5 mana 12/8 to 12/12 average, not badLady In White's unofficial pet is the Witchwood grizzley. 12 attack is nice.
Deadly Arsenal really needs to put the weapon into your hand given that it costs six, is sometimes going to do 2 or 3 damage, and does absolutely nothing if your deck doesn't have any weapons left.
It's only going to take one game where you draw all your weapons and then draw this before you drop the card entirely and maybe the class as well.
Yeah the card sounds like it will work great against flying creatures..................
Not impressed with Duskfallen Aviana.
Witches Cauldron might work in a deck revolving around using other class cards or cards not originally in the deck. The card in a strange way might even fit in a Paladin agro deck. They leave up 4 minions and a player just sacks them into targets after throwing the cauldron down. If you get lucky, there is this great Shaman spell that works with lots of minions. So much random....
Something I'm wondering about, do the even/odd legendaries check the contents of your deck before or after you draw your opening hand? Can you run an evens deck with a quest and have Genn still work because the quest always starts in your hand?
Gorehowl CAN still see play in a Control list, but you wouldn't run 2 copies. So the chances you draw the AoE before Gorehowl is risky. And if you have no other weapons, you have a dead card, so you NEED other weapons, and every other weapon is 2-3 attack except for Arcanites, which won't be in a Control list....god the warrior epic is shit. As already pointed out, the most common warrior weapon we see today is Bloodrazor. DK Garrosh isn't a weapon (and 4 damage for 6 mana to all minions still is terrible), and when was the last time you've seen an Arcanite Reaper? Pirate warrior, that's it. And pirate warriors don't run board clears.
But why is Gorehowl seeing no play these days?
problem with cauldron is basically the low hp pool (for a 0 attack minion) so your opponent will just trade it away with his board advantage. This card wouldn't be OP if it had 10 hit points (due to the terrible spells shamans can roll)