1) No real ladder
2) No/too few "huge impact" individual play
3) No carry
4) Early game is boring to watch, doesn't have enough impact
The big thing they were driving at is why twitch viewership is so low so it was mostly addressing that.
Numbered to give my overall experience as a noob to this genre.
1) I think the frustrating thing about the current ladder is a point that was made earlier: this game is so team based, it can be a detriment to solo queue. I played a crap ton this weekend on solo queue ranked and only got +1 rank because of things I can't control, i.e. my team.
2) See number 1. But also, watching the game, I'll see things like
HTC Heroes of the Storm Brawl Highlight Reel - YouTubeand want to jump in a game to be a monster like the couple Butcher plays in the beginning and I'll fall apart, because again, it's a team game. As a viewer though, that shit is fantastic to watch.
3) I dunno, watching a team rally around a Butcher like in the vid or helping their Azmo stack Q charges can be pretty entertaining. More heroes with that kind of 'farming' mechanic would be great.
4) I think the thing about early game that's hard to understand from a casual perspective (and that I'm only just starting to internalize from my own play) is that dying early game is still bad - the xp gain on the opponents side may not be that big, but the loss on your side from missing lane xp can be huge. Most pros don't die early game or get caught out, and that makes the game boring to watch in the early game; just lots of footsies and posturing. The increase to early game death timers that's being tested should be helpful.
5) Another thing that was mentioned in the Town Hall was the lack of community. I fully admit that I could have pinged someone from this board to play with this weekend or asked here in this thread, but my mind was on improving my pitiful solo queue rank (37). I swear I'm not terrible though and at least I can stay positive throughout a match. I'll be on tonight if anyone wants to play.
Regarding community though, there doesn't seem to be that many content creators doing breakdowns of play. I'm thinking like Day9 style breakdowns of a theme / idea like he used to do with SC2. Maybe I'm not following the right people on YouTube, but that's what I'm missing and if someone would point me to vids like that, I'd watch every one.
Xaldren#1414