There just isnt enough content/itemization to deter the bullshittery of whats happening in Wyrmsbane, Ancient Crypt etc. at low levels. (Level 20+'s farming named lvl 10 mobs, cock blocking lvl 8 groups for example.) So more content will definitely help out here like you're saying.
Increasing a mobs HP/Damage/EXP wouldnt get rid of "those" guys - but it would get rid of or deter the level 12's that are killing four+ mobs at a time that are level 6-7 (for example). Because,
Quaid
- if it takes more time to kill those four mobs, then they'll probably pull fewer mobs (which is already a win) - but since theyre solo, itll be more dangerous. Enough to the point that they'll likely move on to a more level appropriate situation that is less dangerous. Where as a full group on the other hand, will have mez's and more to deal with the changes and danger. I dont see where I could be wrong concerning this, especially since people sound like they agree with me - but maybe you have some sort of deeper insight?
Also, it feels absolutely pointless in Wyrmsbane as a class that DOT's like he said. TTK in the very bottom of Wyrmsbane is probably 10-15 seconds max for any group Ive made/been a part of. As long as the people in the group arent retarded and dont let healers get heals/LOH's/CH's get off - then fights are over in a handful of seconds. Should HP be so high that Necro and Shaman Dots are A+ tier? Not as a rule. But 45-60 seconds per mob, with a proper puller/luller and mezzers waiting seems more deliberate.