Monster train

meStevo

I think your wife's a bigfoot gus.
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Killed the titans for the first time today, after 50 hours I finally got the Dante event, lol... had him also applying 20 corruption on hit.

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velk

Trakanon Raider
2,775
1,344
Slowly working through the various cov10+titan combos, found a few fun things:
- Crushing Demise is way better than I gave it credit for - I thought it meant 'sacrifice a random friendly unit to kill a random enemy unit', but it's actually literally 'Kill random friendly. Kill random enemy', so if you have any empty floors you can just arbitrarily kill enemies for 1 mana - literal lifesaver for the 500hp birds and +150hp on ascend challenge. Get it, holdover it, love it ;p
- Madam Lionsmane looked kind of weak compared to Bolete, but add some dualism morel mistresses, and the amount of damage she can pump out is amazing. Also being able to 'nope!' the incanters at will is great. ( Why she gets 1 turn CD and Fenix gets 3 I don't know ).
- Exploding Orechi is pretty funny, although not as reliable as I'd like without underlegion secondary. Add tome of horrors for complete hilarity
- Sigiled Seaweed is my favorite relic, it's like a free deployable zone of silence but you can also use another room. Like a grow room, and then it's TWO zones of silence ;p Best thing about the stygian guard imo.
- Shardtail Queen + underlegion is pretty hilarious, but afaik there's no way to give her trample with that combo so you often end up slapping some random enemy for 6k while the boss laughs at you.
- Hornbreaker Prince I just can't get to work on cov10 - the idea of buffing him to the moon with savagery seems solid, but he is just so weak to start with that getting the slays while keeping him alive seems impractical. He can get carried by lazarus equipment, but really, so can anything else, so that's not saying much.
 
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Caliane

Naxxramas 1.0 Raider
16,268
14,332
yeah, overall balance is interesting. as its not just the Hero. its the Hero, their starting cards, and overall race/cards.
there is no rng on starting cards.

Like, Stygian guard, tethys himself is amazing. super powerful hero.... but, frozen lance blows. his starting cards are garbage. (1 mana, deal 10 damage to the front enemy unit)
"Frost enemy unit" cards/abilities are pretty trash. as you want to be able to snipe, want to possibly self target, etc. "front enemy unit" abilities need to multihit, or hit just insanely hard to justify their use.

because frozen lance kind of sucks, Tethys has a ton of RNG on wins. you need to get other cards to combo with him.

Hornbreaker prince's starter card is Torch. (1 mana, deal 3 damage.) way more versatile. scales with conduit or pyregel easily. or can target yourself to proc revenge, kill 1 hp units that do things on summon, etc.

My last hornbreaker win, was carried by pyregel, 2 magma cultists, and 2 immortal stone "molting imps"
"incant" enemys gain 1 pyregel" x2. (with a bunch of pyregel artifacts). i would just summon and kill the impos over and over. the spell used to kill the imps would just stack aoe pyregel, then the imps would deal big aoe..

so, its probably easier to actually build off those burn cards for hornbreaker, then him.

Fel is another good example. SHE is a pretty powerful hero... but her starting cards kind of suck. (just cause) is very situational/specific. with valor only giving armor to the front unit, "after combat". once it builds up armor, sure. but, it has to survive first..

While Greal is strong as HE is strong, and his assistant cards feed directly into his builds as well. like no rng at all.
 
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Fogel

Mr. Poopybutthole
14,502
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Hornbreaker/Hellhorned definitely need a balance pass. Their armor cards don't scale off conduit while Luna's does, so their armor is hard to utilize. Grael is extremely solid for any play through while I mostly left Orachi on his own level to die. Grael can buff a whole row for 8/16/24 attack while Orachi can do a potion once every three turns. Grael with Dante is an easy win. For clans with weak/useless start cards, I've been having a lot of fun/luck with the pyre that removes starter cards and stewards. You get an extremely lean deck that lets you utilize stronger cards more often in a run and you don't waste gold on card removal.
 

velk

Trakanon Raider
2,775
1,344
Dante fills your deck up with banes, but he gets +multistrike for each one, so if you use Dante the more bloated your deck is, the better. You never draw anything useful unless you have the fountain relic ( in which case, loooooool ), so it's a little boring.

One hilarious other example is the relic that permanently copies the first consume card played - if you can make this card something like a spellchain propagate or a buffed contagion, your deck becomes pretty crazy very quickly.
 

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
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Yeah, my deck isn't normally that big, I had 3 or 4 dante's by the end so he was churning out his candles. That being said, I almost always could do a better job of pruning or passing on cards.

That 42 card deck I bet was the one where I did this, and had duped this card several times including that event that lets you dupe something 5 times. Attuned, direct damage to all enemies, permanent +5 magic power per turn in hand, frozen cards become free artifact. Fun times.

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Had a similar run later, got these hammers way up there.

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I still pretty much exclusively play w/ everything random every run, maybe at some point I'll chase some of the missing combos I don't have checked off when I get closer to completion - if ever, heh.
 
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