I miss the days of tactical shooters that didn't mean sitting in a corner staring at a pixel peak waiting for the background to go from grey to black to shoot. Games now just cater to the younger and younger crowd which just means "action" which just means high speed, fast ttk, "movement", and low death penalty.
Early PUBG had a great mix of tactical and exploratory and in the early, EARLY days it really did feel almost like a survival and BR. You'd go building to building looking for resources (SHIRTS AND GLOVES, ANYONE?) and then you'd spot some one on a hillside or a nearby house and then you'd all take your positions and have some peaky shooty fights until one side got enough knocks/damage in to go close quarters. Games now more or less just reward gap closing into close quarters combat (a lot of this is for controller users) and tactics take a back seat to raw tracking/dps meta weapon type design. It definitely satisfies the audience it's aiming for, but for the rest of us who have had our driver's licenses longer than most of these gamers have been alive, it just sucks.
The duality is that even if millenial+ gamers COULD get a game like that, those type of games last too long and most grown up adults don't have the time to play 30-45 minute matches. Not consistently. So the people that want a slower more thoughtful pace are ironically the people with the least amount of time to take advantage of it. That's why they just make quick blast n go type games that satisfy Aydynn's and Kayleb's ADHD while allowing dad gamers to get a quick few games in after the kids hit bed before their wife makes them watch NCIS.
The gaming world and the real life world just divert as each other evolved. The irony is some no lifers like me can play 8 hours a day and we DONT WANT TO, because these 5 minute insta death type matches (BRs, extractors, KoTH) are so fucking stupid. It's just tweens and shit trying to "pop off" for some tik tok clip they don't get then quit and go to the next game/team. The games are very rarely fun enough to spend extensive time spamming quick game modes. Shit like BF6 MP couldn't even keep interest because it devolved into people vehicle nerdom (a BF classic, to be honest), and hating 1/2 the maps that you seem to always get. Even when you're playing with the boys one of them has to log off at some point breaking the squad because they have to set up their kids pack n play for the next day or whatever adult excuses. Then it just slowly deterioates as you get more and more randoms in your team (a lot of games now FORCE autofill) and it just makes the game feel shittier and shitter. Your best bet is getting that guy who is really good, but gives 0 fucks about his team rather than the person who fills their diaper whenever they hear shots and read every item tooltip as they loot.
TL

R We want slow thoughtful "skillful" games as we're older, but those don't exist because they don't appeal to the mass audience. They also take more time to play and real grown ups don't have enough time to play them consistently.