This is a great discussion you guys! We definitely feel like you sort of HAVE to build a second Keep right away. I don't think anyone on the team would disagree with that. And that's kind of a bummer! We've discussed some alternatives to this, but there are several issues:
1) I want you to be the one to place the building. Region bonuses are interesting and there are several things to think about when you build!
2) I want you to be the one to choose who the Regent and Partner are.
We had one possible idea about having 2 Keeps when you start the game. One is already full and one is empty (the one that you fight in first). When you come back to strategy for the first time you would need to visit Keep 1 and be able to inspect the Regent and Partner that you didn't pick, then you would be instructed to go to Keep 2 (the one that you just saved) and retire a new Regent and Partner. We ended up not doing this because it breaks both 1 AND 2 on my list above! Kind of a bummer.
The one nice thing about this solution is that it also helps combat the "15 year gap problem" that you guys called out in this thread as well. Keep 1, the already-populated Keep, could have some amount of children in it at year 0, meaning you would have a hero come of age earlier than year 15. That would be pretty nice! Overall I still don't love this solution and I think
@Sebmono - I think you are catching on!
! The Recruitment and Adoption features were buffed in order to allow you to use them to get your Bloodlines cranking!
!
Also I don't think it's that bad right now. Even if you feel compelled to build Keep 2 immediately and you do that every time, I think that your second research choice is up for heavy debate - I personally want that Health Vial ASAP and I'm willing to delay additional infrastructure development for a few years in order to secure a safer tactical party! You can also make a debate for Keep 3, Crucible 1, or Guild 1. I think there are plenty of interesting directions to move in after you build Keep 2!