Monsters and Memories (Project_N) - Old School Indie MMO

Hatorade

A nice asshole.
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I don't know how anyone can read that and be hopeful about this game.
It is all so up in the air still I can be a little hopeful, for example:

If they do questing right that could be cool, make it so not all the drops are deep in dungeons/bosses but off common spawns or entrances that no one cares about. So when you out level an area or have some down time you can go and get the stuff that will make your character stronger. They already did this in Tel, two heads off entrance "named" mobs get you a decent dagger.
 

Hatorade

A nice asshole.
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My bad my spicy homie, that doesn’t read to me as entire zones being locked as full but maybe little areas with encounters. That’s also been an idea on their website since the beginning if you bothered reading it 😁
So you think they are going to put a bunch of nagafen type encounters where you get ported to zoneline if your level is too high? I spent the time showing you a screen shot, you show me where they have been talking about this since the beginning?
 

GuardianX

Perpetually Pessimistic
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Todays announcement was interesting too:

IMO, the problem with MNM has always been pretty simple.

It's a MASSIVE pool that's 1-2 inches deep but with plans to dig it much deeper in the future!

So many thoughts, concepts, plans but none of those things are even remotely "finished" (even in a "put on paper" / foundations sense in some cases) and lots of the process seem to be in a state of "trust us bro" with 0 observable reason to trust.
 
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Kithani

Vyemm Raider
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So you think they are going to put a bunch of nagafen type encounters where you get ported to zoneline if your level is too high? I spent the time showing you a screen shot, you show me where they have been talking about this since the beginning?
If you search Discord you can find Sean mentioning it being on the FAQ from 2 years ago

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I actually think they’re making shit up as they go which isn’t that weird for a new game. I would imagine you might MIGHT have Naggy’s room “instanced” but not all of Sol B, although I read this more as you might hit an invisible wall or some flavor text about why you can’t enter

I don’t have any beef with ya homie just the way you initially posted made me think they had decided to do something beyond this like limit the number of people entering a dungeon or something
 
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GuardianX

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If you search Discord you can find Sean mentioning it being on the FAQ from 2 years ago

View attachment 630494

I actually think they’re making shit up as they go which isn’t that weird for a new game. I would imagine you might MIGHT have Naggy’s room “instanced” but not all of Sol B, although I read this more as you might hit an invisible wall or some flavor text about why you can’t enter

I think a lot of the "Controlled space" talk comes from zerg guilds (in the past, rampage, now Cohesion) absolutely removing any challenge from the encounters (along side their 1-2 inches of encounter depth on their V1 bosses that people seem to be taking as "their intent" for encounters).

Now that Zerging is rearing it's head again with Alcoholics not-so-Anonymous (Cohesion) they are confronting that topic again because AnA is trying to throw their weight around and demand things like "Raid UI support" because they have to deal with the consequences of zerging in a game that never intended for people to zerg in the first place.
 

Quaid

Trump's Staff
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In Luclin they introduced ring events where the engagement force had to stay in an area and anyone who entered or left the area after the event got started were ported to the zone evac safe point.