Monsters and Memories (Project_N) - Old School Indie MMO

Quaid

Trump's Staff
11,901
8,295
I'm wondering how much faster content is made when the devs are full time employees and not just doing nights and weekends. Are they going to be 2x faster? 3x?

There are 18 zones listed on the MnM wiki. That's not including what they are working on behind the scenes. So 20ish zones is 20 percent. They plan on having 100 zones? If they have 20 fleshed out zones by EA I think they'd be doing alright. I think creating all the unique assets is still the bottleneck. With this artstyle, zone creation seems to be a pretty quick process.

He said that there’s two more overland zones before EA; Scarwood and Fields of the Lost. Then there is a package of 6 zones in the Deep, that stretch between Field of the Lost and Night Harbour under ground, one of which is the Deep Elf city… if i remember correctly.

I’m also pretty sure he said High Elves, Deep Dwarves, and Trolls wont be available until 1.0 or close to it, for what that’s worth.
 
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Kriptini

Vyemm Raider
3,688
3,582
Originally, Deep Elves and Deep Gnomes were not going to be a part of EA, but it looks like they've re-prioritized to include them.
 
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TJT

Mr. Poopybutthole
<Gold Donor>
44,732
118,028
I'm wondering how much faster content is made when the devs are full time employees and not just doing nights and weekends. Are they going to be 2x faster? 3x?

There are 18 zones listed on the MnM wiki. That's not including what they are working on behind the scenes. So 20ish zones is 20 percent. They plan on having 100 zones? If they have 20 fleshed out zones by EA I think they'd be doing alright. I think creating all the unique assets is still the bottleneck. With this artstyle, zone creation seems to be a pretty quick process.
As long as time is spent perfecting the systems of the game. Then you can rush out the scale.
 

bolok

Trakanon Raider
1,189
661
Originally, Deep Elves and Deep Gnomes were not going to be a part of EA, but it looks like they've re-prioritized to include them.
Deep elves are modeled and textured already. Not sure where the rigging and animation stands, but they're some degree of close. It makes sense to have at least some of the deep races available since ultravision and the deep in general, also the DE starting area is probably next after they get the WE one fleshed out.