Hearthstone

Crone

Bronze Baronet of the Realm
9,709
3,211
I'm a scrub deck builder, as I can't get past 1 win in Arena. lol

Haven't played Rogue yet, so not sure how that would go for me.

This is probably obvious, but many of my losses, or wins, were because minions got out of hand. If you don't have enough Taunt minions to force attacks/kills, or if you don't have damage cards, or things to thin out the enemy minions it's just a matter of time before you lose.

Just lost horribly 2 games in a row as Paladin, because they got the upper hand in minions, and then every minion I'd lay down, was just stomped killed, and so I was left with nothing to attack with.
 

Crone

Bronze Baronet of the Realm
9,709
3,211
Lollolol Northshire Cleric card combined with shamans healing totem. Dude's going to deck himself! haha
 

sebur

Bronze Squire
1,174
0
I am going to throw my name out there with everyone else if anybody gets extra keys. Keep trying to acquire a key to no avail and I really want to play this game.
 

Mures

Blackwing Lair Raider
4,014
511
Last give away from blizzardcs on facebook soon, if someone wins me a key I'll gift you something on steam or something.
 

Crone

Bronze Baronet of the Realm
9,709
3,211
Just lost to a Priest, as a Rogue, in Arena... lol. Didn't get any of my backstab, or saps, or other rogue cards that I think make Rogue so good.
frown.png


Edit: Should I be saving Arena play until after I've gone through and unlocked a ton of cards, or does that not effect my Arena decks? I'm not gimping my Arena decks for not having high levels on the heroes outside of Arena, am I?
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,907
4,483
Just lost to a Priest, as a Rogue, in Arena... lol. Didn't get any of my backstab, or saps, or other rogue cards that I think make Rogue so good.
frown.png


Edit: Should I be saving Arena play until after I've gone through and unlocked a ton of cards, or does that not effect my Arena decks? I'm not gimping my Arena decks for not having high levels on the heroes outside of Arena, am I?
My buddy just got a key from random opt-in waves and we've been working on the arena on his fresh account. I can tell you with 100% certainty that your collection has nothing to do with the cards you can draft in the arena.
 

Crone

Bronze Baronet of the Realm
9,709
3,211
My buddy just got a key from random opt-in waves and we've been working on the arena on his fresh account. I can tell you with 100% certainty that your collection has nothing to do with the cards you can draft in the arena.
Good to know I'm just terrible, and it's not something else making me go 0-3. lol! Really enjoy the game though. So many connections to the Warcraft world that really makes it fun.
 
282
0
Coin is a super dumb mechanic, going second is already a bonus because of the extra card, coin isn't necessary at all.
Blizz disagrees.

http://us.battle.net/hearthstone/en/...pic/9948104957

Throughout the development of Hearthstone, going first had been a tremendous advantage. Winning the coin flip during our alpha testing meant you were 20% more likely to win the game. Losing the flip 3 games in a row was a table-flipping experience.

Being Player 1 has two advantages:
(1) You get to spend 3 mana before you opponent does. (And 4 mana. And 5 mana. Etc.) This means that you can respond to your opponent?s 2-mana play with a 3-mana card, but your opponent only had 2-mana to respond to your 2-mana play. It also means that you are usually the one choosing who you want to attack, which ends up being a huge advantage.(2) You get more total mana than your opponent. Imagine a game that ends on turn 7. If you went first, that means you had access to 1+2+3+4+5+6+7 total mana (that?s 28!), but your opponent has only had access to 21 mana up that point, since they haven?t had a 7-mana turn yet. If player 2 wins, both players have had access to the same amount of mana throughout the game.

We had already given Player 2 an extra card to help resolve the problem, but a 20% advantage for going first still felt too high. Our goal was a 5-10% first-turn-advantage, which is what it is in Chess.

We tried a number of ways to juice the Player 2 experience, starting with granting +5 Health for going second. This actually helped get us close to our target, but we noticed that going second still felt like losing, since you always have less mana to spend.

After a few more tests, we tried ?The Coin?! The biggest benefit was that it allowed the second player to respond to a 2-mana play with a 3-mana card (this is how player 1 feels basically every turn of the game), thereby giving Player 2 the opportunity to turn the momentum of the game around.

Here?s what we?re seeing so far since we added The Coin:
Across all leagues ? 4.4% better to go first, on average
(i.e. 52.2% of the time, Player 1 wins)
Master League Only ? 0.7% better to go first, on average
(i.e. 50.4% of the time, Player 1 wins)

Now some classes are actually slightly better going second, in Master League only (Priest and Rogue win 51.5% of the time when going 2nd in this league), but this is much better than where we used to be, where winning the coin flip had such a strong correlation with winning the game.

We?ve heard a lot of feedback that The Coin doesn?t feel like it should activate Rogue combos, or trigger Questing Adventurer, but given that we are still in a world where going first is better in almost every case, we don?t mind this slight advantage for Player 2. (And it?s much simpler to understand for new players than other solutions we?ve considered.) Some specific interactions might be a little too strong (This is our town, Scrub!), and these are cases where we could see balance changes in the future. We?re keeping our eyes on it!

One thing I?m pretty excited about - We?ve added a cool animation for gaining The Coin at the start of the game in our next patch ? it looks pretty rad and should help teach new players about how and why they are getting the card.

Oh! One more thing ? thank you all so much for providing feedback on everything you?ve seen so far in the Beta. There are a lot of changes in the works (some of them are hitting in our next patch) that are a direct result of this feedback, so seriously: it?s been awesome. Keep it up!
 

Crone

Bronze Baronet of the Realm
9,709
3,211
Built a Paladin deck in arena, and I'm now 4 wins, 1 loss. Thing is just steam rolling!! Not sure what I'm doing differently, or it's just blind luck, but I'm loving the Paladin!
 

jooka

marco esquandolas
<Bronze Donator>
14,417
6,133
Built a Paladin deck in arena, and I'm now 4 wins, 1 loss. Thing is just steam rolling!! Not sure what I'm doing differently, or it's just blind luck, but I'm loving the Paladin!
you suck, keep your eyes closed. No clue about your gameplay unless you want to give me access to your account
wink.png
 

Mist

Eeyore Enthusiast
<Gold Donor>
30,421
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Going first might be beneficial in constructed decks, where you're trying to enact a preset strategy. But I would almost always choose to go second in Arena, where you're trying to grind out incremental advantage with frequently marginal cards. Having 1 extra card is a pretty huge advantage in that case.

I also think their internal playtesters are bad and don't know how to play card games.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
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The blog cited beta data, not the internal play testers, and there are thousands of people in beta. Granted I've run into plenty of people that are bad at card games, but by the time I got to diamond and master ranks people have very well put together decks and strategies.
 

Mist

Eeyore Enthusiast
<Gold Donor>
30,421
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The blog cited beta data, not the internal play testers, and there are thousands of people in beta. Granted I've run into plenty of people that are bad at card games, but by the time I got to diamond and master ranks people have very well put together decks and strategies.
Right, but what I'm saying is that having played Arena in beta extensively, I feel going second is way better. I'm not sure how much they tested that. They pulled the data from the leagues, doesn't mention arena.