Honestly Pyros, I don't see how you can point at LoL's business model and call it greedy whatsoever. I'm just one example; I've probably spent $200 on LoL in the last three years in exchange for 1500+ hours of gaming. I feel good about where my money went. LoL has an amazing pro scene, and Riot built it from the ground up with massive cash infusions. Also, for every guy like me there are ten others who pay nothing. I'm okay with that too.
It is greedy. You spent 200$ and spent 1500+ hours, do you have every champion unlocked? Maybe you do I'm not sure what's needed nowadays. I played LoL for a long time a few years ago, probably 1000hours or so. I spent some money, albeit not that much as I had no interest in skins. I was not even halfway through unlocking everything, at the time. Nowadays I probably have like 1/3 of the champions, haven't really checked or played the game in a long time.
It's a greedy system because even when you play a ton, it takes forever to unlock basic content. Champions are basic content. Runes are basic content. You absolutely need a set of runes to compete and you absolutely need a certain amount of champions to even queue in ranked and even more to actually be able to participate at an appreciable level, in my opinion. You don't get to enjoy most of the content the game has to offer quickly unless you pay money. Which is fine, if the amount of money was anything remotely acceptable. Last time I checked, which was only a few months ago, it still takes over 600$ to unlock champions. That's not counting IP boosts to buy rune sets to go with and obviously not cosmetics, which Riot sells a TON of. If tomorrow they stopped selling champions, they could still easily stay afloat just making skins. Would help if they actually monetized cosmetics better too, see dota stuff(announcers, HUD skins, customizable gear).
It's greedy of the players to expect a F2P game to offer all the content? How the fuck is that even an argument? I didn't ask for the game to be F2P. Let me buy the fucking game. I'll pay 60bucks, fuck 100bucks, if I don't have to pay ever again. But that wouldn't be as profitable now would it? I don't have a choice in the matter, I either not spend money and progress slowly or spend a lot of money, more than a normal fucking game and still not have access to everything. Entitled? What I should thank them for making the game more expensive than a normal game because I get to play a demo for FREE? God what generosity, how can I ever repay such kindness? If it wasn't more profitable for the game to be F2P, then it wouldn't be. They're not doing anyone a favor by making it F2P.
The problem isn't having to pay money, the problem is how much money you end up having to pay. As I said, I'm entirely fine with the Smite system and that's what I'd hope for for this, even if it's a full box price or even some sort of weird "life sub" deal shit like with mmo where I have to pay say 100-150bucks upfront. I have no idea why anyone would ever ask for the same system as LoL when it's the fucking worst system. It doesn't have shit all to do with the quality of the game(which I think is fairly high, other than their fucking launcher), how much you can enjoy it, how long you can play and whatever else. I'm only talking about the monetization of the game. Why would you wish for a game to have a system that gets you to pay more, like ever? Do you often complain that you don't pay enough for shit? Fuck if you want to give them money, there's plenty of cosmetics to buy.