Khane
Got something right about marriage
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All I can say with certainty is that Alex wanted to keep the hard content hard because on at least two occasions he nerfed talents/abilities based directly on what he observed in our Ulduar raids. Remember when Judgement of Light got normalized to no longer have insane scaling off of attack power? Yeah that was because our 99% attendance lone ret paladin missed a raid night and Steelbreaker went from easy farm status to wipes that weren't even close over and over. We realized what the problem was, prot paladin took over JoL, and then JoL was nerfed the next week. Also he noticed me fully charging his runic power gauge before the start of fights because of a resto druid talent and that got nerfed the next week too.
Granted none of that says much about his position on the trend of homogenization and "Nerf it to Casual(tm)" that started with WotLK and I won't pretend that being yelled at in vent for a couple evenings a week gave me some deep insight into his mind but my gut says that at best he may have realized which way the ship was sailing and gotten on board with it but I can't imagine he was a driving force behind it. Don't know anything about Kaplan.
Also as good as WotLK was, that "course correction" didn't stop there.
My personal take on all of this is that throughout this lifecycle (vanilla to WoTLK) the gamers and developers were allowed to be "idea men" and were allowed to run with their ideas. And so TBC had the problems you described exactly because of people like Furor And Tigole. And then WoTLK had its shining moments because they recognized mistakes and still remembered their own "14 days" moments. They were still attached to playing games as well as creating them. And then somewhere after that, and Cataclysm was pretty piss poor, the bean counters gained creative control.
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