Break
Golden Baronet of the Realm
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With EQ some things stood out to me that I don't see ever happening again in MMOs. Not that I have a ton of time for MMOs but with fall/winter coming up, my free time will definitely be getting better.The only things most people around here want in a game that was present in EverQuest are persistent dungeons with camp & pull style grouping, class interdependence, a de-emphasis on quest hub experience gain, and a return to thoughtful itemization.
WoW circa 2005 did almost everything else better. This isn’t tough to understand. Nobody wants all the other dogshit that we put up with in 2001 because of memberberries. And we certainly don’t want EVEN MORE tedium for the sake of fucking ‘vibes’.
my 2c, fwiw:
1) It was a true technological marvel in its day.
2) It was the wild west of gaming back then. EQ blazed several trails all at once. It defined what it meant to raid with dozens of other people in 3D, taking everyone to collective ecstasy or collective doom and gloom.
3) People were quite a bit different back then, generally more mature, fewer assholes on average, some people really did try to "role-play" which was kind of cute. There was no reddit so discussions were far more distributed. I bet today if you looked any gaming community or server or discord you would find a few terminally-online retards who all simp for each other, all day long, all sharing the same strain of 'nostalgia' and shut down anyone else's ideas that come along. If you happen to agree with this subculture, then you're golden, but if not there's little chance the game will ever improve in the direction you want it to go because their simps will dogpile everyone else out. M&M's forum should resemble 4chan and not Reddit or Discord, and then maybe you'll get clever, honest and open discussions (with a lot of insanity laced in, and why not). There are downsides to adding instantly visible up/down votes, namely that you allow people to stop thinking for themselves far too easily.
4) Loot was far more interesting, i think we all know why.
5) The spare time of youth.
6) There was far less freedom of information. My EQ guild circa 2001-2003 had legit strats for killing things that lesser guilds on the server didn't. They couldn't just pop on Youtube or Twitch and have some Trooper Farva explain to them for clicks exactly how to kill something using their precise guild makeup, you had to know people who knew people or you had to figure things out for yourself, often after several wipes in a row with no visible progress. Today you just basically pop a pill for the same thing.
7) No instances. Instances absolutely shatter any semblance of immersion for me. They completely pull back the curtain for me and I can see the wizard manipulating the machine with knobs and gizmos. They're the antithesis of everything that made original EQ good, but without the spare time of youth they're kind of a necessary evil too, but it does mean of course we'll probably never see anything like EQ again on this Earth.
Unless another MMO can address all these, I don't think they can be anywhere as legendary or break out to wide audences. WoW did because it came early enough and hit most points above to some degree and did things better in other ways, but it also nearly burned the entire genre to the ground for me.
That said I've played M&M a bit and I've had some fun. I do hope they make SoW last 2 hours or something and/or greatly reduce the cast time so people feel more compelled to hand it out to strangers, some things really shouldn't be copied from EQ verbatim and the cast time and duration are some of those I think.
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