, so I have a nice assortment of abilities to use. Since I just use cure/raise from conj as a Arc(and next one is stoneskin at friggan level 34) I might as well get some other dps stuff(probably CD buffs like "Crit for x seconds" etc).
 

Chysamere

<WoW Guild Officer>
3,322
2,940
Search is a bit screwy, if you want an invite, it's far more likely you will get one faster if you message me (Katya Kazanova) or someone else in ISIS who is online. Nearly everyone can invite to the Free Company
 

Chysamere

<WoW Guild Officer>
3,322
2,940
Anyone up for doing this chics quest with me? Can double team it...

334qk42.jpg
 

Chysamere

<WoW Guild Officer>
3,322
2,940
Just levelled up all classes to 15 and gave my level 34 Marauder the following abilities:

Flash: Uses MP, +enmity in all nearby enemies
Second Wind: Restores 15% HP
Featherfoot: Increases Evasion by 15%
Keen Flurry: Increases Parry by 20%
Internal Release: Increases Crit by 20%
Raging Strikes: Increases Damage by 20%

Not bad to add to a DPS tank kit
 

Man0warr

Molten Core Raider
2,265
171
Yoshida made a lot of interesting posts. Not going to copy and paste them here because they're pretty long and worth reading in their entirety:

http://forum.square-enix.com/ARR-Tes...469#post777469
http://forum.square-enix.com/ARR-Tes...l=1#post777400
Yoshi-P sure does get it, I think this is how a lot of us feel.

For example, let's say until yesterday, there's a particular game I've devoted all of my time to. I'm max level, I have all the best gear-I'm a top ranked player on my server. When I log into the game people take notice, and there are few who haven't heard of me. If it's time for a large-scale raid, I take the lead gathering my guild mates, and we press on to victory. Nothing beats the thrill of life and death battles with raid bosses, lasting well through the night until my eyes are bloodshot the next day. With every relevant gaming site bookmarked, I'm always up to speed on and any and everything so that no one could ever doubt my skill.

But today I started a new game, and I have no experience or assets to speak of. The epic encounters I'm accustomed to are gone, and my only choices in combat are A > B or B > A. I don't see any demanding gameplay, and all there is to do is explore the large maps.
Thankfully I have a lot of general gaming experience, so I can make use of my time fairly efficiently. As I begin pouring my time into the game, I can only help but think "Why couldn't there be some faster way to reach level 50. If they won't let me speed to level 50, the least they could do is make the beginning of the game a little harder. Maybe then I could have a little more fun until cap. This game needs to pick up soon, or I'm out of here."

The important thing to remember here is that the people getting bored at the beginning are gamers who play and think like I do. These gamers have realized that combat is the the primary focus of the MMO experience.

Although this is a fairly extreme example, to all of you skilled players with long gaming histories, let me ask one question. When playing a new game for the first time, have you ever thought it was a bit dull or underwhelming in the beginning? With MMOs in particular, as players continue to move from game to game, they tend to get burned out easily. My hardcore MMO gamer friends are like this as well, saying they'll never waste so much time trying to get into a game ever again. The beginning of the game seems dull and uninteresting, but there's still that longing for something to ignite a passion for the game.

Another common phenomenon among MMO players is something I like to call "first love syndrome." A new game comes out and you play from beta through to the free trial, and although there are a lot of things you like, you always go back to your first MMO. You feel the updates were always so much better in your first MMO, focusing on the things you can no longer do in the other games you try. This is just how people are after playing a particular game for a long time, getting stuck in their old ways.

I'm sure anyone who's had to change schools because of their parents or change jobs because of company troubles can relate. Suddenly finding yourself in a new environment can be stressful, and there's always that desire to go back to the way things used to be. Even small details reminiscent of "the good old days" can be reassuring.
 

Stave

Potato del Grande
2,095
3,955
Yoshi-P sure does get it, I think this is how a lot of us feel.
Yeah it's funny, when I was reading the 2nd post, I was thinking to myself. Is this dude from FoH/Rerolled boards? He sounds exactly like we do. It's like one of our armchair dev's got the reins of an AAA MMO. This gives me hope that he knows what will make a good long-term game, and make players stick around, and how to keep the endgame going strong.
 

Muligan

Trakanon Raider
3,213
893
Got to lv.10 and I have to ask... where's the FunT?
This is my concern.... I've played to about the same on the same class a couple of times just because i'm a big lancer/dragoon fan but, I haven't foreseen the fun or felt a direction. I will say this, I feel like it captures the essence of a MMO more so than anything i've played (especially at beta) in the last 5 years. I commend them but I'm still not sure if it's going to hold the masses attention very long. I'll make my decision on this purchase when I see/hear more about EQNext. For everyone on the fence though with this game, I think it is very good and actually looks like a next generation game. It's beautiful, the music is incredible, and it really has a lot of MMO to it. So if you feel like 3 months is your moneys worth, then I think you'll get it. Will it keep you 6 months or even a year, I really don't know at this point.
 

Pyros

<Silver Donator>
11,059
2,262
At the price it's sold I'm fine with even just getting one month(or a couple of weeks) of fun out of it. But I guess it depends on people, some won't find that fun, I liked leveling and following the story and class quests so far so I'm ok.
 

Cinge

Ahn'Qiraj Raider
7,017
2,092
I'm curious, has anyone actually looked at a game pre-release and I said "This game has shown me that there is enough to keep me there for 6 + months of continuous play, when it launches."

For me at least and starting with WoW in 2004 and until now, it has been "well this is fun and worth the purchase, what happens after that is up in the air".
 

Tol_sl

shitlord
759
0
I'm curious, has anyone actually looked at a game pre-release and I said "This game has shown me that there is enough to keep me there for 6 + months of continuous play, when it launches."
EQ1 beta and WoW beta are the only times I played a beta and knew then and there that I would be playing those games for a really long time. Both of those was because they felt new, fresh and innovate for the time. I don't think I've ever purchased an MMO I've beta tested aside from those, until 1-2 years into its life when I heard it was improved. I tend to only buy MMOs that I feel like I'll be really invested in and play for 6-12+ months.
 

Stave

Potato del Grande
2,095
3,955
I'm curious, has anyone actually looked at a game pre-release and I said "This game has shown me that there is enough to keep me there for 6 + months of continuous play, when it launches."

For me at least and starting with WoW in 2004 and until now, it has been "well this is fun and worth the purchase, what happens after that is up in the air".
Yoshi-P does state it nicely here

The Business Challenge of an MMO

With each passing year, it becomes increasingly difficult to release a large-scale MMO. The rush following Ultima Online and Everquest reached its peak with Blizzard's World of Warcraft. That's not to say WoW started off without criticism. When it first released, there were many complaints about the simplicity of quests, that there was a lack of adventure. There two factions were poorly balanced in PvP, and general impressions would lead one to believe the game was no fun. Looking at WoW now, it's almost unimaginable.

However, instead of giving up, Blizzard switched their plans to be more user/community-centric from their second year of operation on, and became dominant by increasing the new MMORPG users through supplementation of thick scenarios, quest lines, and end-game content. WoW didn't become what it is today by acquiring all of the existing MMORPG players at the time, they became what they are today as the result of breaking into new territory and as a result of that secured all of the existing MMORPG players.

Instead of choosing sides, they persisted and made it attractive to both groups, and began expanding with a focus on Blizzard fans. While the scale is slightly different, FFXI was more than likely in the same boat 11 years ago. Blizzard has been quoted saying that "MMORPGs are a service industry." This was a tremendous shock to Blizzard fans at that time when Blizzard who possesses such great confidence in their game design said this.

Moving forward to 2013, their user numbers are continuing to fall; however, World of Warcraft reigning as the absolute king of the MMORPG industry has not changed. We arrived to where we are currently with the MMORPG rush during 2007 as well as the additional large scale rush of last year.

There are 3 main difficulties for launching an MMO.

Content volume
High-quality user interface
New and unique elements


To overcome these 3 difficulties and launch a game is by no means an easy matter. Amongst the large number of MMORPGs that are trying to launch, there are many cases where their content volume is compared to other MMORPGs who have been running for a long time, and end up suffering immensely. Additionally, the impressions of the beginning of the game between the gamer and the new MMORPG player that I mentioned before are as different as night and day. With this, it's uniqueness that largely increases the difficulty.

I want to target MMORPG gamers as much as possible
I want to acquire as many new players as possible
Basically, EQ, WoW, etc, didn't get all their subs on day one overnight either. I remember many players bitching how unfun WoW was at launch and all the bugs and lag and whatnot. Hell, blizzard fanboys are probably the only thing that kept the game going. The game wasn't mainstream back then. These games took years to grow into what they are today. I think that's the problem is people want MMOs now that on day 1 launch, are going to be the next WoW immediately, and that will just never happen overnight. It will take a game, years of growing, to achieve this, but the biggest thing is they have to keep content coming at a regular enough pace, and not have game breaking bugs, and have higher end content just generally be "fun" to keep players to keep coming back. I mean what keeps me logging into a game, is if the game is fun, and there is stuff for me to do and achieve that can be done solo, raid, group, etc. This is where it is mainly a gamble to buy a box for any MMO, even AAA games like SWToR. It all depends on how the devs handle the game after launch and if your game has some fun things to it. SWToR is a prime example of this and could have done this, but they really hosed themselves by denying the ability to make steady content because of their voiceovers, and their engine was a pile of shit. The game lacked polish and was unpolishable that far into the game. Ask any player and I bet they would say the low levels were fun but high levels were shit for the most part. The story stuff was awesome, so you had good solo stuff leveling up, but at max level all there really was to do was some PvP and raiding. Imagine if they could have kept delivering quality stories on a regular basis. The game would probably have been somewhat of a hit still. It's like a version of WoW that stopped making anything but raids after vanilla. This is why low levels aren't what I watch for in a game. It's long term longevity, and we haven't seen much of that yet, but it does seem that Yoshi-P understands this, and SE has experience with this with FFXI.

When I first started EQ, FFXI, and WoW, I didn't know I would be playing for years. I just bought em, and enjoyed them, and enough content kept coming that kept them fun and kept me logging in and having the addictive urge to play. Even WoW had a lot of shit I didn't like at launch at lower levels and whatnot, all MMO's do. Core MMO gameplay is never going to be as "fun" as a single player game like Tomb Raider or Arkham Asylum, etc. It's just the way MMO's are, and the nature of the beast. This is why you get some success in games like TERA that try to make the MMO general combat and gameplay more like an action game, but in the end they fall to the same MMO downfalls as the rest. Anyways, if WoW had stopped content after BRD and UBRS, we all would have quit many many years ago and WoW would have been just another MMO failure and we would all be playing EQ still bitching about shitty MMOs. This is why you get player burnout between WoW expansions. If they released them 2x as fast I bet they would have more subs than they do now, but people do get tired of the same thing after years and years, so you do have some attrition either way. The leveling in WoW was nothing special to me, pretty run of the mill, but not as bad as sitting in camps like in EQ and FFXI. The fun times I remember in those games with other players, can happen in many games really, and a lot of it stems from the social structure of them games. Many games now days try to be more like a single player RPG and forget that social focus, therefor not allowing players to experience those fun social things that build strong memories and attachments and loyalty to the game and it's players.

Anyways, long story short, I preordered FFXIV. I enjoy the class/job system, the game is very well polished, and has a fun story, and things coming that interest me like housing, etc, that I plan on subbing to it and playing and I'm sure for $22 that I had to pay, I will get my value from it. Now if Yoshi-P can keep content coming, like WoW did, it could grow into a powerhouse. It has the right roots it seems, but in these days, any MMO is a gamble for longterm life. FFXIV will by no means be some WoW killer, but it could be a fun long-term game nonetheless. The only thing that is going to kill WoW is something new and unique on the same level that WoW was new and unique compared to EQ. I'm sure someday someone will make this game, but in the next 5+ years we are stuck with the same old WoW style MMOs, so get used to it. The only thing that is going to make a game better(or worse) is how much new/different unique stuff they add that is different from WoW and is fun/better, and even though FFXIV is close to a WoW clone, it has a different "feel" and a lot of differences that are going to help it in the long run. And hey, maybe if we're lucky, history will repeat itself. I got burnt out on EQ and went to FFXI because it was similar to EQ but different enough, like an EQ 1.5, and then the next big thing, WoW, came out. Maybe we are all burnt on WoW and will play FFXIV (WoW 2.5) and the next big thing will come along in the next few years.