Mass Effect: Andromeda - Autism reaches outer space

Droigan

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All it is is a horde mode every single time and the mobs at silver level are just bullet sponges and the entire mode is HORRIBLY overtuned to the point where you will need to buy things from the Microtransaction shop immediately if you want to stand a chance.

Funny you said that. When TB streamed the multiplayer, he and a friend did a silver mission (with 2 when intended for 4 I think), and could reasonably do well, but failed a few times. Then they broke down, bought some premium cases, and voila, fairly easily won the next one. (IE: default sniper rifle = 3 headshots for a kill, ultra rare N7 one, one shot)

Buying transactions early is also then promoted by the "classes" you can get, with premium characters. Why level up a level 1 default Vanguard when you can buy and unlock the ultra rare and better Vanguard. If you spend the time to level up the Vanguard, and earn points and get a rare version later, you'd have to start to level the new one from scratch and do the grind again for the same class. TB got a rare new class of the one he was playing, but didn't want to switch to it to level up again.

EDIT:

A new game from a new studio wouldn't have 40 million dollars to blow on it, either.

True.

EDIT2: Will also be curious (if they release the numbers) to see the sales between NA and Europe, since it doesn't release until the 23rd here. Wonder how many cancels their pre orders from longer exposure to bad reception? In NA, there are always the naive (younger) crowd, saw that in twitch chat streams too, that use the argument of "but day 1 patch! It will be fixed at launch" even at review/early access copies.

That isn't valid for EU since it is already launched elsewhere. What you get on the 23rd is what came out on the 21st.
 
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Utnayan

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A new game from a new studio wouldn't have 40 million dollars to blow on it, either.

I smell a scapegoat from EA more than likely and TB is just repeating what they said,

Or, this is the new Bioware after everyone jumped ship.

I would expect this game to be about $19-29 within 3 weeks.
 

kaid

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Funny you said that. When TB streamed the multiplayer, he and a friend did a silver mission (with 2 when intended for 4 I think), and could reasonably do well, but failed a few times. Then they broke down, bought some premium cases, and voila, fairly easily won the next one. (IE: default sniper rifle = 3 headshots for a kill, ultra rare N7 one, one shot)

Buying transactions early is also then promoted by the "classes" you can get, with premium characters. Why level up a level 1 default Vanguard when you can buy and unlock the ultra rare and better Vanguard. If you spend the time to level up the Vanguard, and earn points and get a rare version later, you'd have to start to level the new one from scratch and do the grind again for the same class. TB got a rare new class of the one he was playing, but didn't want to switch to it to level up again.

EDIT:



True.


The funny thing is in ME3 it sort of worked like that but until you have played it for a long time the common/uncommon stuff tends to be better. If you have a default rank 1 common sniper rifle or a ultra rare level 1 N7 than the N7 should be better. But due to how cheap the lower level boxes are you will pretty rapidly have maxed ranks of the common/uncommon classes/weapons and a maxed level default sniper rifle generally will way out perform the N7 rifle until you manage to get it ranked up. And ranking up the rares is a challenge. I played ME3 multi for a year and my N7 Widow pretty much sucked because it was only rank 3 and I had shit luck getting any upgrades for it.

For the classes in multi each class has different powers available so a common engineer compared to a rare one often have very different powersets. Like the ultra rare angaran engineer is a really good support/camper where he and his turret get stronger as they stay close to each other. Other engineers are overload/incinerate for better faster tech combos. That was one thing they did really well in ME3 is even the common characters were very useful. The default human engineer was one of my go-to's for harder difficulties as they had a really good skill set for blowing shields and armor up.
 

Regime

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I smell a scapegoat from EA more than likely and TB is just repeating what they said,

Or, this is the new Bioware after everyone jumped ship.

I would expect this game to be about $19-29 within 3 weeks.


What a god damn shame.

Ruined two of my top 10 favorite franchises with Dead Space and now Mass Effect.
 
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Abefroman

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CohhCarnage is going to pick up his play through of the game in about 5 minutes. I'm not going to buy the game so watching the train wreck with thousands of other people is pretty fun.


I can understand people selling out to make a living. The pathetic part is people that actually pay a sub to this guy and are working for free to help him shill this game. I'm never gonna understand this twitch thing where people kiss the streamers ass.
 
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Utnayan

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I can understand people selling out to make a living. The pathetic part is people that actually pay a sub to this guy and are working for free to help him shill this game. I'm never gonna understand this twitch thing where people kiss the streamers ass.

This guy is a major fucking shill and always will be, and why anyone subs to his piece of trash paid for stream is beyond retardation.

This guy needs to get lost.
 

Droigan

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I played ME3 multi for a year and my N7 Widow pretty much sucked because it was only rank 3 and I had shit luck getting any upgrades for it.

In ME:A you can get the rare in a pack again. And when you get a weapon you already have, it upgrades automatically instead of granting you a duplicate. TB spent 2x 9 dollars and spent all his money on the premium packs. Got the ultra rare N7 sniper rifle twice, and it upgraded to level 2. So you can keep paying and get a level 10 of the best weapon without having played the game and start the game at level 1 with the "best" class, best upgrades, armor, weapons and usable items.
 

goishen

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Well, I'm on the youtube side of viewing things, and the amount of shills over there is just pathetic. Honestly, I'm surprised they sent a review copy over to ACG and not The Know/Rooster Teeth.

I mean, BSN shit is filled with, "But it's just a number! ME1-3 had their amounts of reviews that accentuated poor writing!" Which makes me wonder if it's true. If they did have reviews that accentuated poor writing, what does that say about this game that we were able to whitewash the trilogy?
 

Phazael

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My explanation for the entire ME:A plot and demographics of the character choices:

Much like the AI problem, the SJW problem keeps occurring in each civilization no matter how often its stamped out. So the ME:A Mission's actual goal is to send all SJWs, Muslims, and BLM types as far away from the rest of civilization as they can, under the pretense of building a Tolanesque Socialist Utopia. The other alien races are engaging in the same, which is why all the uggo Asari are loaded up on their ship, crossdressing Krogan on theirs, and so on. You cannot play a white attractive woman in ME:A because there are none in 37th wave Feminism+, so none were sent.

Sarcasm aside, the irony of a white hating dude insisting on certain standards of diversity being imposed on the player base (via character selection) due to SJW dogma is absolutely laughable when you are required to play only one race out of a half dozen present and the entire plot is literal colonialism. Cognitive dissonance at its finest, here.

If the MP is well and truly shit (ME 3 had bad balance at the start, too), then I will actually be pissed off, though. Its the one part of the game I honestly had some hope for.
 

Fight

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There are millions of brain dead sheep out there that will buy it. Many of whom will actually like it and think it is good. They are mentally challenged and could not tell the difference between chocolate ice cream and frozen dog shit.

Don't buy it, move on, and play other good games. It is that simple. Hopefully their sales fall off buy a million or so, and a bunch of these no talent hacks get fired.

And to all you cucks out there that pre-ordered it... fuck you. You are the worst of them all.
 
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Tuco

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In ME:A you can get the rare in a pack again. And when you get a weapon you already have, it upgrades automatically instead of granting you a duplicate. TB spent 2x 9 dollars and spent all his money on the premium packs. Got the ultra rare N7 sniper rifle twice, and it upgraded to level 2. So you can keep paying and get a level 10 of the best weapon without having played the game and start the game at level 1 with the "best" class, best upgrades, armor, weapons and usable items.
I haven't looked into ME:A's multiplayer but this seems very different from ME3.

In ME3 (when I played at the start) buying packs was pretty retarded, and the dudes who bought a ton of packs got burned pretty badly. The cost vs reward was so terrible. And if I could sell the packs at cost, playing ME3's multiplayer would be like 2x minimum wage or something, lol.

The three big questions about RMT:
1. Can you buy packs with $$$ that you can't normally earn ingame.
2. Do they come with much higher chances for gear than what you can earn ingame?
3. Is the only viable way to get the top level weapons from spending USD?

If the answer to 1/2 is yes, it's no big deal to me. If #3 is yes, then fuck ME:A's multiplayer. That answer being yes for that Fallout Vault phone game prematurely killed my interest in it.
 

TJT

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What a god damn shame.

Ruined two of my top 10 favorite franchises with Dead Space and now Mass Effect.

I feel you man. I loved the shit out of Dead Space one and Two. Three didn't even resemble the survival horror I loved.
 

kaid

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I haven't looked into ME:A's multiplayer but this seems very different from ME3.

In ME3 (when I played at the start) buying packs was pretty retarded, and the dudes who bought a ton of packs got burned pretty badly. The cost vs reward was so terrible. And if I could sell the packs at cost, playing ME3's multiplayer would be like 2x minimum wage or something, lol.

The three big questions about RMT:
1. Can you buy packs with $$$ that you can't normally earn ingame.
2. Do they come with much higher chances for gear than what you can earn ingame?
3. Is the only viable way to get the top level weapons from spending USD?

If the answer to 1/2 is yes, it's no big deal to me. If #3 is yes, then fuck ME:A's multiplayer. That answer being yes for that Fallout Vault phone game prematurely killed my interest in it.

From the streams I was watching the price of the loot crates seems basically the same as ME3. All of the boxes were buyable with in game currency or you could buy them like you could with real money. I am sure somebody could whale it but they could do the same in ME3.
 

kaid

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Note there is one difference once it goes live their store will have some specific items/classes in a rotation so in theory if you have enough in game currency or paid currency it may be at least a bit easier to get some ranks up on a weapon if you keep watching the store often enough depending how fast that winds up rotating and if you can buy multiples of an item once it is in the rotation. But that does not go live in the final form until release so I can't say how that will work yet.
 

Man0warr

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Rock Paper Shotgun review:

Mass Effect Andromeda feels like a game that exists because there needed to be a new Mass Effect game. It’s hard, as deeply as you explore it, to find something that shows any other reason for it to be. Despite the extraordinary opportunity of a fresh start, fresh characters, and even a fresh galaxy to set it in, this feels like a lengthy rehash of what came before. It is bad in many ways, from its madcap AI, poor character faces, dated design and most of all, horrible writing, but its biggest crime is just how unavoidably, all-encompassingly dull it is for so, so many hours.

Ouch.

Gotta remember that this isn't the same Bioware that made the first 3 Mass Effect games. Most of those guys don't even work for Bioware anymore. It's a completely new sub-studio that EA made.
 

Mao

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I started over from the beginning last night since there was still time on the EA Access preview and I wanted to see the difference from doing vs not doing the optional missions.

Anywho, they do actually address the reason you start out going to Habitat 7, but its almost a throwaway line so its easy to miss. After they came out of hyperspace (or whatever we're calling how ships move around without Mass Relays) they mention that they are going to Habitat 7 as standard protocol when they haven't been able to contact the Nexus or the other arks.

Yeah, they give a reason. They also throw out that their radar arrays weren't functioning if you read one of the little tablets. But, again. They give a reason but it doesn't make sense. They lost contact with the Nexus that they were supposed to fly too. But wait, its sitting right where it is supposed to be (Otherwise how did they find it right after). They didn't even bother to fly there to look first. Lets say they didn't fly to it first cause they assume it was attacked and destroyed. If the nexus was destroyed would you continue to fly blindly to your planet? Especially as the sector may now be hostile? If that was the assumption, then you'd go into a hostile environment operation mindset. Scan shit from a distance. Gather info.

Not saying they didn't have reasons. But they just seemed flimsy excuses to push you from set piece to set piece and not stuff that made actual logical sense for professional deep space explorers risking the lives of 20k people.