He's pretty obviously talking about dota2.Wrong, playing against Bots to learn is a terrible way to learn. But you don't play LoL so how would you know?
Edit: playing against Bots to practice CSing is fine, but the Bot Champs are terrible.
Well yeah, mistakes are supposed to be punishing.my point isn't that i'm not able to learn from each loss. my point is that each mistake is so punishing and brutal that i'm not having fun.
My bad, talking about 3 different games had me confused.He's pretty obviously talking about dota2.
careful... i'm sure there were a lot of people that thought a DC moba would be cool too.My bad, talking about 3 different games had me confused.
And in the spirit of talking about other games, when are they gonna make a Star Wars MOBA? How fucking awesome would that be?
Hey hey, this is MY pipe dream GTFO!careful... i'm sure there were a lot of people that thought a DC moba would be cool too.
Yes I was, bro. Deal with it.What do you mean pretty much, we're you in LOL beta and shit?
What you are describing isn't necessarily a game design issue, but matchmaking problem. Basically if you put together 10 people who never played any game like this before, they would have shitloads of fun regardless of it being Dota/LoL. Both games have been trying to put you through some kind of tutorial, so you at least know the basics, but people who have played 10+ games already have a huge advantage anyway. I think Dota 2 has the better approach where they reward you the same point regardless of win or loss, so you don't feel the pain so much and they try to nuge you towards actually playing the game instead of the crazy 20 minute surrender vote in LoL.right, but as far as business goes, companies want to go where there isn't competition. otherwise you're asking yourself the same question everyone asks here. "why would i play this new game that's the same as these other 2 games?"
and you're right... intrinsicly, i don't tend to enjoy PVP. there are plenty of times when i play it across various platforms and enjoy it. when i was in college, my and my roommates would go to the University of Minnesota and hustle people at Goldeneye. clearly, not for huge bank, but enough to go get some wings at the bar down the street.
my issue isn't PVP. my issue is that with Dota, there's no entry level tier. you just get thrown in with people who are playing at competition level sometimes. you literally get thrown in with the sharks and you're still trying to figure out how to swim. picking the wrong skill at the wrong level, or buying the wrong item can cripple you. getting killed once or twice can put you in a position where you will spend the rest of the game fighting a very steep, uphill battle.
when you are highly skilled and you are playing with highly skilled players, you need this. you need to have mistakes have dire consequences. when i'm trying to figure out what the icon for the right piece of armor looks like at the secret shop and i get killed faster than i can respond? yeah, clearly i need to get better... what i don't need is my money to be taken away and my enemies to get stronger resulting in the gap between he and i to be spread even further. i am ALREADY at a disadvantage turning on the game simply for being new. there's no "these games are for newbie idiots" league.
yeah, it's very much a matchmaking issue... i've played a couple games where i had a BLAST, regardless of a win or a loss specifically because i played with people who were all at the same relative skill level. it's just so hard for a computer to gauge skill level. you won 5 games, so you are "pretty good." so we'll put you with other people who are "pretty good" so you can have a better challenge. except those guys that are "pretty good" roflstomp you because you aren't actually "pretty good" you are just better than "one guy took a phone call for 10 minutes, another guy was tripping on shrooms, 2 poeple were practicing hero composition and one guy has nubs for fingers."What you are describing isn't necessarily a game design issue, but matchmaking problem. Basically if you put together 10 people who never played any game like this before, they would have shitloads of fun regardless of it being Dota/LoL. Both games have been trying to put you through some kind of tutorial, so you at least know the basics, but people who have played 10+ games already have a huge advantage anyway. I think Dota 2 has the better approach where they reward you the same point regardless of win or loss, so you don't feel the pain so much and they try to nuge you towards actually playing the game instead of the crazy 20 minute surrender vote in LoL.
Really? I think they look pretty good, especially when compared to what is on the market. Any f2p game being released is going to ensure it can be played on 10 year old pcs.I gotta say the graphics are REALLY under whelming.
Unfortunately almost always, isn't always, see Diablo 3. Fortunately, I think the graphics are fine the way they are.Shit's in Alpha. Blizzard almost always on every single game has upgraded graphics from Alpha - Launch.
Well it is your opinion and you're entitled to it, but no. Yes LoL has more skillshots, 3/4 of them are also easier than the most basic non targetted spell in dota to land. Largely due to the fact dota has turning rates and casting points, which lol has removed entirely/normalized to very quick speed. So I guess it's more "twitchy", it also means it's a fuckton easier to land anything in lol than it is in dota, meaning there's a lot less reason to be impressed when someone lands something.Dota2 is like the WNBA... sure their fundamentals are better but league is a lot more exciting! Skill shots>>> denying. League has a lot more "twitch" combat and the fights arelonger. I used to love data/hon.. but after getting used to league it is definitely the superior game in my opinion.