Having loot tables spread across levels of [named] mobs is an interesting idea. But you then make the loot tables ginormous and remove the cool factor of where X item is from.
At that point it might just be better to have stuff drop crafting mats and rely on player agency to make items. Lore fluff designs like needing to use The Black Anvil in BRD to make certain items were always peak MMO to me. I greatly encourage stuff like that.
Simply due to game geography I don't see how you avoid the problem of dungeons nobody goes to. Players will naturally gravitate to the most accessible and best loot/xp areas. Obviously. If your super cool dungeon is like Paw whelp. Might be cool but it'll be some trouble getting out there. Even with those pages or whatever for XP I remember. But you had to be human to even use them sooo.
At that point it might just be better to have stuff drop crafting mats and rely on player agency to make items. Lore fluff designs like needing to use The Black Anvil in BRD to make certain items were always peak MMO to me. I greatly encourage stuff like that.
Simply due to game geography I don't see how you avoid the problem of dungeons nobody goes to. Players will naturally gravitate to the most accessible and best loot/xp areas. Obviously. If your super cool dungeon is like Paw whelp. Might be cool but it'll be some trouble getting out there. Even with those pages or whatever for XP I remember. But you had to be human to even use them sooo.
- 1