Noodleface
A Mod Real Quick
Ok so this wasn't just me. It seems darker and I have ultravisionlatest patch made the game even darker for me had to bump up gamma outside game to ridiculous levels
Ok so this wasn't just me. It seems darker and I have ultravisionlatest patch made the game even darker for me had to bump up gamma outside game to ridiculous levels
Ok so this wasn't just me. It seems darker and I have ultravision
Level 29 hell level was kind of miserable for me. Was really hard finding a good camp. Corrupted ashira were good but mostly camped. I finished the level at dustrend legionaries which were yellow to me. Gave me half of a blue every kill so not too bad, just took awhile to kill and they're extremely lethal to me if they get close. I found out the hard way they have charge.
I took a camp behind the mountain no one else seems to use and maybe that's why. Next maybe I'll look at the other orc camps or do termites.
The lifetap gap has been mentioned on the alpha discord, pretty sure. probably worth mentioning it on the forums though.Is that in VoZ?
1 blue from getting out of “hell” 24… and at 26 I get a new lifetap! And then…dont get a new lifetap until…like literally 20 levels later.
The lifetap gap has been mentioned on the alpha discord, pretty sure. probably worth mentioning it on the forums though.
Yeah VoZ but this zone is kind of miserable especially if you aren't prepared. The invis spiders get everyone the first time lol. The orcs are probably good for me for like 4ish more levels as they're still yellow at 30.Is that in VoZ?
1 blue from getting out of “hell” 24… and at 26 I get a new lifetap! And then…dont get a new lifetap until…like literally 20 levels later.
I just really dont get what "they" want the shadowknight to be like. They make it obvious that its "EQ" but not. Like instead of Barbarians in a snowy region, we now have Trolls in a snowy region. Not only that, Ogres and Trolls are smart! I'm fine with it, cause I really just dont care. But the class choices based off of that kind of stuff are.. questionable? At the very least?I never give feedback because its never listen to, and I am a nobody - so I just impotent rage and complain on FoH…thats why we are here right?
I may submit a feedback just because…perhaps the type of game this is and team…perhaps some will be accounted for.
But generally, in “number balance” they, and I mean almost every mmo- over count lifetaps “number” even if you “its 5 heal and 5 damage so its 10 and equal to a 10pt nuke or 10pt heal!” And usually its more like “its a heal and damage, active in battle, so its 15 or 20 value points” but in reality /its not/.
Should it “count” more than a 5dd or 5pt heal, yeah, but like… 7, not 10 or def not more.
The self only damage shield… 6pts at level 25…. AND its a pet kill sac… -AND lasts like 6 or 8 min lol
It should just use the pet shard regent… and be at least “half” the normal buffs at 17min…
There needs to be a pull/start battle lifetap dot, it should have duration increase by the strike not the silly darkness snare…and that is broken again (the duration thing)
The “class fantasy” of the SK is a “Witcher”esque…none of that is group centric.. maybe the game is but not the “fantasy”…so pushing in group based buffs at the sacrifice of solo utility is dumb.
The SKs self reliance and self utility is vicariously a boon to the group / raid as a SK requires less resources… even back in EQ days..
We need our self only lev, invs, heck even a temp sow with downtime fits the “class fantasy” the dmg shield needs to be way better even in duration etc.
Go around the cliff side of the Orcs and you'll see a cave with two orcs guarding it - you can slip into that cave system and basically farm roamers that should take you up to 35-36.Yeah VoZ but this zone is kind of miserable especially if you aren't prepared. The invis spiders get everyone the first time lol. The orcs are probably good for me for like 4ish more levels as they're still yellow at 30.
Speaking of abilities that make no.sense... necro gets summon corpse at 28. Sounds cool? Well the reagent costs 10g for a single coffin. I can't use that shit until 60 probably.
Yeah I'll check it out. If they're yellow I have to fear kite which sounds dangerous insideI just really dont get what "they" want the shadowknight to be like. They make it obvious that its "EQ" but not. Like instead of Barbarians in a snowy region, we now have Trolls in a snowy region. Not only that, Ogres and Trolls are smart! I'm fine with it, cause I really just dont care. But the class choices based off of that kind of stuff are.. questionable? At the very least?
But to your point, I do agree that complaining on the forums feels like some mental masturbation. The few times Ive visited the forums, Ive looked for any type of feedback from .. well.. anyone, and the only time I found it was when it would bring bad press on them. Like that whole thing with people getting banned for Herbalism. So many people thought that ban was horse shit and it shows - cause they responded on multiple fronts. But class balance complaints? Things like that? "We'll look into it" is about the sum of the response. I said my piece on the INQ forums, but I already knew it wouldnt get very far because its a GM ghost town in that section.
Go around the cliff side of the Orcs and you'll see a cave with two orcs guarding it - you can slip into that cave system and basically farm roamers that should take you up to 35-36.
I'll check that out too. I think you posted how to get to the spot you were talking about? And no worries I have gateOr go to Caves of Irem and live in peace and tranquility. I’m telling ya that place is a gold mine for uncontested mobs. I am bound out there and will port ya home if you regret it Noodle. I’ve been soloing with ease on wizard out there since level 28.
Took the static out there two nights ago and did one of the pyramids. We’re consolidating medallions and “medallions like” drops from beasts. Split just under a gold from CoI drops, compared to about 60 silver the night before from orcs in Blacktide.
YMMV
I prefer humanoids even though they made drops better from other mobs. The orcs are typically dropping 1-1.5s per killdo blue beetles and snakes at glassflats zone line to sgs till 30. then move to bats from 30 to 35 just across the salt lakes. At 33 onwards u can even do 'crystal skeles' roamers.