Yeah good stuff all around. I’m sure their discord is filled with things to bitch about though.Lot of very good changes: 0.30.6.0 - Module 1 Patch 21 · Monsters & Memories
Lot of very good changes: 0.30.6.0 - Module 1 Patch 21 · Monsters & Memories
Yeah good stuff all around. I’m sure their discord is filled with things to bitch about though.
^ was one of my biggest pet peeves, not how I'd fix it personally but I'll take it! FWIW I stand by using a variable in the ability calc formula where you can let weapon speed (just actual weapon damage more likely) affect ability damage to a degree determined by your coefficient. Objectively superior approach even if you leave it at 0 for 99% of abilities.All Abilities that deal Weapon Ratio Damage will now have a higher minimum hit, and roll their damage in a smaller range between that and their current maximum. These abilities will do more damage on average as well as the worst case improving.
In early EQ - I remember switching over to something that had a really high damage, high delay weapon, when I wasnt MT'ing and would purposefully let my HP sit low so I would stay in perma-crit mode and just watch the chonkers fly. Was probably shitty DPS still, but I recall I loved it, even though I would almost assuredly die as soon as I got aggro from the crits and low health. Probably why I loved the Legion Shadow Priest insanity death, too.ctrl+f -> Troll -> 0 matches found.
RIP
Seriously though changes look good for sure, love the Hearth buff timer freeze. Swimming fixes are nice too. Debuff application change is a huge one too, love that.
^ was one of my biggest pet peeves, not how I'd fix it personally but I'll take it! FWIW I stand by using a variable in the ability calc formula where you can let weapon speed affect ability damage to a degree determined by your coefficient. Objectively superior approach even if you leave it at 0 for 99% of abilities.
IMO ratio being the only factor that matters in weapon choice is not as fun. You can use a lever like this to make it a factor. Backstab as an example could favor high damage weapons more and ratio slightly less so a rogue chooses chunky BS or higher white damage. Choice is good and with a coefficient attached to the abilities themselves it can be selectively applied.
Make slow weapons great again.
I only read buffs, what they do?They nerfed enchanters again.
I only read buffs, what they d