Monsters and Memories (Project_N) - Old School Indie MMO

Drapdis

Peasant
36
41
Really pins down how good the point of interest and world design is in this game that you can navigate pretty well without a map just because of how the zones are designed. Game like ffxiv or black desert looks much more attractive but the landscape is so banal and random generated feeling that it’s much easier to get lost in those games without a map
People who needs maps in this are regarded. It’s really easy to understand and navigate.
 

Kaines

Potato Supreme
19,418
55,586
Not having in-game maps/minimaps is a fantastic example of tedium for the sake of annoyance rather than difficulty. Completely fucking retarded. If this is the "design decisions" these devs are making, 6 months may be a GENEROUS prediction.
 

Gravel

Mr. Poopybutthole
46,204
166,652
It’s definitely something enjoyable as a stand alone ‘group rpg’ or whatever you’re trying to pigeonhole it as. I’m looking forward to the ‘scaffolding’ of an mmorpg on release, like chasing for contested, stuff like that increases enjoyment for me, I don’t have to win to enjoy that aspect of a game, I played eq for years losing out on races sometimes , not everyone just whines and quits when they can’t access all content. I’m simply acknowledging that the player base and mmo genre has changed enough that this mindset may not be prevalent enough to keep a game in existence for longer than a year or two. Doesn’t mean it shouldn’t have it at all, i for one am looking forward to the time when shits being discovered and figured out and beaten for the first time etc. I’m not under the illusion that element will last forever and I don’t need it to. The mmo aspect doesn’t count as 1) a failure or 2) something they should never have done, if it ends up winding down like this. Anyone who thinks they’ll be playing *any* game for 5-10 years these days is delusional. But there will be some nostalgia autists that will do that too.
The funny part is I bet the people who are in the "I want to wait for EA to play" camp are the same ones who will say they want to play this and be in the group figuring shit out, not realizing that the second that EA starts, the 100 people who've been consuming all the alpha content will destroy everything and lock out anyone who didn't play the tests.

They're basically going to force themselves into being locked out of content, not realizing they did it to themselves. It's going to be hilarious.
 

Muligan

Trakanon Raider
3,301
953
I think I've asked this before but wasn't sure... have they said much in regard to their end game? With their heavy EQ influence I wasn't sure what direction they would lean.... raid mob in the bottom of a exp dungeon (Sol B, Seb, etc.) or a raid zone (PoF, PoH, etc.) I actually hope they go the zone route. You could instance raid zones and leave everything else open world. Honestly, the way EQ did it wasn't bad. You still had shared camps that way and open world.

I honestly don't have a problem with some of the systems MMO's have in place but when you are able to exist completely separate from the community and exempt from the world, I don't think there's any reason to make it a MMO. Might as well be D3 or something. Honestly, I can log into WoW, queue up for a dungeon, a raid, and never leave the zone I camped in and experience the majority of the game. Outside of needing the AH every now and again or our guild bank, I very rarely need to interact with people.

So there's bound to be a happy medium where players have value and contribute to the overall community but you are not held hostage by it. MnM seems to have glimpses of a community. I received invites, buffs, heals, and just random other interactions by folks in the newbie zone but that will change as you progress deeper into the game.
 

Break

Golden Baronet of the Realm
4,727
12,956
It’s definitely something enjoyable as a stand alone ‘group rpg’ or whatever you’re trying to pigeonhole it as. I’m looking forward to the ‘scaffolding’ of an mmorpg on release, like chasing for contested, stuff like that increases enjoyment for me, I don’t have to win to enjoy that aspect of a game, I played eq for years losing out on races sometimes , not everyone just whines and quits when they can’t access all content. I’m simply acknowledging that the player base and mmo genre has changed enough that this mindset may not be prevalent enough to keep a game in existence for longer than a year or two. Doesn’t mean it shouldn’t have it at all, i for one am looking forward to the time when shits being discovered and figured out and beaten for the first time etc. I’m not under the illusion that element will last forever and I don’t need it to. The mmo aspect doesn’t count as 1) a failure or 2) something they should never have done, if it ends up winding down like this. Anyone who thinks they’ll be playing *any* game for 5-10 years these days is delusional. But there will be some nostalgia autists that will do that too.
Rather than spawn chasing or trying to learn how to defeat content for the first time, which are fine don't get me wrong, I think the thing that most MMOs severely miss out on is community.

Everquest's community was largely 14-30 year olds experiencing a new type of game for the first time together. New content. First time. Together. Internets. Nobody knew what anyone was thinking except through direct discovery through one player interacting with the story of another player through grouping and seeing one another player in the same dungeon and whatnot until they became friends. The community of EQ by today's standards was very tight knit. It had high trust. Remember when you could /consent someone and they could gank your gold, except they didn't? Their good name meant something. I remember my buddy telling me about Vox for the first time and the name of the guild who first killed her. I mean I was a total noob, had no real concept of raids in my head yet. Those days are long gone, but I think literally everything a game studio does is an attempt to reach that kind of story in their game, where one player is in awe at what another member/s of their community did.

WoW has a downright juvenile, i'll even say toxic community. It's practically baked into the story/lore of WoW with many pop-culture references and jokes and whatnot, even though previous Warcraft games I believe were quite 'serious' about their overall story, with jokes and whatnot built into clicking a peon a few times but overall the story was generally serious. You're at least as likely to get a snide-sarcastic-flippant-joke response in chat as you are an honest helpful reply that at least points you in the right direction. Low trust.

How do you develop a strong sense of community? Create something new that doesn't fit into a wowhead-style database, obviously. Make something that requires the whole community to defeat and figure out, where only an elite number of them do initially and it has an impact on the whole community somehow. It'll be unfair to players with little time to invest, but that's how every game ever has been. That's the kind of game that M&M needs to be but I seriously doubt they'll deliver based on what i've seen so far. I'll definitely play the EA though if I can.
 

Gravel

Mr. Poopybutthole
46,204
166,652
And that kind of game just can't exist in 2026 because we live in the era of Wikis and Discord and instant communication and tests that last years where everything has already been figured out.

There will never be another EQ because it was a product of a specific period of time, not because of any of the systems in the game.