yeah. to repeat mostly what I said before.
the game itself, in a vacuum is pretty good. visuals are good. the storyline/worldbuilding is great.(better then poe) skills are pretty impactful.
mastery system is a letdown. based on Titanquest. and largely the same. flaws included. skills are very limited, with very limited modifications of them. there simply is not endless builds like in PoE.
This recent patch added the domains, which sortof like PoE's passive tree. a neat addition, adds new skills, and more stats mostly.
the game does not use procedural generated content. the map does not change, save minor "roadblocks" at chokepoints to force you to run different paths from time to time. Otherwise, farming content is farming the same stuff over and over. there are also once per character chests throughout the world as well. It DOES have hidden content, along these lines. Which is neat. but also, does not play into the replayablity of ARPGS well.
Stats and gear are not perfect either. be aware, it is like POE with +damage adding together. it all adds together. ADDS. so like +550 damage from spirit, +400 cold damage from various gear, +200 cold from skill, gives you 1150 cold damage. then, another skill which reduces damage by 50%. well, that just subtracts 50 from your 1150. But unlike POE, lacks the "less", "more" or local vs global to make it more complex, and effective. Its simple version just trivializes any individual source of damage, or debuff.
All around, worth a playthrough. I won't be ditching PoE for it though. even disregarding the price point.