C'Thun can hit face though, so if you're a control deck that can keep board clear or even 1-2 minions max, a 20/20 C'Thun could be 12+ damage to face rather easily.I'm not sure that C'thun plus enablers is going to be any better than just running more focused cards and one Deathwing.
Wait, you could run a C'thun deck WITH Deathwing and have two massive ten drops that give you commanding board position!
or double that if a Brann is aliveC'Thun can hit face though, so if you're a control deck that can keep board clear or even 1-2 minions max, a 20/20 C'Thun could be 12+ damage to face rather easily.
you can probably silence the doomsayer back to a 0/7Edit: Another unique/rare thing with the doomsayer is he counters Eadric/Aldor/Humility
Cinematic reminded me of the Arabian Nights tale from Aladdin.
Eh, Dragon Priest is pretty proactive and games don't drag on that bad. It's just that I had gotten 4-5 golden classes in a month and didn't feel up to finishing off priest, and still haven't since, heh.Priest games are so fucking boring so I can see why grinding them out would be a pain. Just not a class I can ever see getting Golden.
They didn't say 16 cards that "buff" Cthun. They said 16 that interact with Cthun.http://www.oldgods.comdoesn't work yet but apparently it'll link here:Whispers of the Old Gods - Card Sets - Hearthstone
If you didn't watch the stream, it was said there will be 16 cards that buff C'Thun. I don't see that fact posted anywhere else yet.
We've seen 2 of 16 so far. Seems like a high probability that each class will have a unique acolyte since 16 neutrals would be 32 cards whereas 7 neutrals + 1 class card is 16 cards for a deck, not counting C'Thun himself.
Re: Validated Doomsayer: 7/7 Turn 6 for 5 mana is still ahead of curve but yea, might not see play since it dies for free if opponent has a board already. I could see it being similar to Fel Reaver in aggro decks, just without the downside. Put it in the aggro druid deck, zoo, face hunter, etc. Soaks up 7 damage or you insta-lose.