Monsters and Memories (Project_N) - Old School Indie MMO

Araxen

Golden Baronet of the Realm
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Mobs leashing seems like a massive change. Basically flying in the face of the "super punishing old school mechanics" so many of the diehards seem to want.

You could zone pull/split any camp with no leashing. I can see why they would do it. It does say it's a pretty large radius. I haven't logged into the game to test it yet. It may not be that big of a deal.
 
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bolok

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Sounds like it was more to deal with evac shenangins than what we would normally call leashing. Like it has to be far enough away from you to that it wouldn’t load in your client normally. Remains to be seen exactly how it works.
 
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Flobee

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Mobs leashing seems like a massive change. Basically flying in the face of the "super punishing old school mechanics" so many of the diehards seem to want.
I think this was mostly in response to some exploits around charm, I doubt it's going to work like it does in WoW or any other game with tight leashes. In fact I haven't even noticed it in the bit I played today. Zones are WAY bigger than EQ so soft leashing makes sense
 
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Tol

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It's both an age of the player phenomenon, as well as the time period the game came out. You'll never recapture 1999 era internet where everyone wasn't so connected like they are now.

Several people have mentioned it over the years in this thread, but you're talking peak instant messaging era (ICQ, AIM, etc) and EQ was basically a social media platform wrapped in the package of an RPG. The whole idea of sitting around a camp waiting for respawns works when you'd be sitting there waiting for your friends to message you anyway. In 2026, that's just not a thing that a game can replicate.


The only thing thats come close to the wonder for me is the stuff thats happening now in VR worlds like VRchat. There's a mountain of potential there, but the problem is theres not really an audience for it since VR lends itself more to shorter sessions and single scenes.

I don't have any hope for a proper VR MMO, but thats the only thing that would recapture the sense of wonder for me. some of the worlds in VRC come close, but there arent the in depth mechanics or large populated world and I doubt we'll ever see it. If they did it right though it would be a home run.
 
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Carthage

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The only thing thats come close to the wonder for me is the stuff thats happening now in VR worlds like VRchat. There's a mountain of potential there, but the problem is theres not really an audience for it since VR lends itself more to shorter sessions and single scenes.

I don't have any hope for a proper VR MMO, but thats the only thing that would recapture the sense of wonder for me. some of the worlds in VRC come close, but there arent the in depth mechanics or large populated world and I doubt we'll ever see it. If they did it right though it would be a home run.
I have a list of tenets and ideas for a game like that. I have no background in game design but have worked on raid design (I use the term loosely because it was done with our guild who had SoE employees in it)

Might happen during the next wave in a few years
 

Grim1

Ahn'Qiraj Raider
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I agree mostly. I don't many of you realize that 1999 was not a glorified chat sim. I didn't play EQ to chat like a highschool teen. I played it along with thousands of us, to explore a world AND socialize.
And there was nothing else like it at the time. Captive audience. Now there are tons of mmos to choose from.

The only real question is if there are enough players in 2026 who want that throwback EQ game and are willing to support it.
 

GuardianX

Perpetually Pessimistic
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You could zone pull/split any camp with no leashing. I can see why they would do it. It does say it's a pretty large radius. I haven't logged into the game to test it yet. It may not be that big of a deal.

Needs more testing but the radius seems different based on named vs normal mob. The distance on normal was from the bats in glass flats to the undead tower before they leashed.
 

Grabbit Allworth

Confirmed J6 Insurrectionist
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I’m curious, is you guys’ general consensus that a successful MMO that captures the 1999 EQ feeling of wonderment/newness no longer possible? Or will it take another big jump in technology? Or do you have to be in your teens or 20s to feel that? I don’t pretend to know the answer, I’m just curious what y’all think.
I'm a few pages late, and responding to this without having read the replies.

That said, to answer your question -- I'm skeptical.

It pains me to say it, but I think EQ was just a perfect storm.

It was one of the first MMOs to market, a cutting-edge 3d MMO experience, the internet was still just out of its infancy so everything being 'solved' on minute 1 of day 1 wasn't a thing. Players were able to truly explore the massive world that had been created.

I haven't played M&M (purposely, as I plan to wait for release) but, from an outsiders perspective, it seems to be hitting a lot of the key notes. However, I also see the team including some extremely frustrating elements that we only tolerated in '99 because we had no choice and/or didn't know better.

Some of those pain points seem 'fun' when viewed through nostalgia-tinted glasses, but I liken them to sitting around with my buddies from the military and laughing about how this and that was awesome, but we all know that the moments of awesome were just flashes that briefly interrupted long periods of complete suck.

I think I'm going to thoroughly enjoy M&M, but I'm also confident that many elements of the game are going to rub me incredibly raw. Hopefully, not so raw that I quit out of frustration. And that's my fear for the game; that people will bounce off of it because there are too many other options to spend valuable free time on instead of a game that just makes you angry.
 
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Ether

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I agree with most of what has been said regarding re-capturing the original EQ feeling. I also wonder how video gaming as a hobby fairs in older age and when it approaches 30, 40 years etc. Modern gaming as we know it has only been around for about 30 years or so years, and I’ve noticed myself not enjoy games like I used to, or be able to see the formula that I couldn’t before. I wonder how it fares as a hobby compared to other hobbies over time and how that factors into it all. It’s a complex set of factors when you consider age, our evolving tech and society, gameplay design elements and gaming tech, psychology, place in life/free time etc.

I’m going off on a tangent but I can’t help but feel that a lot of the discussion of various design decisions with MnM and the frustration or support of them is maybe missing the bigger picture, depending on what you’re expecting of the game and the design choices. Not that it shouldn’t be discussed, that what these threads are for, but it’s just like, what are we expecting here and what is the goal?
 

moonarchia

The Scientific Shitlord
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I agree with most of what has been said regarding re-capturing the original EQ feeling. I also wonder how video gaming as a hobby fairs in older age and when it approaches 30, 40 years etc. Modern gaming as we know it has only been around for about 30 years or so years, and I’ve noticed myself not enjoy games like I used to, or be able to see the formula that I couldn’t before. I wonder how it fares as a hobby compared to other hobbies over time and how that factors into it all. It’s a complex set of factors when you consider age, our evolving tech and society, gameplay design elements and gaming tech, psychology, place in life/free time etc.

I’m going off on a tangent but I can’t help but feel that a lot of the discussion of various design decisions with MnM and the frustration or support of them is maybe missing the bigger picture, depending on what you’re expecting of the game and the design choices. Not that it shouldn’t be discussed, that what these threads are for, but it’s just like, what are we expecting here and what is the goal?
Life Thanks GIF by PEEKASSO


It's just pattern recognition. The devs are making game ending mistakes and baking them in. Since this is an actual business that needs actual income, this does not bode well. EQ was a product of its time, and the elements that made it great no longer exist or have been superceded by vastly superior technologies. The pitfalls and errors that made it suck ass? Well, those have been repeated dozens of times already, and have destroyed dozens of companies in the process. The biggest and deadliest is allowing players to have any control over the play experience of other players outside of chat. Hybrid pve/pvp fails because it devolves into assholes preying on the weak every single time. No one is willing to tolerate being on the receiving end of that, and will quit en masse. If you have a big enough player base that you can survive on 1% of them sticking around, that's fine. If not? Well, the time to make those changes is now, before you launch your 1.0 and make your first impressions.
 
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your_mum

Trakanon Raider
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leash is whack... next step is make it so they don't agro others as they path back... slippery slope to a gayman's mmo

even gayer if they implemented leash because of intra-zone gating for pull/charm tricks... side note devs, you want these advanced techniques... "exploiting" game mechanics should be embraced.
 

Del

Potato del Grande
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1,390
Another really important benefit of this delay is players will have three starting zones to choose from.

Spreading out the population will mean fewer day-1 servers will be necessary, and the load on zones will be more spread out. I wonder if part of this change is a kind of fail-safe, so if they can't figure out the item storage related lag they introduced to Night Harbour in time for EA at least players are a bit more spread out.

I'm real curious to see how far along Ail'Voreth (spelling?) is after the length of time it is taking Falindral to get polished up. Four extra months is really not a ton of time...
Ackshually 4. Deep Elf city, Underdocks, NH, and Faelindral.

I hope they deliver with the Deep Elf city, I could see as many people starting there as in NH.
 
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bolok

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Ackshually 4. Deep Elf city, Underdocks, NH, and Faelindral.

I hope they deliver with the Deep Elf city, I could see as many people starting there as in NH.
underdocks is the bad side of NH- not everyone will be able to start topside when they get around to setting the factions up. 4? zones for chars starting at NH to spread out in is pretty decent.

I'm not gonna complain about the DE and DG being in at EA by anymeans. I wonder when they'll get added to beta. Having seen some of the animation teasers for DG, i wish their class selection was choices were somewhat different. But on the plus side more monk and inq options is a total win.
 
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Kithani

Vyemm Raider
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leash is whack... next step is make it so they don't agro others as they path back... slippery slope to a gayman's mmo

even gayer if they implemented leash because of intra-zone gating for pull/charm tricks... side note devs, you want these advanced techniques... "exploiting" game mechanics should be embraced.
Mebe da games just not 4 u, mang