I see a few major issues that really are preventing it from being a pretty solid home run for those that like the world/job system etc.
1) As mentioned the delay bug that makes you get hit when you are out of AE's etc; this IS GAME breaking from a raiding perspective if they at all follow past game's raiding design philosphy
2) Combat Speed - Don't get me wrong, its not OMG THIS COMPLETELY SUCKS slow but I'd say it definitely leaves you wanting abit faster pace. I think with the vast majority of new players (non FFXI) that have played other MMO's will feel abit out of tune. I am 2 boxing a mage and a Gladiator Tank and the speed is fine on the mage for the most part but as a tank I want to stab myself.
3) Crafting - Only explored this to 20 but if it trends like it is, high levels will completely be able to destroy the low level market once they improve there skills. HQ items/gear will be trival; I wish they got abit closer to VG's crafting system from a rarity stand point. Chance at rare mats didnt dramatically increase so lower lvl quality items still retained value. Maybe something inbetween VG & FX would be good.
4) Inventory clunkiness - They made great strides in the UI etc but it still feels like a damn mini game trying to manage your armor and inventory boxes. Also they need an additional tab or 2 for inventory with all the spare mats and consumables etc
Nothing major outside of item 1-2 but things that will help the game in the long run. Side note, gladiator's shield bash NEEDS to be off GCD with the current combat speed. If the mob starts casting an ability, if its semi quick casting you have zero chance depending on where you are on the GCD. You can't just "not attack" trying to predict when they are going to cast an ability. Put it off GCD and give it a cool down or something but its so fustrating trying to stun spells when you have zero chance of success.
Abit scared about end game raids and how much challenge they can build in with this long of GCD (either things are too slow or it will be frustrating because mobs will require quick interaction and you will be moving slow as hell (sleeping mobs, interrupting spells, heals etc)
Overall I really enjoyed the 2 periods of beta that I did. Hoping it all comes together because its the only MMO i'll be playing until EQN is out.
1) As mentioned the delay bug that makes you get hit when you are out of AE's etc; this IS GAME breaking from a raiding perspective if they at all follow past game's raiding design philosphy
2) Combat Speed - Don't get me wrong, its not OMG THIS COMPLETELY SUCKS slow but I'd say it definitely leaves you wanting abit faster pace. I think with the vast majority of new players (non FFXI) that have played other MMO's will feel abit out of tune. I am 2 boxing a mage and a Gladiator Tank and the speed is fine on the mage for the most part but as a tank I want to stab myself.
3) Crafting - Only explored this to 20 but if it trends like it is, high levels will completely be able to destroy the low level market once they improve there skills. HQ items/gear will be trival; I wish they got abit closer to VG's crafting system from a rarity stand point. Chance at rare mats didnt dramatically increase so lower lvl quality items still retained value. Maybe something inbetween VG & FX would be good.
4) Inventory clunkiness - They made great strides in the UI etc but it still feels like a damn mini game trying to manage your armor and inventory boxes. Also they need an additional tab or 2 for inventory with all the spare mats and consumables etc
Nothing major outside of item 1-2 but things that will help the game in the long run. Side note, gladiator's shield bash NEEDS to be off GCD with the current combat speed. If the mob starts casting an ability, if its semi quick casting you have zero chance depending on where you are on the GCD. You can't just "not attack" trying to predict when they are going to cast an ability. Put it off GCD and give it a cool down or something but its so fustrating trying to stun spells when you have zero chance of success.
Abit scared about end game raids and how much challenge they can build in with this long of GCD (either things are too slow or it will be frustrating because mobs will require quick interaction and you will be moving slow as hell (sleeping mobs, interrupting spells, heals etc)
Overall I really enjoyed the 2 periods of beta that I did. Hoping it all comes together because its the only MMO i'll be playing until EQN is out.