H1Z1 (Not actually an MMO) - Server: Antidote (info in first post)

Oldbased

> Than U
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Decide to see how loot spawning is going, so pick a random new server. Play for about half an hour, get to pleasant vally, fuckyea.jpg I found a pistol, a helmet, some other goodies. Run around looking for bullets, find like 6 finally. See some dude with a military backpack, doesn't notice me, time to make some murder. Unload all rounds in to him, he doesn't move, bow him some, still doesn't move. My face when I realize I logged on to a pve server -_-
Fucking Obama.
No really, lol. Almost did that once had made character then decided to hit back to see what type it was.
 

RobXIII

Urinal Cake Consumption King
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Decide to see how loot spawning is going, so pick a random new server. Play for about half an hour, get to pleasant vally, fuckyea.jpg I found a pistol, a helmet, some other goodies. Run around looking for bullets, find like 6 finally. See some dude with a military backpack, doesn't notice me, time to make some murder. Unload all rounds in to him, he doesn't move, bow him some, still doesn't move. My face when I realize I logged on to a pve server -_-
Hah, too funny. /duel him!

/hides
 

slippery

<Bronze Donator>
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Decide to see how loot spawning is going, so pick a random new server. Play for about half an hour, get to pleasant vally, fuckyea.jpg I found a pistol, a helmet, some other goodies. Run around looking for bullets, find like 6 finally. See some dude with a military backpack, doesn't notice me, time to make some murder. Unload all rounds in to him, he doesn't move, bow him some, still doesn't move. My face when I realize I logged on to a pve server -_-
This is fucking hilarious
 

KCXIV

Molten Core Raider
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no script kiddies got me today on a regular server. That hasnt happened in a while. lol Man, the rifle is fun when you got ammo and you hang out in the woods and just pick people off. lol i got some cool ass headshots in today.
 

Oldbased

> Than U
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this game still worth picking up after today's layoffs? looking for pvp
Pretty much no one on the H1Z1 team got canned. A community manager( which sad to say is no big deal since all the devs for h1z1 are active in the community) and a technical designer who has been overseas for months working as a contractor.
Not to say they didn't do anything or were not good guys but seems just the fat was trimmed.
 

KCXIV

Molten Core Raider
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Servers will go down at 3AM PST for approximately 2 hours

Release Notes 12/02/2015

Weapon Changes

1911

Lowered Hip Fire & Iron Sight horizontal recoil.

Lowered damage.

Improved overall consistency while firing.

AR15

Increased Hip Fire recoil.
Shotgun

Lowered damage per pellet.

Lowered horizontal recoil.

Lowered pellet count.

Slightly increased fire rate.

Adjusted pellet spread.

Decreased pellet speed.

Increased pellet weight.

Decreased amount of bleeding caused when hit by shotgun.

Bugfixes

Updated Steam API to fix some crashes.

Items that had the same placed and dropped item (like landmines) now have a different dropped item. You shouldn't be able to accidentally drop them and blow yourself up anymore.

Lighting has been given a significant overhaul, it should now look better in almost all circumstances. We're not done yet, but this change should address any lighting problems that effect game play. You will most likely find some lighting artifacts(bright objects or strange glittering effects). We are aware and will address these as they come up. Feel free to report these.

Fixed a bug in spawned item accounting that decreased spawn rate over time

Objects will retain their orientation during placement mode when they change what surface they are being placed on.

Free placed objects (ie, campfires, furnaces, animal traps, etc) cannot be stacked on top of each other.

All placed objects can no longer collide with other objects, including player placed objects and static designer placed objects. This means that foundations cannot interpenetrate with other foundations, shacks, buildings, vehicles, roads, or anything else. Free placed objects also can't interpenetrate with the same objects, excluding the object they are being placed on (ie, still be placed on a road, but not when colliding with a destroyed car).

Fixed a bug with socket bound placement objects (ie, stairs on a foundation, barricade on a window, or anything that snaps to a fixed position) that allowed multiple of these objects to interpenetrate each other (a common case was stairs overlapping stairs).

Cannot place free-placed objects on rocks and tree stumps

Key bindings can now be re-mapped. After selecting an action, press the key to map to that action. Pressing [Esc] will cancel the key bind. Holding [Esc] will clear the currently mapped key. Users cannot bind a key to multiple actions in the same action set. Also added a button to reset all key bindings to default.

Collision resist values adjusted for the vehicles to reduce the damage taken from impacts, particularly when landing hard on the suspension and wheels.

Lighting system updated.

All weather and light sources adjusted with new lighting values. Please report any strange behavior (i.e. flashlights too bright).

Battle Royale

[IMPORTANT] When the match ends, if you don't exit the match quickly, your game client may end up in an unconnected state. We're fixing this for the next update.

Vehicle Spawn Counts set to be consistent with survival.

End screen now shows your rank and your rewards.

Map now displays a "safe zone" ring.

Revamped fog movement phases.

Adjusted rewards to more align with our final payouts (Excessive payouts previously were for testing purposes, BR is still not ready for the consumption of event tickets and will continue to get updates, thanks for helping us test and polish BR so far!)

Removed crate keys from rewards

Removed crates from 2nd-4th (1st place will still earn a crate along with all other current awards)

Lowered the amount of tickets awarded for 1st-4th

1st 2 tickets

2nd 1 ticket

3rd 1 ticket

4th 1 ticket

Added an Event Ticket reward for 9th-12th

Keep in mind these rewards are based on a 48-64 player max BR, the 200 man BR will have a different set of rewards.
Pretty big patch.
 

Rathar

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I wonder if this will strip out the player forts that they've cleverly (or not in some cases) stuffed into certain buildings.
 

Big Phoenix

Pronouns: zie/zhem/zer
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How the fuck do you even play BR? Just click play BR at the top and hope it starts or something?
 

Big Phoenix

Pronouns: zie/zhem/zer
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Wow retarded. Just spent an hour in queue only to just go back to server select at position 1 or 2.
 

KCXIV

Molten Core Raider
1,456
180
I usually just click it when it pops up and it starts. if im to far into the queue, i just cancel and try again and i get in usually in under 5 min every time.
 

Oldbased

> Than U
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Wow retarded. Just spent an hour in queue only to just go back to server select at position 1 or 2.
queue doesn't work.
Just sit at server screen until button goes white. Click it enter a random string of letters, enter. If you get a queue screen for more than 20 seconds, exit out and wait until the next one.
They pop usually every few minutes.
 

Oldbased

> Than U
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65,334
Watched some streams today, game is looking better than it was a week or two ago.
I know they are still out there but I haven't died to a hacker since the wipe a week ago and been playing everyday.
Couple more patches and some content and I'm going to start asking my old mmo friends to play.
 

Rathar

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Nod nod, now the only thing killing me is well uhh me. My 46 year old twitch reflexes are very very helpful.