Kithani
Vyemm Raider
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Make sure they’re low level camps and share drop tables with routine lowbie quests tooI hope the new shadow Knight abilities are gated behind 80 hour rare spawn camps
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Make sure they’re low level camps and share drop tables with routine lowbie quests tooI hope the new shadow Knight abilities are gated behind 80 hour rare spawn camps
I hadn’t followed the development of this game until recently, but my impression of Nick was that he was the guy who was sorta just along for the ride, his contributions seemed to be aimless tinkering and it wouldn’t surprise me if that’s a large part of the reason class design up to this point has been little more than a mishmash of mechanics cribbed directly from EQ and classic WoW.It’d be cool to get the background info on how many of these changes were in the works and how they may have played a role in Nick’s departure
Nick was an aimless half wit. Dude fucked shit up.I hadn’t followed the development of this game until recently, but my impression of Nick was that he was the guy who was sorta just along for the ride, his contributions seemed to be aimless tinkering and it wouldn’t surprise me if that’s a large part of the reason class design up to this point has been little more than a mishmash of mechanics cribbed directly from EQ and classic WoW.
The EQ hybrid designs, even in EQ itself, were lazy and uninspired. I get to play a watered-down warrior with half-level spells? Much fantasy, such wow!
1/3rd of this game’s classes were that and even less. Any changes to make them more distinct will be an improvement.