League Of Legends

sebur

Bronze Squire
1,174
0
Ya I am going to drop by like 40ms myself. Prepare to relearn to the game with the new ping cause it will absolutely be a different play experience if your ping ends up that low.
 

sebur

Bronze Squire
1,174
0
You thought the GP rework was bad, I don't know what the fuck this Fiora is. She just feels so clunky now.
 

zombiewizardhawk

Potato del Grande
9,819
12,718
You thought the GP rework was bad, I don't know what the fuck this Fiora is. She just feels so clunky now.
Speaking of the GP rework... I played him a few times and I just absolutely do not like the barrels. I think i'm just going to play him like I did before the rework and pretend that all they did was remove his passive damage/speed boost E and replaced it with nothing. Kind of sucks because his old E was quite nice but I guess it's not too huge of a difference when all you're doing is running around trying to crit parrrley people.
 

Djevel Innenfor

Golden Squire
345
62
I like new GP. He is crazy once you get used to him. The barrels are hard to master but do insane damage, ignore 60% of armor as well as slowing and doing bonus damage to champs. And if you clear a wave with a Q'd barrel they all give bonus gold. His passive has 120% ad scaling and does true damage, and killing a barrel resets his passive. He starts slow but once he gets going he's a bloody monster. Watched zion play a few games the other night and he was murdering people. I actually expect some of his ratios to get nerfed.
 

Rais

Trakanon Raider
1,293
657
level 13 is the sweet spot for the barrels. The timer for them to go down to one is super quick and easier to use to your advantage. Before hand, I hardly use them unless the other person in lane left and I have time to do a full minion wave with Q+barrel.
 

Djevel Innenfor

Golden Squire
345
62
I like the barrels for bait and zone. you can drop one in the bush to serve as a chain detonator later, and ppl for some reason cant leave them alone in lane and want to hit them. I like that you can detonate one to set off a second, and drop a third to chain before the second explodes
 

Cybsled

Naxxramas 1.0 Raider
17,060
13,572
Full roster of champs for free and no rune system as soon as you install. Or having ten free champs per week and then making it so you have to chose between purchasing champs with in game currency for flexibility or purchasing runes that are needed for high level play. Sure you can play the game for free at a basic level but you are either spending real money to have a relevant champion pool early or you are playing unhealthy amounts of time to build a well rounded champ pool.

Also the difference between myself being able to pull of those moves at a high rate and someone like you who thinks it isn't a big deal is one of the reasons I'm in diamond and you are still stuck somewhere in silver. A sandbox mode would accelerate your skill jumps in a stress free environment. I can't grasp that people think this is a bad thing in any shape or form.
LoL doesn't have a bot match mode where you can practice?

I don't really play LoL, but after the financial success of DOTA2, you'd figure they would try to ape that. No money required for anything gameplay impacting (ie, don't to buy heroes, etc). Cosmetic only, but pulling in tens of millions of dollars. Hell, just look at TI5. Over 18 million prize pool, close to 17 million is from player contributions. That seems big until you realize only 25% of the TI5-related player purchases went towards the prize pool, which means that 17 million only represents 1/4th of what people actually spent for stuff with 0 gameplay impact. And that doesn't even take into account what people throw down to buy item sets/couriers/music packs/announcers/etc during the normal year anyways.
 

Draegan_sl

2 Minutes Hate
10,034
3
LOL is that highest grossing online game in the world right now and beats dota2 by a factor of 9 or so. 20% more than wow or so.
 

skrala

Silver Knight of the Realm
316
53
I don't really play LoL, but after the financial success of DOTA2, you'd figure they would try to ape that. No money required for anything gameplay impacting (ie, don't to buy heroes, etc). Cosmetic only, but pulling in tens of millions of dollars. Hell, just look at TI5. Over 18 million prize pool, close to 17 million is from player contributions. That seems big until you realize only 25% of the TI5-related player purchases went towards the prize pool, which means that 17 million only represents 1/4th of what people actually spent for stuff with 0 gameplay impact. And that doesn't even take into account what people throw down to buy item sets/couriers/music packs/announcers/etc during the normal year anyways.
I'm curious how you think Riot makes money. They're pretty good at monetizing cosmetics.
 

WhatsAmmataU_sl

shitlord
1,022
0
DoTards invading the league thread? The international must be going on. Only time anyone ever cares about that game and that vocal minority really, really wants you to know about it.
 

skrala

Silver Knight of the Realm
316
53
True, but I wouldn't be shocked if Riot does the same thing with championship skin sales for this World Championship, which would instantly make the 18m for TI look like chump change. I think Valve shits all over Riot on many levels, but it doesn't seem to matter when it comes to revenue.
 

Gilgamel

A Man Chooses....
2,869
52
True, but I wouldn't be shocked if Riot does the same thing with championship skin sales for this World Championship, which would instantly make the 18m for TI look like chump change. I think Valve shits all over Riot on many levels, but it doesn't seem to matter when it comes to revenue.
They've rejected that model in the past, primarily due to huge winnings like that apparently being unhealthy for very young professional gamers(I shit you not). More honestly because they probably know that a winner will probably retire to go do coke off a thai hooker's ass for the next decade rather than grind games for 14 hours a day. They also make it a point not to let the fans drive the ship too much, and making their buying power that transparent is something they resist consistently.
 

Cybsled

Naxxramas 1.0 Raider
17,060
13,572
Which is why I compared Riot to Blizzard: They want too much control and that ultimately comes back to bite someone in the ass. Valve, on the other hand, has made huge chunks of money from player/fan based products and actively encourages a partnership with amateur content makers. They also extended that to tournaments, so now you have stuff outside the TI generating prize pool money with massive input from fans. When you give people a sense of buy-in instead of just buying, they tend to respond more positively.
 

Gilgamel

A Man Chooses....
2,869
52
Which is why I compared Riot to Blizzard: They want too much control and that ultimately comes back to bite someone in the ass. Valve, on the other hand, has made huge chunks of money from player/fan based products and actively encourages a partnership with amateur content makers. They also extended that to tournaments, so now you have stuff outside the TI generating prize pool money with massive input from fans. When you give people a sense of buy-in instead of just buying, they tend to respond more positively.
I can't argue with you, but DOTA will never be as popular as league because of the toaster/art style, much like WoW. I love league but I think it's pretty obvious other competitive games have much better developer support.
 

skrala

Silver Knight of the Realm
316
53
Which is why I compared Riot to Blizzard: They want too much control and that ultimately comes back to bite someone in the ass.
How have they been bitten in the ass, exactly? Blizzard's 11 year old MMO routinely stomps every other game on the market in revenue, and LoL is destroying everyone in the moba space. I love everything that Valve has done with dota, but to pretend it's somehow drawing people away from League is ludicrous.