Yes, all deathrattles are random target, otherwise you might be able to do something during your opponents turn, and we can't have that!That's give a random friendly minion +3 health right?
They have potential, but they start as 2/4 and only their effect brings them to better stats. This starts as 3/4, which means it will kill pretty much every other 3drops and not die. An Unbound or Frothing doesn't kill for example a Harvest Golem or a Farseer, this does, and survives. See the problem is it's both killing 3drops and surviving 3drops. That's why stuff is either 2/4 or 3/3 for this cost usually(or lower in some cases depending on the strength of the effect and wether or not they're neutral). Yes in theory, eventually a Frothing or Unbound can become a lot more fearsome than 3/4, however this requires other stuff to happen. Also the fact they can become that is their effect. This card effect is not that it's 3/4, it's the deathrattle. That's why I think it's a stupid card, because even if it didn't have a deathrattle it'd be a great card and people would play it. Now the theme of Naxx is deathrattles, so that's fine, but I think it should have normalized stats. 3/3, 2/4 or 4/3. 3/4 is basically the strongest possible stats distribution at that cost and no other card has it, and it comes with no drawbacks and instead a further powerful effect.I mean, both Unbound Elemental and Frothing Berserker have massive potential. Implying that this is somehow more powerful is a statement I don't agree with at all. This fills a gap priests needed
Convoluted rulings like keeping track of a permanent in-between zones and negating it partially (no charge) on the second cast are not the way to go. You want simple and/or elegant solutions. In this case the idea of giving the whelps taunt is nice and easy (and might kill the card but eh).I don't think he's innately broken. I think it's more the mechanic. What if they made it so a charge unit could only attack once per turn? Wouldn't that fix most of the issues with the gimmick combos?
The idea is terrible, stop mentioning it.Convoluted rulings like keeping track of a permanent in-between zones and negating it partially (no charge) on the second cast are not the way to go. You want simple and/or elegant solutions. In this case the idea of giving the whelps taunt is nice and easy (and might kill the card but eh).