Huh? I can point to objective reasons why I like virtually every single video game in my "Top 20" or whatever sample size you want to use. Conversely, I can point to reasons why I dislike something, or even aspects I dislike about games I enjoy.
Understanding why we're drawn to things is literally the basis of psychology, marketing, product design, and the entire MMO genre. If developers didn't spend time understanding why players enjoy something, every game would be an unplayable mess of random ideas.
People don't just wake up and like things in a vacuum. We're influenced by our formative years, by novelty, by challenge, by social bonds, by reward loops, by identity, by aesthetics, etc. None of that is accidental and companies spend MILLIONS of dollars and dedicate entire departments to figuring all of that out. Pretending it's all just "mysterious vibes" is how you end up defending systems that feel good purely because they remind you of when life was simpler and you didn't have bills, obligations, and adult brain chemistry.
Nobody's saying you can't enjoy your comfort food. Just don't pretend it's above examination. If your only defense of a preference is "don't think about it," what you're really admitting is that scrutiny might break the spell.
I can't imagine going through life with a thought process of, "I LIKE THEREFORE I CONSUME!".