Monsters and Memories (Project_N) - Old School Indie MMO

Noodleface

A Mod Real Quick
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My mana regen seems higher, definitely noticable. Something fucky with labels on abilities and items, but I feel like I can grind a little faster than last night.

Could be in my head
 

Flobee

Ahn'Qiraj Raider
3,529
4,283
ctrl+f -> Troll -> 0 matches found.

RIP

Seriously though changes look good for sure, love the Hearth buff timer freeze. Swimming fixes are nice too. Debuff application change is a huge one too, love that.

All Abilities that deal Weapon Ratio Damage will now have a higher minimum hit, and roll their damage in a smaller range between that and their current maximum. These abilities will do more damage on average as well as the worst case improving.
^ was one of my biggest pet peeves, not how I'd fix it personally but I'll take it! FWIW I stand by using a variable in the ability calc formula where you can let weapon speed (just actual weapon damage more likely) affect ability damage to a degree determined by your coefficient. Objectively superior approach even if you leave it at 0 for 99% of abilities.

IMO ratio being the only factor that matters in weapon choice is not as fun. You can use a lever like this to make it a factor. Backstab as an example could favor high damage weapons more and ratio slightly less so a rogue chooses chunky BS or higher white damage. Choice is good and with a coefficient attached to the abilities themselves it can be selectively applied.

Make slow weapons great again.
 
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Daidraco

<Gold Donor>
11,371
12,333
ctrl+f -> Troll -> 0 matches found.

RIP

Seriously though changes look good for sure, love the Hearth buff timer freeze. Swimming fixes are nice too. Debuff application change is a huge one too, love that.


^ was one of my biggest pet peeves, not how I'd fix it personally but I'll take it! FWIW I stand by using a variable in the ability calc formula where you can let weapon speed affect ability damage to a degree determined by your coefficient. Objectively superior approach even if you leave it at 0 for 99% of abilities.

IMO ratio being the only factor that matters in weapon choice is not as fun. You can use a lever like this to make it a factor. Backstab as an example could favor high damage weapons more and ratio slightly less so a rogue chooses chunky BS or higher white damage. Choice is good and with a coefficient attached to the abilities themselves it can be selectively applied.

Make slow weapons great again.
In early EQ - I remember switching over to something that had a really high damage, high delay weapon, when I wasnt MT'ing and would purposefully let my HP sit low so I would stay in perma-crit mode and just watch the chonkers fly. Was probably shitty DPS still, but I recall I loved it, even though I would almost assuredly die as soon as I got aggro from the crits and low health. Probably why I loved the Legion Shadow Priest insanity death, too.

Would probably "ring my bell" a lot if they just started finding ways to make combat have more ... depth? or just interesting, overall.
 
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Golden Baronet of the Realm
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Pet mana cost up 32x. Torment nuke damage is virtually identical. Mindshackle about the same, maybe slightly higher but nothing to write home about. They undid what the 35 min buff retard did after beta, so 1 hour buffs are back. The rest of the changes are a nerf disguised as a buff, but I'm happy to be wrong if my 2 min check this morn is wrong.
I only read buffs, what they d
 

Hatorade

A nice asshole.
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Pet mana cost up 32x. Torment nuke damage is virtually identical. Mindshackle about the same, maybe slightly higher but nothing to write home about. They undid what the 35 min buff retard did after beta, so 1 hour buffs are back. The rest of the changes are a nerf disguised as a buff, but I'm happy to be wrong if my 2 min check this morn is wrong.
Pet mana cost was definitely a bug so that is expected. So below of torment duos better with mindshackle makes it worse?
  • Improved the Torment spell line.
  • Mindshackle’s bonus damage now depends on the rank of Torment on the target. Higher Torment ranks grant more bonus damage.
 

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Golden Baronet of the Realm
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10 mana is very low sure but I wonder how deep they had to reach to pull 323 mana at level 34 out because theres no way to heal the pet and it's not like you can just spam pets for 10 mana to kill stuff unless that's all you do which means you'd kill at a ridiculously slow rate, so it was self balancing on account of how low the dps was and how it doesn't have a true taunt meaning if it dies mid fight, it's probably not getting aggro back anyway.

I saw it as a minimal viable pet and so it cost minimal mana with an annoying reagent cost. RIP.

Whoever is in charge of balancing Ench should just stop.
 

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Golden Baronet of the Realm
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Oh and those Torment/Mindshackle Improvements are non-existant to negligible at 34, maybe I missed something but damage seemed the same.
 

Hatorade

A nice asshole.
10,012
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10 mana is very low sure but I wonder how deep they had to reach to pull 323 mana at level 34 out because theres no way to heal the pet and it's not like you can just spam pets for 10 mana to kill stuff unless that's all you do which means you'd kill at a ridiculously slow rate, so it was self balancing on account of how low the dps was and how it doesn't have a true taunt meaning if it dies mid fight, it's probably not getting aggro back anyway.

I saw it as a minimal viable pet and so it cost minimal mana with an annoying reagent cost. RIP.

Whoever is in charge of balancing Ench should just stop.
323 at 34 is high, is it the the same for necro and elementalists?

I hear ya, but we did rothold last night with no enchanter and it sucked. Please keep on because they have to get better eventually.
 

Siliconemelons

Ssraeszha Raider
15,915
25,515
My reave dmg floor is higher and hitting top more often even vs the white/yellow ghouls I have found - but it still does not outweigh that it has a doubled cooldown.

To me, having reave 10 and syphon 20, was a good play at the HP + shard, or DPS... now...its...even more bllehhhh
 

Noodleface

A Mod Real Quick
40,711
20,817
323 at 34 is high, is it the the same for necro and elementalists?

I hear ya, but we did rothold last night with no enchanter and it sucked. Please keep on because they have to get better eventually.
My skeleton costs 310, though I have heals for it so it's essentially permanent every level unless I let it die.
 

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Golden Baronet of the Realm
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Another problem I have with ench is right now I'm almost always the puller which means my opportunity to just sit back and chill are basically non-existent. I generally like pulling so it's not a huge deal, but holy cow some nights I just want to chill and CC and have someone else worry about it, but that's almost never an option.

This seems to be the meta for pulling right now:

Monk > Rogue > Ranger > Ench > everyone else. Any class can pull, but asking any other classes but these 4 to pull in my experience is like pulling teeth and they're virtually always very bad at it so they're either very slow, stupid or just end up leaving after an hour because it requires constant energy.

Monks and Rangers are kinda rare and rogue's are almost fables so that means what I thought would be a chill sit-back-and-CC-and-buff experience rivaling a wizard or ele or necro in groups is anything but.