Hearthstone

Ravishing

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I like this card... has combo potential. It can be really good in a tailored deck. I'm looking forward to trying more Hadronox decks.




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Synergy with above card, and Hadronox. Really strong card.
Edit: I thought this was a Druid card at first... even more insane it's neutral. Wow. Super strong neutral card.



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A better minibot but needs dragons and you don't want call to arms. Probably unplayable unless more Dragon support.


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Garbage unless there are a lot of cheap rush cards.... yea, trash.


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Decent. Expensive, random-ish, requires weapons in deck and unlikely you want arcanites and multiple gorehowls, so you AoE for 3ish and sometimes 7. Might be a place it sees play but unlikely
 
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Mahes

Ahn'Qiraj Raider
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Lady In White's unofficial pet is the Witchwood grizzley. 12 attack is nice.
 
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Il_Duce Lightning Lord Rule

Lightning Fast
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The warrior card seems... ok? Good with gorehowl, insanely expensive for a 2 or 3 damage board clear. So control warrior, which currently only exists with DMH synergy, which needs bloodrazor, which is terrible with this card. Maybe another big attack weapon will be revealed? I'm not optimistic. Tempo warrior might, MAYBE be a thing, but it certainly doesn't look strong enough to counter cubelock for instance, which is losing almost nothing.
 
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Arbitrary

Tranny Chaser
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Deadly Arsenal really needs to put the weapon into your hand given that it costs six, is sometimes going to do 2 or 3 damage, and does absolutely nothing if your deck doesn't have any weapons left.

It's only going to take one game where you draw all your weapons and then draw this before you drop the card entirely and maybe the class as well.
 
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Ravishing

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Deadly Arsenal really needs to put the weapon into your hand given that it costs six, is sometimes going to do 2 or 3 damage, and does absolutely nothing if your deck doesn't have any weapons left.

It's only going to take one game where you draw all your weapons and then draw this before you drop the card entirely and maybe the class as well.

yea, it's looking to be pretty bad. Maybe good in Arena. Warriors don't even run Gorehowl anymore, and they get free weapons from DK/Quest now, it's just so hard to make this work, and isn't a reason to try and make it work.
 
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Ravishing

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Duskfallen: Uhhh, hmmm..... Against Aggro it seems fine, against Control it's opening up a free Tirion or 10 mana spell/minion + something else. But Druid is the class that can abuse this most, so if it stays up a turn you get a free UI or big minion/Hadronox/etc.


Cauldron: fun card, neutral, probably won't be in any competitive deck, but fun nonetheless.
 
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Ravishing

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Really good removal card. Will see a lot of play.
Hunter seem to be getting a lot of decent cards... most are very good removal cards, which is something Hunter has been notoriously weak at.

They get:
1 cost minions get poisonous
echo+rush doggie
your other minions have Rush
And this card

4 "removal" focused cards out of 6 reveals so far.
 
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Mahes

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Yeah the card sounds like it will work great against flying creatures..................

Not impressed with Duskfallen Aviana.

Witches Cauldron might work in a deck revolving around using other class cards or cards not originally in the deck. The card in a strange way might even fit in a Paladin agro deck. They leave up 4 minions and a player just sacks them into targets after throwing the cauldron down. If you get lucky, there is this great Shaman spell that works with lots of minions. So much random....
 
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Ravishing

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Yeah the card sounds like it will work great against flying creatures..................

Not impressed with Duskfallen Aviana.

Witches Cauldron might work in a deck revolving around using other class cards or cards not originally in the deck. The card in a strange way might even fit in a Paladin agro deck. They leave up 4 minions and a player just sacks them into targets after throwing the cauldron down. If you get lucky, there is this great Shaman spell that works with lots of minions. So much random....

Problem with Cauldron is the RNG of it. Shaman have a lot of dead spells too, like Totemic Might. And it has 0 attack, whereas you could play Cult Master to cycle through a deck you've already built with good cards. You're right of all aggro decks maybe Paladin would try it, since they can already cycle super-hard, but any other aggro deck would use Cult Master for better (more consistent) draws.
 
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Ravishing

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Counters Echo Cards & Rogue. Its interesting. I don't think it'll see too much play, it probably doesn't trigger against most mid-range/slow decks.
 
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Xequecal

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Something I'm wondering about, do the even/odd legendaries check the contents of your deck before or after you draw your opening hand? Can you run an evens deck with a quest and have Genn still work because the quest always starts in your hand?
 
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Origin

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Something I'm wondering about, do the even/odd legendaries check the contents of your deck before or after you draw your opening hand? Can you run an evens deck with a quest and have Genn still work because the quest always starts in your hand?

The card text says: "Start of game". Technically the start of the game is before the mulligan, so i'd think that quests wouldn't work with Genn. If it was a battlecry then it would work, as per current mechanics.
 
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Quineloe

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god the warrior epic is shit. As already pointed out, the most common warrior weapon we see today is Bloodrazor. DK Garrosh isn't a weapon (and 4 damage for 6 mana to all minions still is terrible), and when was the last time you've seen an Arcanite Reaper? Pirate warrior, that's it. And pirate warriors don't run board clears.

But why is Gorehowl seeing no play these days?

problem with cauldron is basically the low hp pool (for a 0 attack minion) so your opponent will just trade it away with his board advantage. This card wouldn't be OP if it had 10 hit points (due to the terrible spells shamans can roll)
 
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Mahes

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You would lay down cauldron on the turn you would sack your creatures. It obviously dies if it stays on board. Honestly it could have 1 health and it would work the same way.
 
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Ravishing

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god the warrior epic is shit. As already pointed out, the most common warrior weapon we see today is Bloodrazor. DK Garrosh isn't a weapon (and 4 damage for 6 mana to all minions still is terrible), and when was the last time you've seen an Arcanite Reaper? Pirate warrior, that's it. And pirate warriors don't run board clears.

But why is Gorehowl seeing no play these days?

problem with cauldron is basically the low hp pool (for a 0 attack minion) so your opponent will just trade it away with his board advantage. This card wouldn't be OP if it had 10 hit points (due to the terrible spells shamans can roll)
Gorehowl CAN still see play in a Control list, but you wouldn't run 2 copies. So the chances you draw the AoE before Gorehowl is risky. And if you have no other weapons, you have a dead card, so you NEED other weapons, and every other weapon is 2-3 attack except for Arcanites, which won't be in a Control list....

So for now, that card is trash. But if we get some 4 attack playable weapons (Death's Bite), it would be great. RNG 4 or 7 AoE for 6 mana is really good. But 6 mana for 2 or 3 is not so hot.
 
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