This is surely how the Devs envisioned their cool lower level locked super boss content playing outnow that i think about it, its probably way sweatier than that... probably a lot of strategy from that group of people, why wouldnt you corner that market asap then lock it down and re-level different chars
This is surely how the Devs envisioned their cool lower level locked super boss content playing out
I dunno man… Shawn at least has commented a few times on the Discord that he has forgotten just how full retard some of this player base goes when there has been a particularly deranged temper tantrum. I’m not sure you can truly comprehend some of this autism until you see it play outThey're not dumb. This is what they want.
I dunno man… Shawn at least has commented a few times on the Discord that he has forgotten just how full retard some of this player base goes when there has been a particularly deranged temper tantrum. I’m not sure you can truly comprehend some of this autism until you see it play out
Is instancing expensive? Are there engine limitations? Are there in-game economy reasons? Player retention or subscription longevity reasons?
I just refuse to believe that they don't know what's going to happen with contested raid content in 2026. They're aware and they're inviting it with clear intent. Especially lowbie level-locked stuff... oy vey.
When you think about it, any game that has levels, gear, and mobs with nothing to stop and grind on is consumable content that the majority of players will eat up and then be gone.I just refuse to believe that they don't know what's going to happen with contested raid content in 2026. They're aware and they're inviting it with clear intent. Especially lowbie level-locked stuff... oy vey.
There's gotta be some reason beyond the way instancing 'feels'. Is instancing expensive? Are there engine limitations? Are there in-game economy reasons? Player retention or subscription longevity reasons?
There's gotta be something they know that we don't, because the fact that poopsockers exist isn't some deep hidden knowledge, nor is the solution to that problem.

Or they are retards like the Pantheon devs.I just refuse to believe that they don't know what's going to happen with contested raid content in 2026. They're aware and they're inviting it with clear intent. Especially lowbie level-locked stuff... oy vey.
There's gotta be some reason beyond the way instancing 'feels'. Is instancing expensive? Are there engine limitations? Are there in-game economy reasons? Player retention or subscription longevity reasons?
There's gotta be something they know that we don't, because the fact that poopsockers exist isn't some deep hidden knowledge, nor is the solution to that problem.


You're assuming there is some grand design strategy here. There isn't. The simplest explanation is the right one - they're designing from nostalgia, not reality. MnM isn't being built around how MMOs are played in 2025, it's being built around how a handful of people remember feeling in 1999. They're chasing an emotion, not a design philosophy.I just refuse to believe that they don't know what's going to happen with contested raid content in 2026. They're aware and they're inviting it with clear intent. Especially lowbie level-locked stuff... oy vey.
There's gotta be some reason beyond the way instancing 'feels'. Is instancing expensive? Are there engine limitations? Are there in-game economy reasons? Player retention or subscription longevity reasons?
There's gotta be something they know that we don't, because the fact that poopsockers exist isn't some deep hidden knowledge, nor is the solution to that problem.
There are other haste items in the game. You don't need to farm Bone Construct to get one.Not sure why anyone would expect people not to do that. I haven’t seen all the magic items in the game, trying not to get too carried away looking at that stuff.
Shawn watched a group of players kill Bone Construct on his stream during the last play test, then posted the loot. One thing was a belt with 14% haste and the other thing was an offhand with + mana regen - haven’t seen those stats on any other gear. But if you get to level 21 you can’t loot them anymore.
I doubt the level 25 guy in ancient crypt has a haste belt, would be silly to itemize the same drop +better every few levels. So you miss bone construct cause you didn’t know and out leveled it, or you did know and just couldn’t win the roll or even be online when it spawns. Just out of luck I guess?
I dunno, I like the idea of the level gated multi-group content. It sounds cool and my team is chomping at the bit for a crack at the construct in the next play test. But, it’s absolutely going to lead to people parking toons at the level to kill those targets and “farming” them.
Do you have a mat for that?I also like to jump to conclusions.
Because it sounds sweaty and lame as fuck?
People keep framing this critique as paranoia or impatience, when it's really just Pattern Recognition 101. It isn't "jumping to conclusions" when we've seen this movie. Hell, we've seen multiple sequels of this movie - Vanguard, Pantheon, Ashes of Creation, Ember's Adrift, etc. The devs are openly repeating every historical mistake like it's a checklist they found taped to a CRT monitor from 1999.I also like to jump to conclusions.
People keep framing this critique as paranoia or impatience, when it's really just Pattern Recognition 101. It isn't "jumping to conclusions" when we've seen this movie. Hell, we've seen multiple sequels of this movie - Vanguard, Pantheon, Ashes of Creation, Ember's Adrift, etc. The devs are openly repeating every historical mistake like it's a checklist they found taped to a CRT monitor from 1999.
God yes, that’s exactly what this looks like. You've got a crowd obsessively reconstructing the rituals of 1999 MMO design without understanding the conditions that made those rituals work in the first place. They've memorized the shape of the totems (corpse runs, no maps, slow travel, forced grouping) but have zero grasp of the culture, technology, and novelty that once animated them.It's really interesting to watch in some ways because it's like the digital version of a cargo cult imo.
People keep framing this critique as paranoia or impatience, when it's really just Pattern Recognition 101. It isn't "jumping to conclusions" when we've seen this movie. Hell, we've seen multiple sequels of this movie - Vanguard, Pantheon, Ashes of Creation, Ember's Adrift, etc. The devs are openly repeating every historical mistake like it's a checklist they found taped to a CRT monitor from 1999.
So when people ask, "Surely they know how contested content plays out in 2026?" - that's the disturbing part. Either they're ignoring two decades of MMO history because they think nostalgia will immunize them from reality, or they're genuinely naive about how today's players consume games. One of those is stubborn. The other is catastrophic.
This isn't some galaxy-brain secret they're withholding until launch. There's no hidden tech or some revolutionary new answer to poopsocking. If anything, their "solution" seems to be pretending that the problem stops existing if only the right kind of player shows up.
lol, fix what? These are intentional design decisions, there is no fix for it. These are the intended affects, better get used to itthey've said is they have some ideas to fix it.
You don't need to sit in their design meetings to see where this is headed. Unless you believe game development is some mystical black box accessible only to the initiated. You can infer intent from decisions. If you leave meat on the floor, you don’t have to "conclude" dogs will show up. They just do.I just love how you jump to the conclusion about whats going on in their heads. That was really the only basis for my joke.
You act as if you're a part of the decision making process and know what they are planning, and from what I can tell all they've said is they have some ideas to fix it.