A mention of this in the RPG thread, but in case not everyone ventures there. I think it is good enough for its own thread.
Been playing this over the weekend. Fun game, and it sucks the hours out of the day. Combat becomes somewhat like Xcom, just one more, just one more. I have 15+ hours into it and only have two decent squads at level 15-17 and rest are level 1s. Highest level is 99 and I think that will take a while.
Online component is that you have 4 factions, which you can pick from and create war contracts. They last anywhere from 1- 5 days. You then get access to missions you can do for rewards. You can send in squads or do battle in warfields yourself. There you will encounter both regular mobs and squads of players (NPC plays them). In Versus missions you also battle against player troops controlled by the NPC racing/fighting for various objectives. You get realm points, and at the end of every war, there are player victors (4) which all get bard songs about them in the capital from your player name and squad.
Also think you can follow friends and get access to their troops somewhat similar to Bravely Default, but not tried that.
Can tailor (not enough) what your squads do when sent to fight. After a while they return and you can watch one of the battles they have fought in a replay to see how your tactics work. I'd advice removing things like trap spells from the characters before dispatching them since the AI seems overly fond of using them.
You can set formations to your squad, including placing objects on the battle field. This can make your squads start with shield walls next to them or traps ahead of them in defensive positions.
17 classes, though I haven't seen all of them. Guess some might unlock later in the game.
Some tips.
- Hires have random stat allocations, so classes might have the best bonus stats for the wrong skills. If you want to somewhat min max characters you can enter travel missions and just quit it to reset the roster for hires.
- Look at the two skills the character you are about to hire have. Double attack is fantastic. Look for mighty guard, healing rain, friendly fire, mental heal. Might consider getting a character with a good skill over a better stat allocation.
- Skills can be traded to other characters by skilling them up with mastery. Then you can add it to your tome and train it on a main character.
- Money is a somewhat rare resource (still is for me at least). Don't sell old weapons and armor. You can use them for lower level characters.
- I get quick heal on all characters. Later on, also heavy weight.
- Speccing Tech at the beginning levels characters up faster. At level 20 and 30, characters can be classed. Increasing their stats and reverting to level 1.
- Some obstacles in maps can be removed with TP abilities. Like Tornado can be removed with Healing Rain for 8 tp.
- With a medic, you can heal yourself by walking close to another character and throwing a heal bottle into them. It will heal both.
- Dragon mages are godtier even though they take up two spaces. If the HP left on a mob after an attack can be one shot by another character close to you, an assist can be triggered for the kill blow. Since Dragon Mages hit like trucks, they can assist on mobs with 50-70+% hp at times.
Been playing this over the weekend. Fun game, and it sucks the hours out of the day. Combat becomes somewhat like Xcom, just one more, just one more. I have 15+ hours into it and only have two decent squads at level 15-17 and rest are level 1s. Highest level is 99 and I think that will take a while.
Online component is that you have 4 factions, which you can pick from and create war contracts. They last anywhere from 1- 5 days. You then get access to missions you can do for rewards. You can send in squads or do battle in warfields yourself. There you will encounter both regular mobs and squads of players (NPC plays them). In Versus missions you also battle against player troops controlled by the NPC racing/fighting for various objectives. You get realm points, and at the end of every war, there are player victors (4) which all get bard songs about them in the capital from your player name and squad.
Also think you can follow friends and get access to their troops somewhat similar to Bravely Default, but not tried that.
Can tailor (not enough) what your squads do when sent to fight. After a while they return and you can watch one of the battles they have fought in a replay to see how your tactics work. I'd advice removing things like trap spells from the characters before dispatching them since the AI seems overly fond of using them.
You can set formations to your squad, including placing objects on the battle field. This can make your squads start with shield walls next to them or traps ahead of them in defensive positions.
17 classes, though I haven't seen all of them. Guess some might unlock later in the game.
Some tips.
- Hires have random stat allocations, so classes might have the best bonus stats for the wrong skills. If you want to somewhat min max characters you can enter travel missions and just quit it to reset the roster for hires.
- Look at the two skills the character you are about to hire have. Double attack is fantastic. Look for mighty guard, healing rain, friendly fire, mental heal. Might consider getting a character with a good skill over a better stat allocation.
- Skills can be traded to other characters by skilling them up with mastery. Then you can add it to your tome and train it on a main character.
- Money is a somewhat rare resource (still is for me at least). Don't sell old weapons and armor. You can use them for lower level characters.
- I get quick heal on all characters. Later on, also heavy weight.
- Speccing Tech at the beginning levels characters up faster. At level 20 and 30, characters can be classed. Increasing their stats and reverting to level 1.
- Some obstacles in maps can be removed with TP abilities. Like Tornado can be removed with Healing Rain for 8 tp.
- With a medic, you can heal yourself by walking close to another character and throwing a heal bottle into them. It will heal both.
- Dragon mages are godtier even though they take up two spaces. If the HP left on a mob after an attack can be one shot by another character close to you, an assist can be triggered for the kill blow. Since Dragon Mages hit like trucks, they can assist on mobs with 50-70+% hp at times.