Well there were technical difficulties, unfortunately. So they will be trying tomorrow (6/4/2013) at the same time (5pm PST).
Here is some of the new Information:
Future Content
There will be new Champions released with each new set
There will be new PVE content released over time, along side releases
The target is 3 major releases a year, or 1 every four months
Reprints will be considered in the future, once sufficient cards have been made to justify them
Whats Available Now (in Base Set)
There will be at least one counter spell type card
A mill or decking strategy will be available. If you can not draw a card you will lose the game.
No multi-colored thresholds in first set, but possible in future sets
There will be non basic resources
Can only use charge power once per turn regardless of the number of charges you have.
Team wants to do Spectator Support
PVE
Player's account is named after their keep, and they can have multiple characters associated with their account each with a unique name. Ex: Gore Foggybottom of Deep Mine etc. (Gore Foggybottom is the character, Deep Mine the Keep/Account)
Will be some form of holiday events (fictional holidays with with strong resemblance to real holidays)
Keep Defense
Keep is upgradable, and some upgrades effect the keep defense game.
Keep defense works on a bounty/buy-in system. You get the buy-in added to your keep's bounty when people challenge you, if successful they get the bounty as a reward.
Crafting
Crafting system "should" be predictable, players "should" know what they will get when breaking things down.
Crafting concept: breakdown cards/items for component parts and then use to build things only available in the crafting system.
Twitch Channel (VODs available)
http://www.twitch.tv/hextcg