H1Z1 (Not actually an MMO) - Server: Antidote (info in first post)

Teekey

Mr. Poopybutthole
3,644
-6,335
A PvE game that encourages strong, deliberate PvP...

...A horror survivor game should be just that a horror survivor. It takes both PvE(Zombies + environment [weather/flora/fauna/sickness/perma death]) and PvP(untrusting/envious survivors) to do that.
And that's exactly what the game should be. A PvE system that encourages PvP, and a PvP system that encourages PvE.

You get hungry and you have to raid an enemy who has food or you get wounded in a gun fight and have to search a hospital full to the brim with zombies for medical supplies, etc.

I do think that PvP is integral to the longevity of the game, however.
 

zzeris

King Turd of Shit Hill
<Gold Donor>
18,883
73,711
I also agree with Sulrn and Teekey. It can't just be PvP in selected areas for this to work. Going to Cyrodil to fight other survivors won't work. Having a primarily PvE game where the are strict guidelines for PvP won't work. I could see some safe areas where there are groups of NPCs that slowly die off. There could be areas that are fairly easy to defend against both players and NPCs. That sounds like a great option. Having some form of in game restraint for ganking is necessary but world PvP is needed.
 

mkopec

<Gold Donor>
25,406
37,496
There is a fine balancing act in these types pf PvP games that needs to be struck. You cannot make gear and items too strong so that if you die, you wont mind starting over. And players need to start with more than just fists and a loin cloth.
 

Byr

Ahn'Qiraj Raider
3,663
4,943
I also agree with Sulrn and Teekey. It can't just be PvP in selected areas for this to work. Going to Cyrodil to fight other survivors won't work. Having a primarily PvE game where the are strict guidelines for PvP won't work. I could see some safe areas where there are groups of NPCs that slowly die off. There could be areas that are fairly easy to defend against both players and NPCs. That sounds like a great option. Having some form of in game restraint for ganking is necessary but world PvP is needed.
more than anything there needs to be resources for players to fight over. its nice and everything to be able to build a home and defend it but if there isnt a reason to hold an area with your home its all meaningless. its what every pvp mmo these days gets wrong.
 

Flight

Molten Core Raider
1,229
285
A blue / red system a la UO would work, with 'innocent' kills adding to your 'blood' count. The more kills you have the more you attract zombies. Add a system whereby you can be irrevocably turned into a zombie.

The problem then is disposable characters; we come back to the lack of a skill or class system.

Maybe add to it that crafting recipes have to be learnt on characters to use them, so that you actually lose something if you lose your character.
 

InterSlayer_sl

shitlord
441
0
Live streamstill tentatively scheduled for today Apr 17th @ 4pm PST.


Reddit found some pretty cool hidden easter egg stuff on the current h1z1 website:

Hiddenmorse codeleading to anexclusive image.

Hiddenreversed audioreading a link toanother exclusive screenshot, which had its own easter egg hidden link to a 2nd image of aruined gas station.

They also put thisimageout there for anyone trying to sequentially guess URLs.

Refresh the h1z1 page a few timesand you get...which I plan to steal for this years Halloween prank at work.
Apparently there is something else hidden on the main page, the clue being something to do with the stars.
 

InterSlayer_sl

shitlord
441
0
Missed the stream, anyone see anything worth discussing?
It's up on twitchhere.

It looked pretty awesome. They spawned a jeep they mowed down zombies with, full rag doll physics. Also accidentally ran over another dev, who came back after them with an Axe lols.

Lighting is amazing. Night time is pitch black dark.

Zombies chased them around, got pretty bad in packs.

Playable in 4 weeks $20 on Steam Early access.
 

kudos

<Banned>
2,363
695
Playable in 4 weeks $20 on Steam Early access.
DjTbDNp.gif
 

InterSlayer_sl

shitlord
441
0
Edited for proper non-tweeted version:

Hello fellow Infected,

I'd like to announce a new feature for H1Z1. Player Servers. Similar to other games from SOE, H1Z1 is an MMO. We will launch with different rulesets and variants to cater to different playstyles.

We're excited about taking our dedication to letting you get a say in our games to a whole new level with Player Servers.

The idea is simple - If a community of our players wants to host a server with a specific theme or ruleset then we're going to do our best to give it to them. players will recieve a pledge token for free if they've played more than 5 hours. This pledge token can be used to cast a vote for a server. But use it wisely. You only get one free one per year. Make sure it's a community you believe in and that has a good chance to succeed because we're going to set the bar such that the community can sustain an MMO server (more details will be announced later). If you find yourself dying to vote on another server initiative we'll also sell pledge tokens but you can only use 2 pledge tokens a year max. So again, it's up to you but we want to make sure if we build it you're coming. We're also going to refund the station cash you used to buy it to your account if the Player Server Initiative succeeds. The Pledge token also comes with a wearable that's going to look sweet.

Why refund it if it succeeds? Simple - we really want to give you the kind of servers you want. We're going to set that bar high. If it succeeds, you've built a community of fellow players you want and as our customers we want to give you that. But we also need some indication of reality in order to make this work.

At SOE we've been doing a whole lot of asking our players what you think of our ideas. This is no exception. If you have better ones, we are all ears.

Hope you dig this.

Smed
 

Raes

Vyemm Raider
3,262
2,717
That's not a bad idea for either party. Put your money where your mouth is.
And lose it if your vote fails, lol. Kinda silly, imo. This is the internet, how hard would it be for people to figure out beforehand if they have enough interested for the vote to succeed? Barring the occasional idiots.

Edit: Also, refund "money" or refund "station cash"? Entirely different.
 

Ambiturner

Ssraeszha Raider
16,040
19,500
And lose it if your vote fails, lol. Kinda silly, imo. This is the internet, how hard would it be for people to figure out beforehand if they have enough interested for the vote to succeed? Barring the occasional idiots.
I'm sure that's the point