Monsters and Memories (Project_N) - Old School Indie MMO

Flobee

Ahn'Qiraj Raider
3,439
4,075
Yea Linux has been hit and miss for this game. When it works it's fine but I occasionally have issue, which I'm having now, where character models don't load the char select and entering game just loads into a skybox with default UI. Have to hard stop the game at that point.

Sometimes repairing from launcher a few time fixed it. Sometimes wiping character .ini files fixed it. I've had using a different install directory fix it too. I dunno, it's a weird one
 

Noodleface

A Mod Real Quick
39,919
18,705
Maybe I'll provide some feedback. This Linux launcher is seriously ass lol

I feel as a software engineer I could probably get some good ideas over to them because this is a horse shit design (it's just a wrapper for windows exes)
 
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Sloan

Molten Core Raider
238
1,235
Looks like they nailed the difficulty in Fallen Watch, 3 different guilds in there none able to get very far in yet.

Have been told the old raid encounters are significantly buffed as well, with some people having trouble with Pustulax which used to be a pushover
 
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Daidraco

<Gold Donor>
11,299
12,264
Patch Notes for 0.28.0.0
Major Notes
Class Revamp: Shaman
Class Revamp: Inquisitor
A new NPC named Master Gedric has been provided at Shaman and Inquisitor guild halls that will replace your spells in your FIRST active spellbook only. They will do this once. Please make sure you have the correct spellbook equipped!
Encounters redone and reactivated:
Bone Construct
Pustulax
Lord Ga'Duuz
New Dungeons
Rothold
Fallen Watch

Features
NPCs can now be wired up to say something or do an action when using an ability
Additional leashing types relevant for encounters
More options to wire an NPC to remove itself from the world after a delay
More options for fine-grain weather control such as "always sandstorm" and "always standstorm while Ga'Duuz is in combat"
Weather can now be manipulated by quests
We can now spawn an NPC and immediately make it aggro a specific target
New AoE type for hitting in a cone behind the NPC (Hippopotimus NPC when?)
New type of trap that does true AoE damage (for use in encounters)
New type of trap that does an alternative ability if it has no targets in range
New damage effect that spreads damage across all valid AoE targets
Quests now support flagging the character, allowing advanced interactions such as:
Quest can only be completed once
Quest requires another quest to be completed
Custom interactions based on if you have completed a quest
New type of NPC that only exists as decoration: they cannot be interacted with
Allow an ability to outright kill its target without attributing the damage to its caster:
For use in very specific situations, such as NPC oozes that blow up when low in health
Minor illusion (and tree form, etc) now hides name plate and will you will not be a tab target
Camera controller, own pets are dithered, hair dithered, camera offsets for sit/stand/mounted @Derelicte, Chief Elf Judge (Derek) for more
Added support to constrain quests to certain deities and races.
Attempting to right click memorize a spell you already have memorized should give an error message
Right clicking to memorize a spell should work again more consistently
Confirmation added when learning a recipe
Updates to profanity list
Spells may force you into a specific posture (like sit, stand, kneel, crouch)
Tavern games will now emit a sound when your opponent moves a piece
Cone abilities may now be forwards or backwards and may have a minimum distance
[5:32 PM]Ali [MnM], :
Combat
Global Intelligence scaling on damage no longer applies to mana burn/drain effects. It continues to affect the damage portion of Mana Burn

Fixes
Fix auras giving incorrect (lower) stats after zoning or logging in with them active
Prevent errors when logging in or zoning with an invisible pet that you cannot see
Zoning no longer resets your incoming and outgoing healing modifier buffs
Fixed ambiguous point blank AoE abilities hitting self. This is now specifically defined by the ability
NPC traps now remember who their owner is when deciding if they can harm a target
Fractional drop chances for items coming from sources other than NPC corpses are no longer rounded down
Fix for charmed NPCs sometimes causing threat from invalid targets (such as a guard that is helping you)
Better handling for zoning to avoid placing a player below the world
Drops from NPCs that are defined by faction are now properly working
Dropping items in a subspace should show them correctly
Placing furniture in a subspace room should show them correctly
Group buffs from NPCs and other non-player sources now work correctly
Casts that are invalid due to movement won't start casting (previously would interrupt)
Some memory leaks plugged
Paper doll colors were washed out
Only one mount can be active in a zone
Hang when zoning with a mount
Equipping items would dismount you
Preventing very long falls when sliding in some locations
Snagging on terrain after teleporting, zoning
May not cast while mounting
Fixed the cast bar appearing even though a cast failed due to failed line-of-sight.
Fixed some NPC shapeshifting not working.
Fixed effects that reduced movement speed such as Stealth from being treated as a root, preventing you from casting some abilities.
Fixed sense heading breaking invisibility effects when used.
Fixed pets sometimes equipping a 2h weapon in one hand.
Fixed double client entry in party bug, allowing double xp.
Fixed belt slots not respecting unique equip constraints.
Fixed the wording of coin flip emote when targeting others.
Various fixes to falling through the world
Various fixes for your client failing to fully leave the world if you disconnect without camping
Widgets can now properly AoE
NPCs can properly now buff a player group
Fixes to entities ending up in the wrong subspace
Pets that teleport with you while on stay will no longer try to beeline to their old stay position
Fix for spellbook losing its spells
NPCs that don't allow teleports should no longer block your attempts to blink to them
Fix for crafting recipe getting unselected after skilling up
Fixed some formatting for item description panels
Fix for lights flickering sometimes when their culler bugs out (no more disco, sorry)

Housing
New furniture: Dragon's head trophy
New housing implemented in Night Harbor
Fixes to housing bugs. Please report any remaining bugs
Houses to furniture ending up in the wrong subspace
[5:33 PM]Ali [MnM], :
Character Art
Many Claw and Fist weapons should fit hands better now
Updated halfling skeleton
Polished up several attachment bone placements on player models

PvP Bug Fixes
Fixed a bug where a player logging into a PvP volume (such as the arenas) would not be properly flagged — or see themselves as flagged — for PvP.

PvP Gameplay
You no longer accrue PvPAggro status when attacking a target who is currently in PvPAggro status.
Taunt in PvP has gained the following effects:
Fighters:
Forces direction change toward yourself
Applies a short duration snare
Fighters/Inquisitors/Paladins/Shadow Knights
Forces target swap to yourself
Inquisitors/Paladins/Shadow Knights/Rangers/Monks
Applies a debuff to both your target and yourself
Debuff on self: increases damage taken by 10% for the duration
Debuff on target: decreases damage output by 15% for the duration

Tradeskills
Bank Crates can now be crafted via Carpentry
Recipe vendors added for Blacksmithing, Leatherworking, and Tailoring
Most recipes now require the use of a purchased recipe item before they appear in the menu and are craftable

Animations
Human Female Animations
Updated Shuffle.
New Flavor/Long Idle.
Player Camera - New camera placements for far, near, and first person for the following races, genders, illusions, and forms:
Ashira: M&F
Bear
Dwarf: M, F, Skeleton
Elf_Wood: M, F, Skeleton
Elf_Deep: M&F
Gnome: M, F, Skeleton
Gnome_Deep: M&F
Goblin: M, F, Skeleton
Halfling: M, F, Skeleton
Human: M, F, Skeleton
Ogre: M, F, Skeleton
Wolf
Elemental
Capsule (For our boy Trent)
The Camera will now sit and stand with the player, and dither yourself or your pets when obscuring the camera for better visibility in tight spaces.
Note: Additional player control will be added in future patches:
A toggle and adjust offset while over the shoulder with an adjustable clamp, or stay centered (Which will be the default).
A Camera Pitch option to frame your character higher or lower in frame from the fulcrum point of the camera location.
[5:33 PM]Ali [MnM], :
Druids
Added Group Cure Poison. This cures one stack of poison per group member at rank one, and two stacks of poison at rank two.
We'd mentioned this when the Druid update rolled out in patch notes for 0.25.1.0:
"When the Shaman and Cleric class update rolls out, the shared Minor Heal line will go away, but with the healing spells listed above + regeneration, Druids should have plenty of options for keeping their party healthy."
With the healer updates complete, we have removed this shared line now that each class has their own versions of healing spells.
As a reminder, the Druid healing line up is:
Summer's Warmth line - Your big heal
Touch of Nature line - a mana-efficient heal that does half of its heal immediately, and the other half as a 12-second heal over time
Spark of Nature - Your quick heal when someone needs healing fast, or the other two healing lines are more than you need.

Cleric
Added Group Cure. This cures one stack of poison and disease per group member at rank one, and cures one stack of poison, disease, and magic at rank two.
Increased the duration of Blessing of Devotion line to 60 minutes.
Reduced mana cost and cast times for Blessing of Devotion spell line
Blessing of Devotion spells activate their emergency heal at a slightly higher health threshold - when you take damage and your health is at 10% or less
Clerics gain access to Sense Magic at level 8
Your deity will now apply your occasional blessings more gently, no longer knocking off your invisibility or other fragile buffs accidentally.

Rogue
Trivial skill levels for poisons and toxin extraction have been adjusted to lower the gaps between recipes. Skillup bonuses have been increased for all poisonmaking recipes.

Fighter
Fixed level based scaling on Second Wind
Fixed Rend not resetting Shield Bash. Additionally, Shield Block will be reset when Rend's reset procs.
Distracting Taunt no longer shares a cooldown with other Shout abilities
Cast time of Challenging Shot reduced to 1s
Defensive Stance now increases all threat generated by 10%
Vengeance will no longer be generated until level 13 when the first spender becomes available
Vengeance duration increased 5s
Vengeance generation has been increased 20%

Monk
To Hit modifier on Pinning Throw has been increased to be more in-line with other abilities.
Duration of Ascendant Body and all minor Body buffs has been increased to 1 hour.
NPCs will no longer roll their chance to remember you after a successful feign if they do not have line of sight to you.
Wind Style movement speed bonus increased from 10% to 15%.
Dex scaling target values for bonus damage on Round Kick and Flying Kick have been adjusted downward so that the bonus dmg starts applying earlier

VFX
New disease spell particle effects
Fix to the graphical artifacts that were occuring on the charm particles


 
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Sloan

Molten Core Raider
238
1,235
Do you think the changes in Jewelry are playing a large part in that?
Nope, on PVP server kegadin and crew tried to kill pustulax and he demolished them. 2 groups of 60s good gear. Has some new AE mechanic that spreads out from him, couple other new things to figure out. We havent tried Pust on PVE yet they messing around in Fallen Watch.

The Glass Flats dragon tho, i dont think we can kill him again due to resist gear. It took us a few weeks of resist gear farming to kill him before last wipe. Im not sure how to do that now with the jewelry gone. He was basically a kunark dragon being fought without EQ bards resist songs negating their AE fear and AE damage.
 
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GuardianX

Perpetually Pessimistic
<Bronze Donator>
8,281
21,501
Looks like they nailed the difficulty in Fallen Watch, 3 different guilds in there none able to get very far in yet.

Have been told the old raid encounters are significantly buffed as well, with some people having trouble with Pustulax which used to be a pushover
I didn't check BC yet, did they remove the level lock on it and bump the level?
 

Sloan

Molten Core Raider
238
1,235
I didn't check BC yet, did they remove the level lock on it and bump the level?
Its a trigger spawn now like pust, lvl 60 encounter I believe. Was told that when someone triggers it, it boots anyone not in that persons group out of the room and shuts the door.