Monsters and Memories (Project_N) - Old School Indie MMO

bolok

Trakanon Raider
1,490
837
Hybrid woes aside. SK as it was had a pretty clear class fantasy, that a lot of people were into. Edgy boi and undead bro with spooky necro powers and a big 2h that's gonna cower your ass into running away while they beat you down.

New version may or may not be cool, we'll have to see. But even if it is, people are still gonna want the former. I know i was most looking forward to making a troll SK with the old design. Now ehh, I guess i don't have to be angsty about trolls being available anytime soon. Moody batman bluemage doesn't really fill the same vibe at all.
 
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uniqueuser

Ahn'Qiraj Raider
1,929
6,472
The EQ hybrid designs, even in EQ itself, were lazy and uninspired. I get to play a watered-down warrior with half-level spells? Much fantasy, such wow!

1/3rd of this game’s classes were that and even less. Any changes to make them more distinct will be an improvement.
 
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uniqueuser

Ahn'Qiraj Raider
1,929
6,472
It’d be cool to get the background info on how many of these changes were in the works and how they may have played a role in Nick’s departure
I hadn’t followed the development of this game until recently, but my impression of Nick was that he was the guy who was sorta just along for the ride, his contributions seemed to be aimless tinkering and it wouldn’t surprise me if that’s a large part of the reason class design up to this point has been little more than a mishmash of mechanics cribbed directly from EQ and classic WoW.
 
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TomServo

<Bronze Donator>
8,792
18,771
I hadn’t followed the development of this game until recently, but my impression of Nick was that he was the guy who was sorta just along for the ride, his contributions seemed to be aimless tinkering and it wouldn’t surprise me if that’s a large part of the reason class design up to this point has been little more than a mishmash of mechanics cribbed directly from EQ and classic WoW.
Nick was an aimless half wit. Dude fucked shit up.
 

Quaid

Trump's Staff
12,565
7,161
The EQ hybrid designs, even in EQ itself, were lazy and uninspired. I get to play a watered-down warrior with half-level spells? Much fantasy, such wow!

1/3rd of this game’s classes were that and even less. Any changes to make them more distinct will be an improvement.

Yeah the only thing that's gotten backs up regarding the class updates is the SK change.

Divorcing SK from their inherently 'evil' nature simplifies faction concerns and gives more options when it comes to city layout and quest design.

Changing it was a good call for the reasons you gave too, but they should probably change the name of the class. It feels a bit like they're trying to have their cake and eat it too - attract the EQ nostalgic SK player, but deliver a gameplay and class fantasy experience that isn't all that similar to EQ at all.