Monsters and Memories (Project_N) - Old School Indie MMO

TJT

Mr. Poopybutthole
<Gold Donor>
46,554
127,190
Having loot tables spread across levels of [named] mobs is an interesting idea. But you then make the loot tables ginormous and remove the cool factor of where X item is from.

At that point it might just be better to have stuff drop crafting mats and rely on player agency to make items. Lore fluff designs like needing to use The Black Anvil in BRD to make certain items were always peak MMO to me. I greatly encourage stuff like that.

Simply due to game geography I don't see how you avoid the problem of dungeons nobody goes to. Players will naturally gravitate to the most accessible and best loot/xp areas. Obviously. If your super cool dungeon is like Paw whelp. Might be cool but it'll be some trouble getting out there. Even with those pages or whatever for XP I remember. But you had to be human to even use them sooo.
 
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Kithani

Vyemm Raider
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2,906
I've done that. I've done that soo many times. There are 100s of games that provide that. There will be 100s more that believe in this weird everyone gets a shot commie utopia. I have zero interest in paying for everyone gets a wack at it again. You cannot be the hero tier if you didn't struggle for it. If you cannot fail the challenge is insulting. Therefore i'm willing to pay for this game for a change.

*i'm not that motivated really, but just instance it bro makes my motivation to even try negative.
The irony of calling other games communist while advocating for a game that caters to people who want to dominate by playing on their computers 40+ hours a week as grown ass adults while the rest of us actually contribute to society
 
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Gravel

Mr. Poopybutthole
46,245
166,832
THAT'S THE FUCKING POINT. It's bad world design because they didn't know what the fuck they were doing. Mentioning Chardok is a wild self own, since it was redesigned and is now the most popular Kunark Dungeon.

You don't need 8 picks of LGuk. if you drop the spawn timer from 22 mins to like 11, change the layout of Live side and make it more inline with deadside. It now holds 4x the players. You make things like CT and Paw more viable.

But MUH FBSS. Cool it's now a drop tied to any named in the level range
Except MnM is purposefully going for a pace of gaming that's super slow, closer to vanilla EQ. You're basically describing a solution to a game that isn't being made.