Lord of the Rings Online

Pharone

Trakanon Raider
1,505
1,363
It's been a long time but I recall having success with melee mounted using the /follow command. Matches speed and usually turns fast enough to keep within skill range. Might be worth trying.
I'm going to have to try that!
 

Pharone

Trakanon Raider
1,505
1,363
Update 46.2 went live today...

Update 46.2 Release Notes​

Here are the Release Notes for Update 46.2: Kingdoms of Harad, Patch 2 released on Wednesday, February 11, 2026.

Of Special Note:​

Tier 3 of the new Instances arrives February 12th!​

Tier three of the new Instances arrives at Noon Eastern (-5 GMT) on February 12th. The Leading the Charge Deed is available to earn until 3:00 AM Eastern (-5 GMT) on March 19th. Access to Kingdoms of Harad is required for access. You can learn more about Kingdoms of Harad on LOTRO.com. You can access the Instance Finder using Control+J or through the main menu button in-game.

News and Notes:​

Instances

  • The Treasure Caves of Hurum Kana
    • Deeds now bestow correctly on all tiers.
    • Barlat's enrage timer effect should not start until the fight begins.
    • Sand Blast has been adjusted from a 60m radius explosion to a 10m radius.
    • Summoned Grasping Shadows now have more threatening skills.
    • Bârlat's Overseers' Impaling Strike skill now has an induction and deals damage in a frontal arc.
    • Bârlat the Bold should no longer use Shower of Jewels and Gold Pile simultaneously.
  • Ekal-nêbi, the Fallen Palace
    • Fixed an issue where the deeds were not bestowing upon entering the instance.
    • Fixed an issue where the guard summoned by the Palace Sentries in the stairwell after the Ratúlko the Bloody encounter would not aggro if players ran away.
    • The damage zone generated at the end of Ratúlko the Bloody's Barbed Chain ability is now visible.
    • The Curtain Pulls in the 6-player version of Dark Priestess Barkhuráni's encounter will now disappear after they have been used.
  • Kôth Rau, the Wailing Hold
    • Leading the Charge and vanquisher deeds rewards were corrected.
    • Râkdakul's Calamity mechanic now correctly drops two damaging areas, then puts down safe locations.
    • Sorceress Ombátha adds will stop spawning following a boss kill.
UI Scaling

  • Lua Plugins are now supported by UI Scaling. By default, plugins will scale with the Global scaling option. Plugin authors can change the scaling to their plugin with the following commands. Added Lua functions for Window and LOTRO.
    • Window: function Window:SetScalingOriginPoint(left, top); Set the point the Window scales around. Default position is 0,0.
    • function Window:GetScalingOriginPoint(); Get the point the Window scales around. Default position is 0,0. returns: left, top
    • function Window:RegisterForGlobalScaling(); Enable Global scaling multiplier for the Window's scale
    • function Window:UnregisterForGlobalScaling(); Disable Global scaling multiplier for the Window's scale
    • function Window:SetScale(scale); Update the scale of the Window. If registered for Global scaling, this value is multiplied by the Global scale factor.
    • Known Issue: The 1st tooltip in a session will be unscaled.
  • Map cursor coordinates now correctly match the map scale.
  • Tooltips that are too large for the screen no longer reset to minimum size and instead correctly scale to match the screen.
  • UI elements that save their size and position are better at restoring their size and position regardless of their scale between play sessions.
  • Tooltips originating from the right side of the screen are now positioned closer to the cursor.
  • Statically placed tooltips now correctly stay inside the client window even if the "Examination Tooltip Position" window is set close the to screen edge.
  • Scaled UI objects are better at staying in their relative screen position when the client window is resized.
  • Player map marker no longer goes invisible on some maps
  • Corrected an issue that caused player storage items to have a mismatched selectable area with their visible image when scaled.
  • Fixed a bug that caused UI Elements to shrink when the HUD is toggled off then on.
General Notes

  • Crafted class items with essence slots will now properly appear as a choice when right-clicking a valid essence to slot.
  • Fixed an issue where Mizâdi would go missing if you canceled 'Clearing the Way' before completing it, preventing you from being able to accept it again.
  • The shields from the Kingdoms of Harad instances, available as drops or from barter, will now correctly bind to account on acquire.
  • Sea-farers essences can once again be disenchanted into the appropriate malleable essences by using the Flame of Ancalamír. Crafted Sea-farer's essence boxes can again be used.

Known Issues:​

  • The quest 'Daily: Recovering Relics' is disabled due to a bug and cannot currently be progressed. This will be corrected in a future update.
 

Downhammer

Vyemm Raider
1,721
4,421
The Harad instances are alright. They feel a bit long currently but that will get better as people gear up and learn the strats.

I'm not a fan of moving the harad dailies to quest boards rather than auto bestowed. Sure it sucked the first cycle figuring out where to go, but now that they're known, having to travel to unrelated quest hubs to start makes them worse, not better. The steward NPCs told you where they were anyways so catering to people who can't function without a minimap arrow is lame. In any case, I hope as they add more end game activities they make them give credit for the Defense of MG wrappers so we're not doing the same dozen dailies for the next year.
 

Aaron

Goonsquad Officer
<Silver Donator>
10,408
27,703
I have heard a lot of people talk about that level range and how it feels a bit wonky in "what do I do next". It does pick up more later on and gets kind of back on rails.

At that range, you are in a couple of quest packs called Where Dragons Dwell and Veils of Anduin.

Leading up to that, you get to do Laketown of which I really loved, but after that, you end up in Erebor. From there, the story goes two separate directions. You have The Iron Hills to the right and Ered Mithrin to the left.

The Iron Hills is boring as fuck. Honestly. I barely got myself to complete that area.

Ered Mithrin is where its at if you can get past Iron Hills. Erid Mithrin has decent content with dwarves and lots of drakes.

To the left of Erid Mithrin, you will come in to the Vales of Anduin. Now that is an interesting area because there is a story in there about Gandalf that is not in any book or movie. It was a story that they created and got approved by the Tolkien family.

Once you get past that, you will find the War of Three Peaks in Elderslade just north of the Vales of Anduin content. There is a ton of content in the War of Three Peaks including a really cool quest pack called Blood of Azog which takes you far in to the past to experience one of the dwarven wars.

Point is, there is a lot of content worth playing once you get past The Iron Hills.



Riders of Rohan's mounted combat has turned away more people from the game than anything else I have ever seen. It's stupid beyond belief. I struggled through it on my champion. I hated it.

That being said, there are some good stories in the RoR expansion IF you can get past the stupid as fuck mounted combat.

My suggestion is to just dismount and kill anything as it comes to you when you are supposed to be doing mounted combat. Shit dies a million times faster to your normal abilities than it does those stupid ass mounted combat abilities.

Good news is that the mounted combat goes away pretty quickly after RoR expansion.
This is true. Though for me it was Mordor that almost killed the game for me. You go through zone after zone of some of the most beautiful areas in all of MMOs, then BAM! 20+ levels of desolate wasteland.
 
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Caeden

Golden Baronet of the Realm
8,271
13,881
This is true. Though for me it was Mordor that almost killed the game for me. You go through zone after zone of some of the most beautiful areas in all of MMOs, then BAM! 20+ levels of desolate wasteland.
Almost sounds well designed!
 

Wombat

Blackwing Lair Raider
2,788
1,446
I hope as they add more end game activities they make them give credit for the Defense of MG wrappers so we're not doing the same dozen dailies for the next year.
If prior expansions keep their trends, judging from the roadmap https://www.lotro.com/news/lotro-letter-to-players-jan-26-en

Update 47's additional Quests and Missions will add to the existing Defending Mur Ghala wrapper pool.

Update 48's new zone will have a new wrapper quest, and I would guess at least one level of Defending Mur Ghala is deprecated at that point.

And then we may not get any changes until (presumably) the next paid-for quest pack releasses ( I won't call them expansions) releases towards the end of the year.

It's one of the downsides of LOTRO's small dev team - the repeatable quest pool is pretty static for long time periods. Hell, I had stockpiled ~200 of the rep items for the additional Zajana / Dwarftown rep levels and ended up just sending them to an alt, as I'll do enough quests for the Mur Ghala wrappers / turn in task items to stay under my bag cap to max out that tier long before the next wrapper quest releases.
 
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Pharone

Trakanon Raider
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1,363
1772721039457.png


Here are the Release Notes for Update 47: Folly of Kings, released on Wednesday, March 4, 2026.

Of Special Note:

A new raid has arrived: The Folly of Nagakhêdi!​

For over a hundred years, the Kintai Elves have battled a mysterious blight, seemingly brought on by the Din of Stone. It has already consumed once-beautiful Adagím, and now threatens the rest of the Elven glades. An investigation by the Rangers Faeron and Rhadrog has tracked the source of the blight to The Folly of Nagakhêdi, but what dangers lurk inside the ancient and abandoned wonder?

The Folly of Nagakhêdi is now available at Tier 1! Account ownership of the Kingdoms of Harad expansion is required for access. Learn more about Kingdoms of Harad on LOTRO.com. Tier 2 opens at Noon Eastern (-5 GMT) on Thursday, March 12th. Tier 3 opens at Noon Eastern (-5 GMT) on Thursday, March 19th. The Leading the Charge deed for The Folly of Nagakhêdi will be available until 3:00 AM Eastern (-5 GMT) on Thursday, May 14th. Reminder that the Leading the Charge deeds for the Kingdoms of Harad instances continues until 3:00 AM Eastern (-5 GMT) on March 16th.

The 17th Legendary Items Reward Track has arrived!​

The newest Legendary Items Reward Track has arrived! The Legendary Items Reward Track is available to all players starting at level 45, and can be accessed through the Menu (Character - Reward Track.) New rewards in the 17th track include the Tome of the Vibrant Spotted Boglurker cosmetic pet, Tome of the Rose-coloured Mumak Calf cosmetic pet, Incomparable Coffer of the Wild Pasture Weapon Aura, and Legendary Coffer of the Wild Pasture Hoof-prints! The 17th Legendary Items Reward Track continues until 9:59 AM Eastern (-5 GMT) on June 3rd.

News and Notes:​

Classes: Skills & Traits​

  • Beorning
    • Blue line version of Ferocious Roar will now properly bestow the Rattling Roar deed.
  • Brawler
    • Come at Me now correctly taunts enemies for 5s.
    • Vulnerability now reduces enemy Critical Chance rather than Incoming Damage.
    • Strike as One now lasts 15 seconds and grants a larger buff when solo but a smaller buff when affecting allies.
  • Burglar
    • Clever Retort builders now have diminishing returns.
    • Bloodletter's Melee Damage buff reduced from 3/6/9% to 1/2/3%.
    • Burglar damage reduced by 5%.
    • Mischievous Delight once again restores Power to your Fellowship.
  • Champion
    • Emboldened Blades at Tier 5 will now cause Remorseless Strikes to hit multiple enemies.
    • Raging Blade damage increased by 25%.
  • Guardian - NOTE: Guardian's saved Trait tree configurations have been reset due to changes to Traits.
    • Charge effects are no longer removed when executing an attack while using the trait tree Defender of the Free.
    • Shield Wall will no longer remove or block the use of Protection by the Sword.
    • We have increased the range on the defensive portion of Protection by the Sword to 60m. The parry response effect will only trigger when the protected target is within 20m of the Guardian.
    • Stamp now earned at level 16.
    • Challenge is now granted by specializing in 'The Defender of the Free.'
    • Fray the Edge base cooldown increased to 30s.
    • Fray the Edge cooldown is now reduced to 15s when specializing in 'The Defender of the Free.'
    • The Disorientation trait has been removed.
    • Smashing Strike (formerly Smashing Stab) is now a general skill earned at level 34.
      • Smashing Strike bonus effects are now mutually exclusive, and Smashing Strike must be used directly after either Shield Swipe or Retaliation in order to gain a bonus effect.
      • Smashing Strike can now be used while wielding a 2h weapon.
      • Smashing Strike's bleed now pulses every 3s rather than every 2s.
      • The Break Ranks effect is now applied by Smashing Strike rather than Shield-taunt.
    • The Shield Spikes trait has been decoupled from consumable spikes and now always benefits shield skills, regardless of spikes consumables.
    • Protection by the Sword no longer grants autocrit to the user.
    • Shield-smash no longer stuns foes.
    • To the King can no longer knock down foes.
    • Insult to Injury is now Wary Warrior, which causes the Guardian's Ward buff to increase your Melee Damage.
    • Base Guardian's Ward buff duration increased 10s -> 30s.
    • Demoralizing Anthem no longer reduces the active cooldown of Righteous Fury.
    • The max chance to gain Blind Rage has been reduced from 100% to 25%.
    • Blind Rage now increases your incoming damage by 5% while active.
    • New red-line trait: Reckless Attack
      • Grants skill: Reckless Attack, which requires and consumes Blind Rage.
      • Ranks 2-5 increase skill damage by 5% each.
      • Rank 5 causes critical hits with Reckless Attack to grant a parry response.
      • Stagger now removes corruptions rather than Sting.
      • Thrill of Danger no longer costs Power to execute.
    • Charge cooldown reduced from 60s > 40s.
    • Charge tracery effect reduced from +11s to +3.3s.
  • Hunter
    • Hunter damage reduced by 5%.
    • Non-Blue-spec Hunters will now be able to build focus while moving using skills that generate +1 focus on use - even if they are starting with 0 focus. Focus reduction over time still applies for non-blue-spec hunters, but the window is now applied more consistently on an interval rather than immediately when the hunter first gains focus.
    • Explosive Decoy now properly explodes more quickly and its ghost does not linger to taunt your enemies.
  • Lore-master
    • Flame of Anor's AoE Wizard's Fire damage no longer hits your current target twice.
    • Searing Embers damage reduced by 10%.
    • Murder of Crows potency increased 25% > 30%; cooldown increased 2m > 3m; duration reduced 20s > 17s.
    • Major Command: To Arms' buff potency increased 10% > 12.5%.
  • Mariner
    • Buoying Winds potency reduced 5% > 2.5%.
    • West Wind cooldown reduced 90s > 80s.
    • The Dramatic Flourish effect 'Imitating a Master of War' buff potency has been reduced from 25% to 10%.
    • Having your balance forcibly reset to neutral now applies a short debuff (-75% Incoming healing, +10% incoming damage, 4s duration) rather than stunning you.
    • Stumbling fore-ward's miss chance penalty has been removed, and has been replaced with -3% mitigations.
  • Minstrel
    • Chord of Salvation is no longer immediate when in Dissonance or Melody stance. Chord remains immediate in Resonance.
    • Improved Chord of Salvation skill tooltip has been cleaned up slightly, and its AoE effects now both have a range of 20m.
    • Chord of My Salvation healing increased by 50%.
  • Rune-keeper
    • The Trait 'Scathing Retort' now causes Smouldering Wrath to burn faster and tier down Writ of Fire to deal bonus damage.
    • Fiery Ridicule no longer has an induction.
    • Fiery Ridicule can no longer target multiple enemies with the max rank of Conflagration of Runes.
  • Warden
    • Warden damage increased by 5%.
      • +10% damage for some shield gambits.
      • +20-40% damage for Wall of Steel and Boars Rush line gambits.
    • Wall of Steel and Boars Rush gambits now have short diminishing returns effects, lowering their damage if the same gambit is used multiple times in a short period.
    • Shield Up, Readied Blade, and Shield Mastery gambits all now deal AoE damage.
    • +1 DoT pulse from all gambits in the Spear of Virtue/Fate gambit line.
    • The Warden's Triumph gambit has been removed - its effects are now always active passively when the Warden's Triumph trait is active.
    • Determination-specific threat effects have been improved on several gambits.

Quests​

  • The quest Recovering Relics has been fixed. You must now collect items from the Ordakhai at Jag Golód to complete the quest.
  • The quest Protectors of Wilderland: Bounties can now be cancelled. It will also no longer auto-bestow and will instead become available in the Quest Actions Available tab.
  • In the Minas Tirith quest, In Days of Youth, the empty bottle of Beren's Blood will now be placed on the ground as expected. An issue has also been resolved that prevented the animation of putting it down from playing.
  • Traveller's and Adventurer's Quartermasters across the world now offer a repeatable weekly quest to trade Embers of Enchantment for Virtues Experience.
  • We have made it easier to swap from your fishing rod to your weapon before combat begins when running the Hytbold daily quest, Terror of the Deep.
  • Did some work to help prevent the Wound-crazed Olog from being unattackable during 'Instance: Mordor Triumphant.'

Deeds & Reputation​

  • Class deeds will no longer display a tooltip in the Deed Log that refers to obsolete trait points.

Instances & Skirmishes​

  • It is now possible to start Private Encounters from inside of a Housing Neighborhood.
  • The Treasure Caves of Hurum Kâna
    • Reduced Blade Flurry, Flesh Rend, and Poisoned Blades damage.
    • Reduced Molten Gold hotspot damage.
    • Fixed an issue wherein certain boss abilities would not correctly target the main threat.
    • Poisoned Blades is now correctly classified as a poison.
    • Reduced the number of treasure tornadoes within Barlat’s fight on all tiers.
  • Kôth Rau, Wailing Hold
    • The Smashed Bones ability has been reworked for Boss 1 & 3: The skill still stacks but now is cleansable, however at harder difficulty it starts at a higher stack.
    • Boss 2: On Respawn Add waves should no longer spawn in Solo and Tier 1 unintentionally, following a wipe.
    • Monsters in Kôth Rau, the Wailing Hold should no longer stand around waiting for orders when entering combat.
  • Ekal-nêbi, the Fallen Palace
    • Dark Priestess Barkhuráni T3 - Fixed an issue where Haunting Specter's spawning could be inconsistant. They should more reliabilty start spawning 10 seconds into a phase, every 45 seconds after that, and up to 3 times per phase.
    • Increased cooldown on Haunting Specter's Shadow Claw.
    • Thothril the Entangler (All tiers) - Pull of Madness - Far zone is no longer avoidable by going to the very edges of the room
    • Ratúlko the Bloody's Lock Up skill no longer has an induction

Items & Rewards​

  • Lore-master traceries are now sorted more appropriately in the Rivendell Archive.
  • We have added nine new baubles depicting the Ringwraiths from the Veil of the Nine. These baubles can only be acquired through barter on the Legendary servers Angmar and Mordor.

PvMP/Ettenmoors​

  • Taking control of Tírith Rhaw as a monster will now reward you the treasure key for the location.
  • Taking control of Tírith Rhaw as a player will now reward you the treasure key for the locations.
  • Gates constructed at Tírith Rhaw and Lugazag, now properly reset after the tower boss is defeated.
  • Adjusted the marta purchased mitigation potions to match their store bought counterparts.
  • Ettenmoors bows are now correctly set with a minimum level of 160.
  • We have replaced the reward on the monster players quest, Counter Assault, to benefit Monster Players, not Free People.
  • Corrected an issue where monster players could endlessly collect the items needed for the quest, Master's Design Quest.
  • Corrected a typo in the description for the Two-faced Spinner Appearance trait item.
  • Many members of the Coldfells army have undergone extensive training programs and received better-preserved rations, increasing their health.
  • Coldfells Army Captain-generals should now have health more commensurate with their Tyrant counterparts.
  • Warleader
    • Scorn healing potency has been reduced slightly.
    • Scorn, Petty Criticism, Crack the Whip, and Quit Whining and Fight Power costs have been increased slightly.

Landscape & Adventure Areas​

  • Mounted Combat skills will no longer be intermittently available in Cardolan and Swanfleet. They will be unavailable throughout those areas.
  • Several unreachable Resource Nodes in Adagim and An Sheru have been fixed.
  • Gúthi in Moria's Flaming Deeps at The Crossroads of Ash, has found a new goat you can use to travel to Nud-melek to complete the quest Leaving the Deeps.
  • The Far-ranging Stable-master in the Twenty-first Hall has been labelled as such.
  • Lumgana, Aralath, Alahamar, and Semanisi, the quatermasters for the four factions in Kingdoms of Harad are now correctly labeled Quartermaster.
  • Barrels in Hytbold should no longer murder players.
  • Z-fighting in Clegur has been fixed
  • Rendering/Physics issues in The Wailing Hold have been fixed
  • The Haunt of Kidu-bala exits to the correct location when leaving from a non-instanced version of the space

Localization​

  • The Eriador map now properly displays Yondershire in French and German.

Shared Storage​

  • Added an option to the context menu to allow you to purge character bound items from carry-alls. This is intended for carry-alls placed in shared storage by transferred or deleted characters so that the non-bound items and the carry-all itself can be recovered.

UI & Miscellaneous​

  • Fixed a bug that caused the Inspect display viewport to scale uncontrollably when altered by a custom user skin.
  • Monster Play: Fixed an issue in the Open Groups tab of the Social Panel, where the class filter menu did not properly list all of the available classes.
  • [DE] Fixed an issue with the function buttons in the Kinship panel being different sizes / overlapping.
  • Cursor scaling has more increments.

Known Issues:​

  • Ringwraith Baubles earned on Angmar and Mordor are not properly claiming across your game account and are instead only displaying in the Collections Panel for the character that earned the Bauble. We will fix this issue in a future game update.
 

Pharone

Trakanon Raider
1,505
1,363
I haven't gotten to test the new changes, but from what I hear, Wardens got a nice boost to damage, Guardians got a weird update, and Hunters lost a some DPS. No idea what that all equates to in game... your mileage may vary.

Excited to get in and try out the new raid this weekend.
 

Pharone

Trakanon Raider
1,505
1,363
Update 47.1 out today

Here are the Release Notes for Update 47.1: Folly of Kings, Patch 1, released on Wednesday March 11th, 2026.

Of Special Note​

Ten new Missions & Delvings are available in Mûr Ghala​

Visit Várudar in Adagím or Jôrlar in Zajâna within Kighân to pick up new Missions to conquer fresh challenges in Mûr Ghala! Each mission giver has five new missions available. Missions in Adagím and Kighân are now split over two days - come back the next day to see a different set of missions!

Monster Player Rewards - Season 6 now available​

Beginning with Update 47.1, Monster Player Reward tracks will be extended to a 3-month duration, and moving forward, the Monster Player Rewards timing will coincide with the Legendary Item Reward Track. The Season 6 track will be available to complete through June 2nd, 2026. You will still need to unlock the Monster Player Rewards track in the LOTRO Store, and active VIP members will receive a 50% discount on the track. You can read more about these adjustments on LOTRO.com.

New Quests for Spring Festival​

Everyone is invited to celebrate the return of Spring with the Hobbits of Clegur in Swanfleet, as they enjoy their Daffodil Days event! There, you will find new festival quests with their own daily and weekly wrappers that can be advanced in tandem with the main spring festival wrappers. You can get the party started by talking to Hughbert Larch at the Bree-land Festival grounds. New rewards available during this year's Spring Festival include Daffodil Celebration cosmetics, goat mount and pet, a new Stoor dance emote, and several new housing decorations. The Spring Festival begins at 10:00 AM Eastern (-4 GMT) on Thursday, March 12th and continues until 3:00 AM Eastern (-4 GMT) on March 31st. Learn more about the Spring Festival in our guide on LOTRO.com.

News and Notes:​

Festivals & Events

  • No movement altering abilities should be usable in the Shrew Stomping event during the Spring Festival.
  • Seasonal rewards for the Red Maid festival instance have been adjusted to reward Legendary Tracery Token Packages.
General Notes

  • Ordâkhai Battle-cats will now attack on their own and no longer require being attacked first.
  • You can no longer use the Boots of Quite-imaginable Power, the Enormous Boots, or the Dwarf-club of Unimaginable Power while in bear-form as a Beorning.
  • Tracery Token packages awarded by quests and deeds that were generating General Errors and could not be used because they were missing their Max Contents Level should now be stamped with level 160 and be usable.
  • In the Hobbit tutorial Instance: A Road Through the Dark, Celandine will no longer t-pose.
  • Kintai Caretakers are now actually guards.
  • Players can now leave The Haunt of Kidu-bala.
  • All Festival Banners (static and housing decorations) now use the correct appearances.
  • The treasure cache stuck in the hills of southern Idagal has been moved slightly, making it accessible.
  • The month of March now displays properly on the German kinship calendar
Classes

  • Burglar: Mischievous Delight now properly restores Power to allies.
Instances & Skirmishes

  • Folly of Nagakhêdi Tier 3 opening has been adjusted, and is now Noon Eastern (-4 GMT) on Thursday, March 26th.
  • Folly of Nagakhêdi - Legion of Lhaereth Encounter changes:
    • Reduced the number of adds summoned by Call the Legion and Call Stalkers on Tier 1.
    • Blood Pool now has a 2 second trigger delay (was 1) and a much weaker initial damage hit.
    • During Phase 2, which special "Arena abilities" can occur is now tier-gated. On Tier 1, only Commander Mornang will use her ability (Darkwing Flight). On Tier 2, only Darkwing Flight and Rain of Knives can occur. On Tier 3, Darkwing Flight, Rain of Knives, and Blood Orb can all occur.
  • Fixed an issue where completing Ekal-nêbi, the Fallen Palace on Solo/Duo mode would not count towards the "Challenges of Mur Ghala (Weekly)" quest.
  • Fixed an issue causing Volatile Mushrooms to sometimes not respawn after a group wipe on Zamâktar the Putrescent.
  • The Wailing Hold: The effects for Smashed Bones were not stacking correctly, this should now be fixed.
Monster Play

  • Consumable items purchased with Marta at outposts now stack to 30 in your inventory.
UI & Scaling

  • Fixed a bug that caused quest area overlays on the Map UI to either not show or be cut off incorrectly against edges of the map.
  • Quest areas on the Map now show when the map is first opened.
  • Fixed a bug that caused the Character panel contents to incorrectly scale outside of the panel.
  • Fixed a bug that caused skill and trait tooltips to sometimes resize/rescale incorrectly.
 
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Pharone

Trakanon Raider
1,505
1,363
Update 47.3

Update 47.3 Release Notes​

Of Special Note:

The Folly of Nagakhêdi opens to Tier 3 on Thursday Aprils 2nd, 2026. The Lead the Charge timeline lasts until May 28th, 2026.

News and Notes:​

Here are the Release Notes for Update 47.3: Folly of Kings, Patch 3, released on Wednesday April 1st, 2026.



  • We addressed the bug that was causing some of the NPCs to enter into the t-pose stance.
  • The Splendid Mûrai Feast recipe now correctly consumes all required ingredients.
  • The map will update fellowship member positions more frequently. Note this only applies to players within visible range. Player positions outside of visible range will continue to update less frequently.
  • Fixed a bug that caused storage UI windows to flicker when adding items.
  • The weekly quest 'From the Ashes Comes Virtue' is now correctly set to complete weekly.
  • The quest 'Keep Quiet the Anguished Wind' now correctly contributes to the weekly quest counts.
  • Players now receive Sun-kissed essences (rather than Flickering Sun-kissed essences) from tier 2 and tier 3 encounters in The Folly of Nagakhedi.
  • Recipes for Mûrai Hunter Tomes now have more generic names so that it is clearer that they are multi-output recipes.
The Folly of Nagakhedi

  • Zamâktar now correctly spawns with all of his morale on tiers 2 and 3.
  • Badharál the Gorger, Maukhorn, and Zamâktar the Putrescent now have unique chat lines when they begin combat.
  • Maukhorn now has call-outs for several skills.
Classes

  • Beorning
    • Armour of Nature's Bounty now correctly applies a bubble when using Relentless Maul.
  • Captain
    • Armour of the Dôlo now correctly causes you to heal when the 'Defensive Posture' buff expires.
  • Guardian
    • Fixed an issue with the Armour of the Royal Guard effect descriptions on Retaliate and Whirling Retaliate.
  • Lore-master
    • 'To Arms' effect is now correctly barred from application when players are already benefitting from 'To Arms' or suffering from 'Exhaustion.'
  • Mariner
    • Armour of the Philosopher now correctly restores both Morale and Power to fellows.
  • Minstrel
    • Armour of the Desert Sun now correctly grants you +5% Ballad Critical Chance at max tier.
    • Searing Call to Fate now benefits from the cooldown reduction granted by the trait 'Haste' as intended.
Event

New characters attempting to play the April Fool's Chicken Run event are not receiving the mail necessary to kick off the quest. However, any characters who have previously completed the quest and event should be able to partake by visiting the town crier in Bree.
 
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Sythrak

Vyemm Raider
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As much as it might sound like we are complaining about the recent expansion, Lord of the Rings Online is actually in a really good place right now.

  • The servers are a shit ton more stable now than they ever have been thanks to them moving to 64bit servers and a new datacenter
  • There is a shit ton of content you can play through in the game now due to most of it being made free to play... unless you want to play the most recent few expansions, you can play just about everything else for free or via collecting up Lotro Points by completing deeds and buy it in the lotro store, so still free
  • Since the moved everybody in to the new 64 bit servers with 3 in the US and 3 in the UK (actual UK datacenter), the worlds are very active with tons of people playing the game.. it no longer feels like a ghost town
  • They continue to revamp the classes, and even though it pisses people off, the outcome usually is better than it was before, so the classes are not stale. For instance, the Lore Master rework a year ago pissed off a lot of people, but the end result is that the Red Lore Master is a pew pew monster that destroys everything with lightning and fire. It's hella fun to play now
  • With the addition of Beorning, Brawler, Mariner, Rune-keeper, and Warden over the years, they have a very diverse set of playable classes and unlike the rest of the industry, classes in Lotro actually feel unique and different from one another
So, I mean, the game certainly is not perfect and the developers can be annoying at times (name a MMORPG that doesn't have the occasional Dev that doesn't piss in someone's fruit loops on the forums), but the game itself is actually really good and could potentially continue being a fun option for a long time.

At least the devs and designers spend their time making actual new content all the time unlike Everquest where they give you a new pride pet and regurgitated content they call an expansion every year, so there's that.

*edited*
Just wanted to add that Lotro is not a replacement for Everquest or any grinder MMORPG where you sit in a camp and grind experience. I know that these forums are for the most part everuest-oriented, so didn't want anyone going to Lotro for the first time ever and being like "WTF.. this game sucks dick because its not like EQ". Ultimately, they would be right if they compared it off of that style of game.

Lotro is an achiever's wet dream. There's more checkboxes to check in the game than most people will ever have the time in their life to complete. It's not a race-to-the-end and then the fun begins kind of game. Sure, the end game does exist and there are those that only enjoy the end game, but there is SO much more to Lotro than the end game.
Just out of curiosity for someone who's never played, what is the end game? Is it raids?
 

Pharone

Trakanon Raider
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1,363
Just out of curiosity for someone who's never played, what is the end game? Is it raids?
The technical end game is dungeon and raid instances. I say technical because there is a shit ton of things to do in LOTRO, and a lot of people never touch raiding because they find other things to spend their time on in their "end game".
 

Downhammer

Vyemm Raider
1,721
4,421
End game is tough to answer in LOTRO. Currently there's one raid and 3 instances at max level. They each have 3 difficulty tiers. There's also 4 landscape raid targets that are essentially zerg fests since there's no cap on how many players can engage. That would be end game in the traditional, kill big bosses, sense. These are also the gear end game dropping BiS.

LOTRO is also big on "missions" which are essentially instanced versions of previous landscape quests scaled to your level with their own "delving" difficulty slider. They reward currency good for entry level raid gear although that hasn't been released yet for the current level cap. There's literally over a hundred of these although most people stick to the 10 fastest. This would be the "solo" end game and where a lot of players cap at outside random pug raids.

LOTRO has much more "roleplay" even on the non-RP servers. There's an impressive lineup of seasonal festivals and events although after 18+ years many people have played those to exhaustion. They do get updates though. The most recent spring festival had an entirely new quest line with new rewards. There's a noticeable population bump during festivals so it's definitely content that keeps people playing. There's also a lot of player made activities from in game concerts (you can play musical instruments for real in game) to "simply walk to mordor" groups and everything in between.

Cosmetics and housing items are many player's "end game" and lots of old content gets run fairly frequently as people hunt achievements, cosmetics, and mounts.

There's also a strong sense that the journey is the end game in and of itself. Lots of players get to level cap and start the next class to do it all over again. There has never been a real level or stat squish so all old content is relevant at their original levels even as they've added alternate leveling paths to smooth things out. Recent content has gone past the books and movies but all of it really captures the middle earth that most are familiar with.
 
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Hatorade

A nice asshole.
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9,128
Full or close to full group of friends is only way I would play this or DDO anymore. Just too much to do without dedicated like minds.
 

Pharone

Trakanon Raider
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1,363
Full or close to full group of friends is only way I would play this or DDO anymore. Just too much to do without dedicated like minds.
End game instance content (raids and group dungeons), yes. As for everything else in the game, its 100% easily solo-able.
 

Pharone

Trakanon Raider
1,505
1,363
Also fairly boring
To you maybe. To me, it's very good, but I read all the dialogue and enjoy it. If I was to simply take the quests, open the map, run to the icons, and run back to turn in the quests, it would be a horribly boring WoW-wannabe. Many MMORPGs do the quest-grind a hell of a lot better than Lord of the Rings Online, but quest grind is not what makes Lotro special.
 
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Hatorade

A nice asshole.
9,497
9,128
To you maybe. To me, it's very good, but I read all the dialogue and enjoy it. If I was to simply take the quests, open the map, run to the icons, and run back to turn in the quests, it would be a horribly boring WoW-wannabe. Many MMORPGs do the quest-grind a hell of a lot better than Lord of the Rings Online, but quest grind is not what makes Lotro special.
I mean…first 10-20 levels is all around starting town and they are all just that go get 10 bear asses variations. Throw in lotro lore and you got a stew going, don’t read anything and shit is mind numbing.
 

Pharone

Trakanon Raider
1,505
1,363
I mean…first 10-20 levels is all around starting town and they are all just that go get 10 bear asses variations. Throw in lotro lore and you got a stew going, don’t read anything and shit is mind numbing.
Precisely what I said. Lotro sucks as a quest-grinding game. The quest dialogue is the difference. There are a lot of small story arcs in the game that are decent in their own rights.

In most games (looking at you WoW), the story is so throw-away that there is little to no reason to ever read even one word of the quest dialogue. That's where Lotro differs from WoW.

If anyone was to ask me if they should play WoW if they didn't intend to read any quest dialogue, my answer would be NO. Absolutely not. WoW and any number of other MMORPGs make better quest grinders than Lotro.

Lotro is about the story, the journey, collecting cosmetics/pets/mounts, housing, role play, seasonal events, and so on. It isn't a big quest-grinder's paradise by any stretch of the imagination.

I play it as a completionist myself. I try to check every single box for deeds and quests, and quite frankly, even after almost seven years (I think I've been playing it seven years straight now), I am no where even close to 100% nor do I figure I ever will get there. It is an insane chore to 100% the game. In fact, I've only ever seen maybe a handful of people say they have 100% completion of the game on the official forums.

That all being said, there was a time that I thought Lotro was quite literally one of the most boring MMORPGs I had played in a very long time. I hated Siege of Mirkwood, Rise of Isengard, and Riders of Rohan. It almost led to me quitting the game completely. Then on my next play through of the game on another character, I took the time to read the quest dialogue for every single quest. While some of it was dry crap akin to any quest-grinder game, the vast majority was really well written and intriguing. After my second play through of Rise of Isengard, and Riders of Rohan, I ended up finding that I really, really enjoyed these expansions. In fact, Rise of Isengard is one of my favorite expansions and parts of Riders of Rohan is one of my favorites as well (Riders of Rohan is a MASSIVE expansion, so your mileage will vary. Some of the stories are great while some are meh and others are "will it just end already").

I am currently playing through Siege of MIrkwood again on a new character, and I am finding that I really like the expansion. Usually I just rush through Siege of Mirkwood to get on to Rise of Isengard, but this time I am taking my time playing through it, and I am liking it.
 

McCheese

SW: Sean, CW: Crone, GW: Wizardhawk
6,955
4,423
The later zones and expansions did a much better job of making standard leveling questlines interesting. The vanilla zones are full of "hero we are short on fur! Bring us bear fur!" types of things. Zoned added later like Before the Shadow (Cardolan), Yondershire, and later expansions add more story to those kinds of quests. A lot of them tie together into mini arcs, where they lead to more complex plots and even many mini solo instances.

Still not for everyone. I'd encourage anyone who was bored by the run of the mill quests years ago to try it again and stick to newer leveling zones. It's a much more interesting experience.
 
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