Enzee
Trakanon Raider
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edit: happened to go back and realized if any new people read this thread, these decks aren't necessarily good or even work anymore. A lot of cards got changed in the last patch. The advice to make one decent deck still stands, just not necessarily these.
If anyone is relatively new, or about to start playing, I highly recommend checking these decks out
Gwent Deck Database: Top Decks · GwentDB (read what he says under the deck, it's more important then the deck itself)
and
Gwent Deck Database: Top Decks · GwentDB
I put together the first one, since I had more of it from what I was already running, and I'm finally on a tear up the ladder. Was just floating around in the 1.5kish newb zone, and then broke 2k within a few hours of putting it together. Kegs started coming in steadily, improved the deck, and am having a blast. Once you get a decent deck together and are winning a decent amount of your ranked games, the rewards really start flowing. It snowballs pretty hard.
So, I'd highly recommend focusing on finishing one of those decks ASAP if you are new. I even milled a few of my starting gold cards once I realized what was important to the deck. The weather deck I was running before was too linear. It needed the opponent to play a lot of stuff early and then for the round to go long. When that happened, I won, when it didn't, I lost. Now, I have some proactive plays and carry over points to mess with my opponent's math.
Just dropped a weather on a row he put his first 2 cards on? He thinks he's gonna pass and end the round early to try and get up on cards, but I've got a resilient ekimmara and a few harpies to start off round 2. So, he's in a 6-10 point deficit already. Combined with the Frightener I put in, it gives me tons of flexibility to get into the 3rd round even/up on cards AND with some carry over strength.
Lots of times, I take round 1 cause they don't wanna fight through the weather effects. I put up a little bit of a fight in round 2, keeping the points close-ish since they can't ever pass until I do (or I can just win the match then), and they end up spending too many resources to have a chance in round 3.
If anyone is relatively new, or about to start playing, I highly recommend checking these decks out
Gwent Deck Database: Top Decks · GwentDB (read what he says under the deck, it's more important then the deck itself)
and
Gwent Deck Database: Top Decks · GwentDB
I put together the first one, since I had more of it from what I was already running, and I'm finally on a tear up the ladder. Was just floating around in the 1.5kish newb zone, and then broke 2k within a few hours of putting it together. Kegs started coming in steadily, improved the deck, and am having a blast. Once you get a decent deck together and are winning a decent amount of your ranked games, the rewards really start flowing. It snowballs pretty hard.
So, I'd highly recommend focusing on finishing one of those decks ASAP if you are new. I even milled a few of my starting gold cards once I realized what was important to the deck. The weather deck I was running before was too linear. It needed the opponent to play a lot of stuff early and then for the round to go long. When that happened, I won, when it didn't, I lost. Now, I have some proactive plays and carry over points to mess with my opponent's math.
Just dropped a weather on a row he put his first 2 cards on? He thinks he's gonna pass and end the round early to try and get up on cards, but I've got a resilient ekimmara and a few harpies to start off round 2. So, he's in a 6-10 point deficit already. Combined with the Frightener I put in, it gives me tons of flexibility to get into the 3rd round even/up on cards AND with some carry over strength.
Lots of times, I take round 1 cause they don't wanna fight through the weather effects. I put up a little bit of a fight in round 2, keeping the points close-ish since they can't ever pass until I do (or I can just win the match then), and they end up spending too many resources to have a chance in round 3.
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