Monsters and Memories (Project_N) - Old School Indie MMO

your_mum

Trakanon Raider
420
272
yea bravo on the map generation vibe code.

another reason why these old school ideas just dont work out in 2026... i said it like 2 years ago in this thread...

how easy it will be (and more importantly, the need) to fetch data from the client (i meant live running, but bravo on static client file data mining)... especially since this stuff is unity/unreal and not proprietary client (aka already a leg up on understanding structs/offsets, and in your/claude's case of static asset formats).

i guarantee someone already has a showeq lite.

edit* come to think of it, probably better sooner rather than later for anyone interested to start dumping memory before they implement better security and obfuscation. (unity/unreal out of the box offers no inherit protection against this, and i'm assuming they've done nothing in this area yet.) since they didnt release the game under Epic they dont gain by default any type of kernel-level anticheat. nor do they have the money to license one of these anticheats. they wont be building one from scratch either. maybe they'll build from scratch a primitive user-space anticheat, but easily circumventable.
 
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Siliconemelons

Ssraeszha Raider
15,706
25,347
Yep, myconid parts, you turn 4 into Mikra the gobo in the bounty office, east side of UD, then walk down the counter to the human lady in the same office and turn in your slip for 2 silver. Mushroom Farmers Bounty - Monsters and Memories Wiki

You can also farm 4 Delvestone Mining Picks from the Delvestone miners if you take the lift up top and then talk to Hull the dwarf (this is also where the mining trainer/vendor is as well). You've got to take the little lift down to the rafters just below, run over to the caves (cool area). The turn in nets you closer to 3 silver after selling the patchwork leather and coin from the turn in, but I found this area was way to heavily contested to be as profitable.

haha I threw a shitload of those away too gnaaaaaaaaaaaalskjfdlsdjflsdjf

Thanks! This will help my assgobliny character alot.

Wow….

If AV had a similar quest… wtf

Getting into the city does nothing, nothing is there…

Well I haven’t found my class people there in city to maybe.

2s is like god money to us poor AV scum.

I may have to move to UD, just cuz… I do not want to nor think you can stay under forever.. I want to get back outside.
 

Noodleface

A Mod Real Quick
40,311
20,285
yea bravo on the map generation vibe code.

another reason why these old school ideas just dont work out in 2026... i said it like 2 years ago in this thread...

how easy it will be (and more importantly, the need) to fetch data from the client (i meant live running, but bravo on static client file data mining)... especially since this stuff is unity/unreal and not proprietary client (aka already a leg up on understanding structs/offsets, and in your/claude's case of static asset formats).

i guarantee someone already has a showeq lite.

edit* come to think of it, probably better sooner rather than later for anyone interested to start dumping memory before they implement better security and obfuscation. (unity/unreal out of the box offers no inherit protection against this, and i'm assuming they've done nothing in this area yet.)
Very easy with Claude,.more difficult by hand.

Let's just say I already scraped some damage numbers, but did not implement anything. To me that's a bit over the line. But I GUARANTEE some secret guild poopsock discord has that running already.

ShowEq lite is technically possible too, but you'd have to intercept messaging to and from the server because that data isn't published yet
 

your_mum

Trakanon Raider
420
272
i should have said myseq lite (aka npc positions read from client memory), not showeq (npc positions read from packets)... even though again, unity/unreal does not have baked in encryption for network comms, but packet analysis (im imaginging this is UDP) is harder than memory reading
 

Flobee

Ahn'Qiraj Raider
3,469
4,132
Cohh is about to stream M&M. Currently 23538 Active Subscriptions

Just want to take a moment to point out how I've dunked on zero of the doomers I spent months arguing with in this thread. How benevolent of me :trump: . Also the real test is truly going to be their numbers at 6 months. Really happy to see them crushing it though. Their success is good for all us neckbeards that like old MMOs. Looking forward to having time to play release myself
 
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  • 2Worf
Reactions: 1 users

Aazrael

Naxxramas 1.0 Raider
4,725
18,400
Starting at Night Harbour is a different game for sure.

Level 5 now and got all spells, backpack and 3x 6slots and 10silver to spare.

Cranked the Gamma to 75 and now it's actually playable at night as well.

Whats the best level route in this area? Been killing beetles and rattlesnakes mainly at 5.

Also, the Cleric trashes mobs real good this early.
 

Noodleface

A Mod Real Quick
40,311
20,285
Starting at Night Harbour is a different game for sure.

Level 5 now and got all spells, backpack and 3x 6slots and 10silver to spare.

Cranked the Gamma to 75 and now it's actually playable at night as well.

Whats the best level route in this area? Been killing beetles and rattlesnakes mainly at 5.

Also, the Cleric trashes mobs real good this early.
I found the baby crocs really nice if they aren't camped. They spawn crazy fast and don't aggro
 

bolok

Trakanon Raider
1,666
929
At 5 i'd probably do ashira if you dont care about the rep. Or try wb, and murder skellies
 
  • 1Solidarity
Reactions: 1 user

...

Goonsquad Officer
8,568
20,734
Starting at Night Harbour is a different game for sure.

Level 5 now and got all spells, backpack and 3x 6slots and 10silver to spare.

Cranked the Gamma to 75 and now it's actually playable at night as well.

Whats the best level route in this area? Been killing beetles and rattlesnakes mainly at 5.

Also, the Cleric trashes mobs real good this early.
fastest xp is maybe chain pull gators. not social. easy xp. meager drops tho.
 

Hekotat

FoH nuclear response team
13,547
14,141
Couple Pro Tips for the UD starting area.

Talk to Guard Darek for a free 6 slot bag (He's either at the East or West gate entrance, sometimes he moves).
Talk to Maude for a free 8 slot bag (She's in the building next to the garrison vendor on the east side of the zone). Use the word "Research" after hailing her to get it going.
 

nunny

Golden Knight of the Realm
25
10
14 enchanter, 8 cleric, 8 druid, 7 bard, 3 shaman, 3 wizard so far. Groups are stressful because they're hard to get and at 10+ I feel bad when leaving them. It's nice to play games where you can break whenever you want, and if I had a static it would probably be a completely different game. There's always some guy who loots everything before the corpses hit the ground and never thinks anyone else might want to loot, so my spells are tough to get most of the time unless I do some solo stuff. The thing where you sit and grind for 6 hours probably won't keep me around for long. I like my distractions too much and have to get up from time to time. The performance has been pretty good, but after 2+ hours I always get the RAM spike where my RAM literally doubles in usage. I know that because I watch the RAM on the side monitor. Also can't swim across wavy water because my head is never above water and I drown and various other strange annoyances. I don't think this game is going to last me until Runescape 4 launches unfortunately.
 

GuardianX

Perpetually Pessimistic
<Bronze Donator>
8,292
21,515
do the full combined meshes for the maps exist as unity assets? I started poking around a bit, but only saw combined meshes of things like buildings and rock features.

Not exactly.

Looked at them a bit in the past and they somewhat render the floors of zones and some have data sitting in the various lighting settings for zones.

Noodleface Noodleface Is that mesh data put in an XYZ manner? could you "Blindly" layer the maps using the z data?

Never looked much at the meshes, more concerned with the sheets