I kept hearing this was fun and picked it up. It was rather humbling to get my !@#$ kicked in on trivial difficulty. I was trying to play solo. Lesson learned I guess lol. Only issue I've really run into is the in game in-game voice comms. They just don't work. I heard a couple guys talking... to ..um. someone but it wasn't anyone in the group, so not sure what was going on there. One guy was talking to either vent or discord and I could hear him in game but nobody could hear me. *shrug*
The devs confirmed that only doing one out of three (or whatever) missions adversely impacts the liberated percentages. That's why Erata is going backwards.
They really need to balance evacuate civilians a bit. You can blame eradicate farmers for failed campaigns but I'd bet there's an equal number of people who would otherwise complete campaigns but fail or refuse to start retrieve essential personnel. It's like the devs saw people mortar farming and said, fuck you, here's 3 dropships inside the compound walls every 30 seconds.
Making number go up is cool and all but does advancing campaigns actually change anything?
They are. A complete Campaign adds +3 to liberation. The farmers that drop out give -30, to my knowledge.I wonder if the farmers are throwing a wrench into things
They also spoke of sub-sonic ammo and silencers in the game from tweet or something.
I just really want some weapon balance to bring some of these other weapons up to the breaker level. Too many weapons feel subpar to a few and I'd rather see the outliers buffed than the the good ones nerfed.
Can't find it, it may have been posted here already, but the devs confirmed in an interview somewhere that they can watch and impact missions live while you are actively playing in them (not that I see this happening often given the number of players now). They also stated they are running the overarching Galactic War like a D&D/Warhammer Campaign. I feel like the inaugural Automaton "invasion" event was pretty light and probably scaled down due to them scrambling with overwhelming launch success, but I am excited to think we could see some interesting stuff pop up in the future. Looking forward to the eventual addition of their "Protoss" faction, Mech's getting added in, shenanigans with enemy factions getting super close to Earth, new mission types, and just seeing where they go with new stratagems/equipment in the future.
As it stands, 12500 requisition is not enough motivation for most people to worry about the overall war progress. The actual useful list of stratagems is small enough that requisition is probably the first resource you'll effectively cap and even if you want everything it's still easier than other currencies.
Increase the medals for 2nd and 3rd missions in a campaign. Have major orders reward samples or medals or better still some cosmetic even if it's just a recolor of base armor. Players will do what provides the best rewards. Right now worrying about campaign progress is not that.