Feels really bad to lose to (Grim Patron) in large part because your opponent punishes you for playing minions.
Warsong Commander had been nerfed before, which used to read: Your minions have charge.
"We really messed up when we nerfed that card (Warsong Commander)."
Some of the least fun things in Hearthstone are Charge minions and Direct Damage to the Hero.
The card that was the biggest problem today and going forward was Warsong Commander.
Dreadsteed was a Neutral card which was going to be added to Curse of Naxxramas. It was removed because it could clear boards with Warsong Commander.
There were restrictions or constraints when nerfing Warsong Commander:
It's a basic card, so it needed to be simple.
It's a Warrior "build around", which is a term for a card that inspires players to build a deck around it.
Needed to keep the identity of the card.
It's hard to communicate a nerf to all players, there was a lot of turn one concedes when players played Undertaker after it was nerfed.
They tried a lot of different variations:
(3 mana 2/3 - Charge) It wasn't a build around, and didn't compare well with Kor'kron Elite.
Battlecry: give damaged minions some kind of buff or Taunt minions a buff.
They wanted to it to feel like it had some link to the Charge mechanic.
They tried 30 to 40 different card designs.
"The game play was so un-fun we had to do something."
"This card isn't good now."
We'll have to do things in future sets to help Warriors in arena.