Monsters and Memories (Project_N) - Old School Indie MMO

Flobee

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Just play the game and learn it, don't ruin the experience by looking online for the answers.
According to this thread the only way -anyone- games in 2026 is having a second monitor with a wiki and/or map spoiling everything in real time. Failing to design all that into the game itself is failure state.

How you have fun is wrong sir, assimilate.
 
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Kithani

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According to this thread the only way -anyone- games in 2026 is having a second monitor with a wiki and/or map spoiling everything in real time. Failing to design all that into the game itself is failure state.

How you have fun is wrong sir, assimilate.
I mean in 1999 the game came with a big instruction book that had maps in it
 
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Quaid

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I mean in 1999 the game came with a big instruction book that had maps in it



My 2nd character was a Barbarian Shaman, and around level 8 I think I made my way to Blackburrow. Didn't know shit and got lost as hell. Ended up training some group in the courtyard area and they called me a retard.

I learned about eqmaps.com the same day.
 
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Kithani

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My 2nd character was a Barbarian Shaman, and around level 8 I think I made my way to Blackburrow. Didn't know shit and got lost as hell. Ended up training some group in the courtyard area and they called me a retard.

I learned about eqmaps.com the same day.
Not even talking about the Prima guides which were awesome. The instruction manual that shipped with the box for Kunark had maps of all the cities lol
 
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Quaid

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Not even talking about the Prima guides which were awesome. The instruction manual that shipped with the box for Kunark had maps of all the cities lol

Ya I used it a TON.

Map usage just made EQ a better and more immersive experience. There was nothing gayer than absurd zone-wall runs to traverse multiple zones that you were unfamiliar with.

Also half the fun of EQ is character progression planning and then executing that plan. When I really love an MMORPG I'll spend more time offline than online spreadsheeting gear plans and where I need to hunt at different level ranges.

I'm very much looking forward to a few months down the line when the MNM world is mapped. spawns are identified, and loot tables are known, so I can spend research time becoming an expert. Exploration/discovery doesn't turn my crank in the same way.
 

Siliconemelons

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The maps in the book and early on even online were not always…per say… accurate.

Translating looking at a map then 3d world still left things to discover and gain “real” knowledge from by traversing it in game
 

Kirun

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According to this thread the only way -anyone- games in 2026 is having a second monitor with a wiki and/or map spoiling everything in real time. Failing to design all that into the game itself is failure state.

How you have fun is wrong sir, assimilate.
No. Many of us just understand that a lot of people are just plain bad at game. Not because they're "casual" or "playing their own way" - just bad. No interest whatsoever in optimizing, no curiosity about systems, no desire to improve, no awareness of efficiency. They floated through content half-paying attention, they were allergic to reading tooltips, and somehow were perpetually surprised by mechanics everyone else grasped hours ago.

And many of us were the ones dragging those types players across the finish line and through content. We were the ones explaining the same mechanics for the fifth time. The ones marking targets. The ones cleaning up sloppy pulls. The ones fixing builds that looked like they were assembled blindfolded. The ones carrying dead weight while others were busy "immersing" themselves with autistic shit like "roleplaying", asking questions that could've been answered by simply paying attention, or generally just fucking around.

The reason some of us push back so hard on these "dad vibe, no pressure, no optimization, just discooooover the game maaaan" arguments is because we've lived the reality of being the adult in the room while others treated group content like a sandbox for self-expression. There's a difference between playing casually and refusing to engage with the game on even a fucking basic competency level. You're free to play however you want. But don't act shocked when the people who consistently carried the load aren't particularly eager to protect inefficiency anymore - especially in the internet age where you have zero excuse for being an ignorant dumbass. You could get away with that in '99. Now? You're either lazy, bad, or both.
 
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Flobee

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No. Many of us just understand that a lot of people are just plain bad at game. Not because they're "casual" or "playing their own way" - just bad. No interest whatsoever in optimizing, no curiosity about systems, no desire to improve, no awareness of efficiency. They floated through content half-paying attention, they were allergic to reading tooltips, and somehow were perpetually surprised by mechanics everyone else grasped hours ago.

And many of us were the ones dragging those types players across the finish line and through content. We were the ones explaining the same mechanics for the fifth time. The ones marking targets. The ones cleaning up sloppy pulls. The ones fixing builds that looked like they were assembled blindfolded. The ones carrying dead weight while others were busy "immersing" themselves with autistic shit like "roleplaying", asking questions that could've been answered by simply paying attention, or generally just fucking around.

The reason some of us push back so hard on these "dad vibe, no pressure, no optimization, just discooooover the game maaaan" arguments is because we've lived the reality of being the adult in the room while others treated group content like a sandbox for self-expression. There's a difference between playing casually and refusing to engage with the game on even a fucking basic competency level. You're free to play however you want. But don't act shocked when the people who consistently carried the load aren't particularly eager to protect inefficiency anymore - especially in the internet age where you have zero excuse for being an ignorant dumbass. You could get away with that in '99. Now? You're either lazy, bad, or both.
Autistically over optimizing everything has ruined this genre. Players did that, not just devs. I do the same thing and as I get older I realize it is way more fun to just play the game with people that are fun to be around rather than selecting only for people that are "on your level". I know my time with a game is coming to an end when I start doing this, which I always do

I get what you're saying, I really do. It's just plain an unfun way to engage with an online video game. You end up being a content vampire sucking the fun out of everything you touch.

I'm obviously generalizing and some people may be different, but I think for most of us it's just true.
 
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Valorath

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Not even talking about the Prima guides which were awesome. The instruction manual that shipped with the box for Kunark had maps of all the cities lol
My buddies and I sat on the school bus reading the EQ strategy guide and talking about stuff. Every morning for a year or so, my guide book got worn out and was in my backpack.

Having fun with this beta so far. 13 Ele!
 
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Quaid

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Autistically over optimizing everything has ruined this genre. Players did that, not just devs. I do the same thing and as I get older I realize it is way more fun to just play the game with people that are fun to be around rather than selecting only for people that are "on your level". I know my time with a game is coming to an end when I start doing this, which I always do

I get what you're saying, I really do. It's just plain an unfun way to engage with an online video game. You end up being a content vampire sucking the fun out of everything you touch.

I'm obviously generalizing and some people may be different, but I think for most of us it's just true.

The notion that you can’t have fun with people who aren’t dual wielding -50 INT drool cups is just untrue.

I have plenty of powergamer buds who are funny as fuck and make hours pass like minutes. To this day my absolute worst gaming sessions are random PUGs i have to hard carry.
 
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Kirun

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Autistically over optimizing everything has ruined this genre. Players did that, not just devs. I do the same thing and as I get older I realize it is way more fun to just play the game with people that are fun to be around rather than selecting only for people that are "on your level". I know my time with a game is coming to an end when I start doing this, which I always do

I get what you're saying, I really do. It's just plain an unfun way to engage with an online video game. You end up being a content vampire sucking the fun out of everything you touch.

I'm obviously generalizing and some people may be different, but I think for most of us it's just true.
"Autistically over optimizing ruined the genre" is such a lazy scapegoat. Players didn't invent optimization out of nowhere. Games reward it and systems create incentives. When efficiency determines progression speed, access to content, economic power, or social leverage, people will optimize. That's human behavior 101 in structured systems. Blaming players for engaging with mechanics the way they're designed to be engaged with is backwards.

And this idea that optimizing automatically turns you into some joyless "content vampire" is just moralizing preference. Some people genuinely enjoy understanding systems deeply. They enjoy squeezing efficiency out of builds, they enjoy the mastery of that, being subject matter experts, competing with others, etc. That's not sucking the fun out of the game, that is the fun for them. You say it's "more fun to just play with people who are fun to be around." No duh. Nobody is arguing against that. But the false dichotomy is pretending you must choose between competence and camaraderie. The best experiences often come from groups that are both socially enjoyable and mechanically capable. Just like Quaid Quaid said, some of my best experiences in gaming were with people at the "top" of the game/food chain.

And let's be honest about what's actually "unfun" for a lot of people. It isn't optimization, it's asymmetry. It's when one or two players are carrying the mechanical load while others refuse to engage with even baseline expectations. That tension doesn't disappear because you declare efficiency toxic.

But the bigger point here and kind of why I started this whole argument is that "optimization" isn't going away. Not in 2026. Not in any MMO (or any game at all, for that matter) with shared spaces, contested resources, and progression systems. You can design around it, mitigate it, etc. it but you can't wish it away by framing it as socially corrosive. This is what gaming is now. Love it or hate it, you WILL have to interact with it on some level and at some point. If your personal signal that "it's time to quit" is when you start caring about efficiency, that's fine. That's your relationship with games. But projecting that onto the entire genre as if optimization is inherently destructive misses the reality that many players find depth, challenge, and long-term engagement through mastery.
 
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BigDirty

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We have a few folks going hard. I didn't get to play till yesterday. Mob density was good. They recently made harvest nodes have a cooldown timer which made early mining a nightmare.

Previously it was "when the last node in a cluster is mined, another respawned immediately." So it could handle infinite players. Now yoi see one dwarf with a stop watch hitting them in a cycle. Or players rush them. Or camp them. The old method sparked joy, this one did not.


I got to a baller level 5
I tested the respawn time of a copper node for fun was anyware from 2-12 mins for the one I was at, monday
 

BigDirty

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I wish I wasn't wiki retared because I'm finding tons of stuff that's not on that one but I don't want to crap up the pages with my fumbling, like even in worms and I have seen at least 4 new items from names down there