And to even further stress the point, the Sims games are not made in Emeryville ala Spore. They're made at EA HQ in Redwood Shores. Like this post said, the only Maxis that remains is the label.Ok you realize Maxis no longer exists. Itdoes notexist. If EA is trying to keep their name out of it, it wouldn't surprise me if they resurrect the name for a week or so to deflect. So, please stop. It's this type of confusion EA banks on.
I'm not telling you an opinion. I'm telling you how it is. I used to work at one of them. There's no difference between "EA" and "Maxis" except Maxis is put on a door upstairs. You can walk right across the hall and see a completely different game that's in no way affiliated with the Maxis label whatsoever, like the Simpsons 3d Adventure Part 7 or whatever shit. To think they're somehow autonomous agents and EA just publishes Maxis games is not just completely wrong, it's completely retarded.Two opinions don't make a fact.
Q:So you're saying you wouldn't change anything with BioWare, and that means you're completely happy with how the EA acquisition turned out also?
Greg Zeschuk:Oh yeah, for sure. I think there were a lot of factors to consider in that as well. I think when you look back at the timing, it was right before the gigantic financial collapse, and we were part of a private equity company at the time, so if you look at it from a purely analytic perspective things could've turned out a lot worse. And I really enjoyed my time at EA. It's interesting, people make a lot of assumptions about us and our feelings and how they treat people, but honestly we were treated really well. I made a lot of friends there, and I respect the people there are ton.
The biggest thing for me, really simply, is I got to see the inner workings of how a big company worked because I never worked at one. Ray and I were doctors and entrepreneurs, and so we'd never worked for a big company. We saw it through this keyhole as we worked with big publishers, but we never understood how it worked from the inside. Being on the inside was really interesting because I like business a lot; we were also very fortunate to have a lot of influence at high levels within EA. At the end of the day, part of it for me was that I'm really not much of a company guy; I prefer working with a small creative team on something that can have a big impact but I prefer not to do it in a giant, complicated environment.
Q:Do you feel that BioWare's games were ever made to conform to some homogenous EA standard with things like forced multiplayer, micro-transactions, smart phone spinoffs, etc.? Did any of this make you jaded? Or you reject this notion?
Greg Zeschuk:No, I definitely reject it. And I can explain it too. The best analogy I use, in a positive way, is EA gives you enough rope to hang yourself. It was really interesting because we really made all the choices we wanted to make ourselves; these are all things we wanted to try. And that's something to remember - while we were independent we didn't have quite the resources we had as part of EA, and then we got to EA and it was like "wow we can do all this stuff." We had to be really thoughtful about what we wanted to focus on.
I remember this really distinct moment where - it was probably five or six months - we were just starting to wrap our head around how we worked with the company. And it took months for this formal period of joining EA, and learning how everything works, and when the initiation was done, we were sitting around asking how do we do stuff. It dawned on us, you just do it. That was the biggest revelation, that rope that EA gives you; they don't second-guess you, they don't say you shouldn't do that. We had complete creative control over a lot of it; some fans didn't like some of it and some of it was experimental, quite frankly.
The one caveat is at the end of the day for any company you have to run a profit, so you have to be thinking of things that actually make you profitable. So while you're taking all these creative risks in trying crazy stuff you almost have to simultaneously focus on the bottom line. The top line is not enough. In some ways, being independent I would say we had to be more conservative - being part of a big company, you could be more aggressive and try stuff. I think that's something people [struggle with] when they join EA; they do too much or they do too little.
You guys all realize EA supported Monsanto in it's case through briefs filed by ESA right? In fact, ESA and Monsanto's goals have been aligned for a while, the precedence they both have been setting over patent and copyright law has been helping each other. EA is a pretty fucking vile company--and NOT because they make shitty games, it's because they've been shitting on ownership rights for a decade now (And forcing control over end user markets, which through a lot of cause and effect is one of the reasons budgets are a mess in the industry--they are a relic of a brick and mortar generation using legal means and capital control to stay relevant in a digital age)The lack of Monsanto in that hilarious picture saddens me.
Dude I completely fucking agree. I hate them as much as anyone else, if not more so for just how much they ruined Dead Space. I went absolutely Nazi in the DS3 thread about them to the point of infracting someone for schilling for and defending them while they made up complete lies about DS3's gameplay (the lying about how the gameplay was and trying to completely bullshit people really set me off).the fact is EA is a terrible company in a word of terrible companies.
lol, I know how much you hate them, that sounded more confrontational than I wanted it to (Late, and I'm typing bad, heh). I was just pointing the above out because I see a lot of hate for Monsanto, and I figured I would highlight how EA's actions have been lock step with Monsanto's for quite a while, they both fight for the same kinds of controls over ownership of replicable information (Just one is food, one is video games).Dude I completely fucking agree. I hate them as much as anyone else, if not more so for just how much they ruined Dead Space. I went absolutely Nazi in the DS3 thread about them to the point of infracting someone for schilling for and defending them while they made up complete lies about DS3's gameplay (the lying about how the gameplay was and trying to completely bullshit people really set me off).
I wish they would completely crash and burn. However, I also blame the assholes who still work at Bioware/Maxis/Visceral for their terrible decisions that go well beyond EA's oversight (fuck you Casey Hudson and Mac Walters), though that's also just as much EA's fault for not reigning in their employees that put out total garbage.
Yeah, they're a big reason that I'm not a fan of digital games and keep on iron-grip on my stance of buying physical goods. I pretty much feel like I do not actually own anything that's purely a digital copy and really due to these guys I don't. I'll always have my disc based games and be able to play them and fuck any company or law that says they're not really mine.lol, I know how much you hate them, that sounded more confrontational than I wanted it to (Late, and I'm typing bad, heh). I was just pointing the above out because I see a lot of hate for Monsanto, and I figured I would highlight how EA's actions have been lock step with Monsanto's for quite a while, they both fight for the same kinds of controls over ownership of replicable information (Just one is food, one is video games).
And that's why companies like EA are so scary--because the changes they want in DRM, are changes that will spider out into other fields as it becomes easier to replicate production (Say, through 3d printers). So those trivial video games are more important than a lot of people think.
I'm calm because if any company decided to be a dick with my digital licenses, I could just download it again for freeYeah, they're a big reason that I'm not a fan of digital games and keep on iron-grip on my stance of buying physical goods. I pretty much feel like I do not actually own anything that's purely a digital copy and really due to these guys I don't. I'll always have my disc based games and be able to play them and fuck any company or law that says they're not really mine.
You're not right, but at this stage I suppose taking what you say with a grain of salt is just part and parcel with the name Dumar. Blizzard has significantly more creative freedom than any other studio because of their clout; in fact the original merger brought no changes to management, no new people to report to, and the ability to remain a separate entity. You'd know that if you knew shit about Blizzard - I mean, fuck, they have their own god damn complex WITHOUT an office for the Activision CEO and that is significant. You could also probably have just researched the fucking merger. Kotick is labelled as CEO for "Activision Blizzard" but the rest stayed the same from the Vivendi days. (Some have changed now, but they did not change because of the merger.)They are not.
Bullshit. Their creative pull amounts to top down forced decisions from idiots from those in Rich Vogel-esque positions. Course you can probably ask a couple people here that have worked for EA before and won't blindly defend their antics.Their development team still has a lot of creative pull.
Seriously, this. While Lithose makes some salient points about EA being a pretty shitty company, there are far worse.An award so ridiculous, overblown and faggy that you have people defending EA in order to inject some semblance of reality into the "debate".
Think about that.
Utnayan needs to get a grip on life and get some perspective.Seriously, this. While Lithose makes some salient points about EA being a pretty shitty company, there are far worse.
I do not think it is that, I think it is watching people come to the defense of EA with completely false information and 100% incorrect facts that perpetuate how they go about selling their games in the first place. It's ridiculous the amount of misinformation out there. This entire, and pointless, debate about Maxis/EA is one of those. It's disgusting how customers/gamers do not even understand who is to blame for their shitty products and services. (This is exactly how EA wants to keep it too, because shareholders and investors don't know any better either.)Utnayan needs to get a grip on life and get some perspective.