That's what you get for bringing up white looters.
Game seems pretty decent, lot of smoothing out to do and I'm playing single player online atm so I'm not desyncing my dick off like some people appear to be, but the play feels good, passive tree is decent, and the ability trees are really cool. Hopefully this isn't like every other ARPG where you want to do X instead of Y and you just can't make it happen (IE cold minions instead of the meta fire minions or whatever). I see a lot of premade builds have uniques which define them which makes me worried about unique power creep. I'd really like to have these abilitys and all these way to play around with them and have them ACTUALLY work unlike something like PoE where most skills can work a few ways but one way is 100x better than the next so it feels mandatory.
Just beat the game so I can't really say shit, but campaign was fast enough I didn't blow my brains out and there wasn't too much if any bullshit at all. I like a game that lets the real grind begin in less than 12 hours. Felt like the campaign took me 10ish hours? Steam says 15 hours but I was in the phantom queue for at least 1 or 2 yesterday. There were like 5 cutscenes under 30-60 seconds each and no fluff quest bullshit you can't just do later that takes you 5 zones away from main story line. So that felt nice.