I'm saying that GTA Online is a fucking bonus MP tacked onto a single player game and that it wasn't even accessible when the game launched, so pretending you've been ripped off by not being able to access GTA Online the very second it comes online and play as if it has been running for a year worth of bug patches is a hysterical overreaction to the situation which cost you nothing more than what you would have paid anyway to buy GTA 5 whether it had a multiplayer component or not, as evidenced by the fact that you did buy the game a full two weeks before the online component became active, and almost certainly played a large portion if not all of the single player in the meantime.
This analogy totally fails in other genres, so why is it acceptable in GTA? I mean, if I buy any FPS game (CoD, BF4, Halo) and the multiplayer opens buggy 2 weeks later, am I allowed to be upset?
Anyways, this doesn't matter -
you're looking at things through a different lense, and that's fine. I'm not saying you're wrong - we just look at things differently.
Myself (and others) look at Grand Theft Auto 5 and see a
single productthat contains a single player campaign and multiplayer option. Right now,
our product is defectivebecause the multiplayer option isn't working as intended. Our evidence that it's a single product is that 99.8% of the content is already on the disc (everything but 38MB out of 17 GB). When we purchased the product, we were told that we'd have access to all the options by October 1st.
You're looking at it and seeing different products, or "bonus material." GTA5 and GTAO are two totally different things to you. That's fine - that's the marketing push that Rockstar's put out, and you're bought into it. If you look at it that way, you're not getting ripped off at all. Your evidence is that GTAO was marketed and branded as a separate product, and has a different monetization scheme. That's fine.
Personally, I'm on the side that there's something shady going on here. Either Rockstar rushed the game and had to meet deadlines, so they held back the online portion so they could get their architecture together. Or they intentionally held it back to combat used game sales in order to boost their revenue. In either case, seems shady to me.