Siliconemelons
Ssraeszha Raider
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1h Bludgeon off the level 8 named at the SGS zone line in NH. Shield off of ghost at the bottom of WB.
The clerics 10s god strike or w/e that the Paladin has supposedly has a higher damage potential than the Clerics. So you should absolutely be murder hoboing like a boss now.
There is a group of cultists in the nook near the zone line off north gate. The named there drops an ok hammer. Grobbsmasher or similar. Moderately rare drop though.
Your Crusader Strike. I just made a level one paladin and its one shotting mobs. Just like my Cleric's Holy Strike or w/e.Just got the shield off of bronn, its soo tiny lol - what is the 1h bludgen you speak of?
What strike do you speak of?
I have still been using restorative, ill check out the other one - we now have 2 smite spells, restorative, that does the group heal, now without consuming the proc-buff (that no longer exists)- so it always does it... and vengeful smite, is that what you are reffering to? each one get augmented by the aura zone...that should last way longer- it is about 2 smites duration
left from the zone line heading out. Researchers sound right. The right tent spawn has the named. It's probably not super worth camping but it has some stats at least.Where the "researches" are on the wiki map? I will check it out - wiki only shows some "very nice hammer" from a goblin lol
I have seen a lightning bolt animation proc that does nice dmg - but I cannot see what it triggers from other than it...just does?
Thanks I'll check this out even though my setup just worksSomeone made a simple launcher for Linux.
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GitHub - yagrim/sweet-mnm: Alternative launcher & tools for Monsters and Memories game
Alternative launcher & tools for Monsters and Memories game - yagrim/sweet-mnmgithub.com
Your Crusader Strike. I just made a level one paladin and its one shotting mobs. Just like my Cleric's Holy Strike or w/e.
The item suggestions were just quick pick ups, not best in slot. If you have better, you have better lol.
They apparently adjusted the difficulty of a lot of mobs in this patch. Fallen Watch stuff is better in line with the level they actually are, instead of level 40's whipping level 60's asses. Know Rothold was adjusted as well. But we DONT KNOW if it was just limited to those two zones or not.Yeah I have that up...
this even con fight did not go well... but- yes, your Crusader Strike has a chance to "proc" Righteous Smite and it does, apparently... some good damage.
This bro just has some AC or something, could not get damage going on him, LoH, DA, all mana... whew .. had to run em… if I had golden boy I would have been fine.
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Aint no way I'm playing 1h/shield on SK. NopeIt only proves when you use the strike, and its not been that often… if its going off wisdom stat that is… ehhh
I dont “feel” like a pally any more or less than before… and that was the “point” of all this right?
Damage output really feels less or the same, and I feel less utility.
I guess there are more group benefits - so there is that, but the buffing is very minor.
Itemization feels flat if they are pushing to 1h… there are no pal/sk 1h weapons that are in a ratio that should be single weapon over dual wielding. But that was really the same in EQ for a long time, outside very rare exceptions- like blood moon.
Aint no way I'm playing 1h/shield on SK. Nope

if you can't interrupt with a 2h on a SK. what are we even doingAint no way I'm playing 1h/shield on SK. Nope
I got a kick. If that ain't good enough I don't know what isif you can't interrupt with a 2h on a SK. what are we even doing
I'll just play something else. I don't care about the minion removal but 2H tanking was a nice class fantasy akin to death knight in wowThey seem hellbent on making it a shield slam