Fractured - The Dynamic MMO

Jimbolini

Semi-pro Monopoly player
2,081
479
2d 8h 49m
Bah, I am probably going to shoot some money their way and hope it comes out nice.

If anyone becomes interested, I set up "Fires of Heaven" guild so to speak. (Makes it easier to find anyone from here)

Fractured - The Dynamic MMO

This could be a flame out, but I am intrigued.
 

Tmac

Trakanon Raider
1,703
2,177
6d 12h 55m
DYNAMISM
FULLY INTERACTABLE ENVIRONMENTS
Stuck between a clan of bandits and a raging river? Animate the waters to protect you, or freeze them over to cross to safety – then melt them to drown your foes! In Fractured, the natural elements around you can always be exploited to defeat your enemies, even when all hope seems lost.
Uh. Good luck with that.
 

Dandai

Likes beer
4,521
1,344
27d 7h 31m
Uh. Good luck with that.
I know it sounds like a highly technical feat, but Divinity: Original Sin did this mechanic years ago (and improved/expanded it in the sequel). Now, if they were promising permanent changes to the environment, then I’d be right there with you calling their bluff.

Even the claim that you could melt the frozen water to then drown your foes isn’t that technically difficult so long as you have a physics system that handles fluid volume changes. I’m not claiming it’s easy and that anyone can fire up Unity or Unreal and make a game with these systems, but their claims are far from unprecedented.

Edit: I dare say environmental interaction is what made D:OS’s combat so engaging and awesome. If these guys can imitate that in an MMO, it’s going to be at least successful enough to break even on development costs.
 

Tmac

Trakanon Raider
1,703
2,177
6d 12h 55m
I know it sounds like a highly technical feat, but Divinity: Original Sin did this mechanic years ago (and improved/expanded it in the sequel). Now, if they were promising permanent changes to the environment, then I’d be right there with you calling their bluff.

Even the claim that you could melt the frozen water to then drown your foes isn’t that technically difficult so long as you have a physics system that handles fluid volume changes. I’m not claiming it’s easy and that anyone can fire up Unity or Unreal and make a game with these systems, but their claims are far from unprecedented.

Edit: I dare say environmental interaction is what made D:OS’s combat so engaging and awesome. If these guys can imitate that in an MMO, it’s going to be at least successful enough to break even on development costs.
I'd agree if it wasn't in an MMO environment. D:OS has/had the benefit of a controlled environment (minimal player interaction).

In my opinion, what makes this a distinguishable feat from something like D:OS is the sheer combinations of conditions, environments, and player's interactions with them.
 
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Jimbolini

Semi-pro Monopoly player
2,081
479
2d 8h 49m
Well it closed with 112k Euro (met most of the stretch goals)

They will be adding the basic packages to the website soon, and Alpha 1 is supposed to be later this year.

It looked interesting to me, but if I get burned no biggie....I know the goal seemed small.