Fractured - The Dynamic MMO

Jimbolini

Semi-pro Monopoly player
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661
5d 5h 56m
Bah, I am probably going to shoot some money their way and hope it comes out nice.

If anyone becomes interested, I set up "Fires of Heaven" guild so to speak. (Makes it easier to find anyone from here)

Fractured - The Dynamic MMO

This could be a flame out, but I am intrigued.
 

Tmac

Adventurer
<Silver Donator>
2,762
3,905
19d 11h 35m
DYNAMISM
FULLY INTERACTABLE ENVIRONMENTS
Stuck between a clan of bandits and a raging river? Animate the waters to protect you, or freeze them over to cross to safety – then melt them to drown your foes! In Fractured, the natural elements around you can always be exploited to defeat your enemies, even when all hope seems lost.
Uh. Good luck with that.
 

Dandai

Likes beer
4,872
2,009
42d 5h 13m
Uh. Good luck with that.
I know it sounds like a highly technical feat, but Divinity: Original Sin did this mechanic years ago (and improved/expanded it in the sequel). Now, if they were promising permanent changes to the environment, then I’d be right there with you calling their bluff.

Even the claim that you could melt the frozen water to then drown your foes isn’t that technically difficult so long as you have a physics system that handles fluid volume changes. I’m not claiming it’s easy and that anyone can fire up Unity or Unreal and make a game with these systems, but their claims are far from unprecedented.

Edit: I dare say environmental interaction is what made D:OS’s combat so engaging and awesome. If these guys can imitate that in an MMO, it’s going to be at least successful enough to break even on development costs.
 

Tmac

Adventurer
<Silver Donator>
2,762
3,905
19d 11h 35m
I know it sounds like a highly technical feat, but Divinity: Original Sin did this mechanic years ago (and improved/expanded it in the sequel). Now, if they were promising permanent changes to the environment, then I’d be right there with you calling their bluff.

Even the claim that you could melt the frozen water to then drown your foes isn’t that technically difficult so long as you have a physics system that handles fluid volume changes. I’m not claiming it’s easy and that anyone can fire up Unity or Unreal and make a game with these systems, but their claims are far from unprecedented.

Edit: I dare say environmental interaction is what made D:OS’s combat so engaging and awesome. If these guys can imitate that in an MMO, it’s going to be at least successful enough to break even on development costs.
I'd agree if it wasn't in an MMO environment. D:OS has/had the benefit of a controlled environment (minimal player interaction).

In my opinion, what makes this a distinguishable feat from something like D:OS is the sheer combinations of conditions, environments, and player's interactions with them.
 
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Jimbolini

Semi-pro Monopoly player
2,240
661
5d 5h 56m
Well it closed with 112k Euro (met most of the stretch goals)

They will be adding the basic packages to the website soon, and Alpha 1 is supposed to be later this year.

It looked interesting to me, but if I get burned no biggie....I know the goal seemed small.
 

Jimbolini

Semi-pro Monopoly player
2,240
661
5d 5h 56m
Just a quick follow up, if anyone is interested at all.

Small studio (8 people I think) ... out of Italy

Raised about 300,000 euro to date and is in Alpha 2-1 .


Current road map going into 2-2 in Feb.

Alpha tests are limited and very basic, so far just harvesting and building the same house over and over. (Few open world encounters, using basic gear)

Again, not saying it will be anything but it has been interesting the last year watching them add things. (Me not knowing anything about game design, etc)

Of course, it could all blow up...but they seem to have good intentions.
 

Jimbolini

Semi-pro Monopoly player
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661
5d 5h 56m
Another follow up...slow but steady


Alpha 2 test 2 today for a couple weeks....
Adding parties and guilds, etc.

 
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BubbySoup

Bronze Knight of the Realm
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Edit: I dare say environmental interaction is what made D:OS’s combat so engaging and awesome. If these guys can imitate that in an MMO, it’s going to be at least successful enough to break even on development costs.
Didn't Istaria have something like this? I can't remember it's been so long. I'm pretty sure they had unreachable areas at the start where players had to craft or do something as a team to get to them - maybe build bridges or something? It didn't stop the game being shit but it is still going in some form.
 
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Daidraco

Trakanon Raider
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780
17d 2h 9m
Didn't Istaria have something like this? I can't remember it's been so long. I'm pretty sure they had unreachable areas at the start where players had to craft or do something as a team to get to them - maybe build bridges or something? It didn't stop the game being shit but it is still going in some form.
Yes, and no. Things like buildings and bridges were always there in some capacity. They did not show up graphically, or have collision detection on however. Once the players donated enough to those projects, then it would just "turn on." I liked it for it's time, but no.. you didnt just "freeze" a river over with a spell.

Its an interesting thing to "tout" indeed. I just dont see where we have the data transmission capacity to handle anything intensive like that.
 

Jimbolini

Semi-pro Monopoly player
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661
5d 5h 56m

Free test for any registered user on May 28th.

If you want to see the progress, and try it out a little.

 

Oblio

Opɼᴉo
<Prior Amod>
6,666
8,968
81d 2h 17m
I never heard of this game until today, I have to say I am intrigued.
 

Jimbolini

Semi-pro Monopoly player
2,240
661
5d 5h 56m
Free play for anyone registering starting tomorrow. (Through the weekend)

Caution: It is a true alpha test.
 
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Oblio

Opɼᴉo
<Prior Amod>
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I know what I will be doing when I get some free time this week.

1590682925074.png
 

Kriptini

Blackwing Lair Raider
3,016
1,811
8d 16h 52m
The number of unlockable abilities in this game is pretty impressive. Really cool to see this many, especially during an early alpha test.