yea bravo on the map generation vibe code.
another reason why these old school ideas just dont work out in 2026... i said it like 2 years ago in this thread...
how easy it will be (and more importantly, the need) to fetch data from the client (i meant live running, but bravo on static client file data mining)... especially since this stuff is unity/unreal and not proprietary client (aka already a leg up on understanding structs/offsets, and in your/claude's case of static asset formats).
i guarantee someone already has a showeq lite.
edit* come to think of it, probably better sooner rather than later for anyone interested to start dumping memory before they implement better security and obfuscation. (unity/unreal out of the box offers no inherit protection against this, and i'm assuming they've done nothing in this area yet.) since they didnt release the game under Epic they dont gain by default any type of kernel-level anticheat. nor do they have the money to license one of these anticheats. they wont be building one from scratch either. maybe they'll build from scratch a primitive user-space anticheat, but easily circumventable.
another reason why these old school ideas just dont work out in 2026... i said it like 2 years ago in this thread...
how easy it will be (and more importantly, the need) to fetch data from the client (i meant live running, but bravo on static client file data mining)... especially since this stuff is unity/unreal and not proprietary client (aka already a leg up on understanding structs/offsets, and in your/claude's case of static asset formats).
i guarantee someone already has a showeq lite.
edit* come to think of it, probably better sooner rather than later for anyone interested to start dumping memory before they implement better security and obfuscation. (unity/unreal out of the box offers no inherit protection against this, and i'm assuming they've done nothing in this area yet.) since they didnt release the game under Epic they dont gain by default any type of kernel-level anticheat. nor do they have the money to license one of these anticheats. they wont be building one from scratch either. maybe they'll build from scratch a primitive user-space anticheat, but easily circumventable.
Last edited:
. Also the real test is truly going to be their numbers at 6 months. Really happy to see them crushing it though. Their success is good for all us neckbeards that like old MMOs. Looking forward to having time to play release myself