I've seen some talk about traveling on the map, having your own unit, etc. Russ has talked about searching through local system markets for mechs/parts. I don't know details about units and contracts. I know that at the very least there's a 'stock' unit you have (I heard the name; sounded gay. I assume you can edit) but I'm not sure beyond that.How about more than random death matches? How about running a unit? How about choosing which contracts to take, for which factions, to help wars? And factions actually mattering. Know you, something MWO tried kinda-sorta-not really to give us, and is super pathetic? What BattleTech is trying to do.
I *THINK* your dropship is a Leopard. Not sure if that limits your unit size or if you can upgrade/change dropship.
My gut impression is that a lot of their design decisions might be similar to HBS Battletech.
I think they've talked about a lot of this stuff in their AMAs, but I have a hard time sitting there actively listening to 2-hour videos.
I get where you're coming from though. A lot of us thought MWO was going to be an MMO...and it's so far from that.
This 'beta' being only basic stuff and dropping into one-off missions does give rise to concerns that there will be no 'meat' to the game. Which puts players into the position of believing Russ/PGI, or erring on the side of caution because people don't really feel like trusting them not to oversell/underperform on promises.
There's been (from my POV) almost no marketing that I've seen. I know some streamers have wondered about this too. Release is just around the corner...where the hell is the advertising?
Right now AI seems like one of the bigger worries. It looks bad. But the popular wisdom is that the 'beta' is a really early, but stable, build.
It does seem like they're rushing things, though. I hope I'm pleasantly surprised.
I'll try to watch more of the AMAs so I can comment
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