Speaking of the GP rework... I played him a few times and I just absolutely do not like the barrels. I think i'm just going to play him like I did before the rework and pretend that all they did was remove his passive damage/speed boost E and replaced it with nothing. Kind of sucks because his old E was quite nice but I guess it's not too huge of a difference when all you're doing is running around trying to crit parrrley people.You thought the GP rework was bad, I don't know what the fuck this Fiora is. She just feels so clunky now.
LoL doesn't have a bot match mode where you can practice?Full roster of champs for free and no rune system as soon as you install. Or having ten free champs per week and then making it so you have to chose between purchasing champs with in game currency for flexibility or purchasing runes that are needed for high level play. Sure you can play the game for free at a basic level but you are either spending real money to have a relevant champion pool early or you are playing unhealthy amounts of time to build a well rounded champ pool.
Also the difference between myself being able to pull of those moves at a high rate and someone like you who thinks it isn't a big deal is one of the reasons I'm in diamond and you are still stuck somewhere in silver. A sandbox mode would accelerate your skill jumps in a stress free environment. I can't grasp that people think this is a bad thing in any shape or form.
I'm curious how you think Riot makes money. They're pretty good at monetizing cosmetics.I don't really play LoL, but after the financial success of DOTA2, you'd figure they would try to ape that. No money required for anything gameplay impacting (ie, don't to buy heroes, etc). Cosmetic only, but pulling in tens of millions of dollars. Hell, just look at TI5. Over 18 million prize pool, close to 17 million is from player contributions. That seems big until you realize only 25% of the TI5-related player purchases went towards the prize pool, which means that 17 million only represents 1/4th of what people actually spent for stuff with 0 gameplay impact. And that doesn't even take into account what people throw down to buy item sets/couriers/music packs/announcers/etc during the normal year anyways.
Riot is making money, but DOTA2 tournaments with massive prizepools could potentially begin to draw more people to it.I'm curious how you think Riot makes money. They're pretty good at monetizing cosmetics.
They've rejected that model in the past, primarily due to huge winnings like that apparently being unhealthy for very young professional gamers(I shit you not). More honestly because they probably know that a winner will probably retire to go do coke off a thai hooker's ass for the next decade rather than grind games for 14 hours a day. They also make it a point not to let the fans drive the ship too much, and making their buying power that transparent is something they resist consistently.True, but I wouldn't be shocked if Riot does the same thing with championship skin sales for this World Championship, which would instantly make the 18m for TI look like chump change. I think Valve shits all over Riot on many levels, but it doesn't seem to matter when it comes to revenue.
kenosha?15-17 ping here in southern WI. Holy shit. I average 80ish with current servers
I can't argue with you, but DOTA will never be as popular as league because of the toaster/art style, much like WoW. I love league but I think it's pretty obvious other competitive games have much better developer support.Which is why I compared Riot to Blizzard: They want too much control and that ultimately comes back to bite someone in the ass. Valve, on the other hand, has made huge chunks of money from player/fan based products and actively encourages a partnership with amateur content makers. They also extended that to tournaments, so now you have stuff outside the TI generating prize pool money with massive input from fans. When you give people a sense of buy-in instead of just buying, they tend to respond more positively.
How have they been bitten in the ass, exactly? Blizzard's 11 year old MMO routinely stomps every other game on the market in revenue, and LoL is destroying everyone in the moba space. I love everything that Valve has done with dota, but to pretend it's somehow drawing people away from League is ludicrous.Which is why I compared Riot to Blizzard: They want too much control and that ultimately comes back to bite someone in the ass.