Monsters and Memories (Project_N) - Old School Indie MMO

Noodleface

A Mod Real Quick
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Level 29 hell level was kind of miserable for me. Was really hard finding a good camp. Corrupted ashira were good but mostly camped. I finished the level at dustrend legionaries which were yellow to me. Gave me half of a blue every kill so not too bad, just took awhile to kill and they're extremely lethal to me if they get close. I found out the hard way they have charge.

I took a camp behind the mountain no one else seems to use and maybe that's why. Next maybe I'll look at the other orc camps or do termites.
 

Siliconemelons

Ssraeszha Raider
15,844
25,450
Level 29 hell level was kind of miserable for me. Was really hard finding a good camp. Corrupted ashira were good but mostly camped. I finished the level at dustrend legionaries which were yellow to me. Gave me half of a blue every kill so not too bad, just took awhile to kill and they're extremely lethal to me if they get close. I found out the hard way they have charge.

I took a camp behind the mountain no one else seems to use and maybe that's why. Next maybe I'll look at the other orc camps or do termites.

Is that in VoZ?

1 blue from getting out of “hell” 24… and at 26 I get a new lifetap! And then…dont get a new lifetap until…like literally 20 levels later.
 

bolok

Trakanon Raider
1,713
954
Is that in VoZ?

1 blue from getting out of “hell” 24… and at 26 I get a new lifetap! And then…dont get a new lifetap until…like literally 20 levels later.
The lifetap gap has been mentioned on the alpha discord, pretty sure. probably worth mentioning it on the forums though.
 

Siliconemelons

Ssraeszha Raider
15,844
25,450
The lifetap gap has been mentioned on the alpha discord, pretty sure. probably worth mentioning it on the forums though.

I never give feedback because its never listen to, and I am a nobody - so I just impotent rage and complain on FoH…thats why we are here right?

I may submit a feedback just because…perhaps the type of game this is and team…perhaps some will be accounted for.

But generally, in “number balance” they, and I mean almost every mmo- over count lifetaps “number” even if you “its 5 heal and 5 damage so its 10 and equal to a 10pt nuke or 10pt heal!” And usually its more like “its a heal and damage, active in battle, so its 15 or 20 value points” but in reality /its not/.

Should it “count” more than a 5dd or 5pt heal, yeah, but like… 7, not 10 or def not more.

The self only damage shield… 6pts at level 25…. AND its a pet kill sac… -AND lasts like 6 or 8 min lol

It should just use the pet shard regent… and be at least “half” the normal buffs at 17min…

There needs to be a pull/start battle lifetap dot, it should have duration increase by the strike not the silly darkness snare…and that is broken again (the duration thing)

The “class fantasy” of the SK is a “Witcher”esque…none of that is group centric.. maybe the game is but not the “fantasy”…so pushing in group based buffs at the sacrifice of solo utility is dumb.

The SKs self reliance and self utility is vicariously a boon to the group / raid as a SK requires less resources… even back in EQ days..

We need our self only lev, invs, heck even a temp sow with downtime fits the “class fantasy” the dmg shield needs to be way better even in duration etc.
 
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Noodleface

A Mod Real Quick
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20,642
Is that in VoZ?

1 blue from getting out of “hell” 24… and at 26 I get a new lifetap! And then…dont get a new lifetap until…like literally 20 levels later.
Yeah VoZ but this zone is kind of miserable especially if you aren't prepared. The invis spiders get everyone the first time lol. The orcs are probably good for me for like 4ish more levels as they're still yellow at 30.

Speaking of abilities that make no.sense... necro gets summon corpse at 28. Sounds cool? Well the reagent costs 10g for a single coffin. I can't use that shit until 60 probably.
 

Daidraco

<Gold Donor>
11,364
12,331
I never give feedback because its never listen to, and I am a nobody - so I just impotent rage and complain on FoH…thats why we are here right?

I may submit a feedback just because…perhaps the type of game this is and team…perhaps some will be accounted for.

But generally, in “number balance” they, and I mean almost every mmo- over count lifetaps “number” even if you “its 5 heal and 5 damage so its 10 and equal to a 10pt nuke or 10pt heal!” And usually its more like “its a heal and damage, active in battle, so its 15 or 20 value points” but in reality /its not/.

Should it “count” more than a 5dd or 5pt heal, yeah, but like… 7, not 10 or def not more.

The self only damage shield… 6pts at level 25…. AND its a pet kill sac… -AND lasts like 6 or 8 min lol

It should just use the pet shard regent… and be at least “half” the normal buffs at 17min…

There needs to be a pull/start battle lifetap dot, it should have duration increase by the strike not the silly darkness snare…and that is broken again (the duration thing)

The “class fantasy” of the SK is a “Witcher”esque…none of that is group centric.. maybe the game is but not the “fantasy”…so pushing in group based buffs at the sacrifice of solo utility is dumb.

The SKs self reliance and self utility is vicariously a boon to the group / raid as a SK requires less resources… even back in EQ days..

We need our self only lev, invs, heck even a temp sow with downtime fits the “class fantasy” the dmg shield needs to be way better even in duration etc.
I just really dont get what "they" want the shadowknight to be like. They make it obvious that its "EQ" but not. Like instead of Barbarians in a snowy region, we now have Trolls in a snowy region. Not only that, Ogres and Trolls are smart! I'm fine with it, cause I really just dont care. But the class choices based off of that kind of stuff are.. questionable? At the very least?

But to your point, I do agree that complaining on the forums feels like some mental masturbation. The few times Ive visited the forums, Ive looked for any type of feedback from .. well.. anyone, and the only time I found it was when it would bring bad press on them. Like that whole thing with people getting banned for Herbalism. So many people thought that ban was horse shit and it shows - cause they responded on multiple fronts. But class balance complaints? Things like that? "We'll look into it" is about the sum of the response. I said my piece on the INQ forums, but I already knew it wouldnt get very far because its a GM ghost town in that section.

Yeah VoZ but this zone is kind of miserable especially if you aren't prepared. The invis spiders get everyone the first time lol. The orcs are probably good for me for like 4ish more levels as they're still yellow at 30.

Speaking of abilities that make no.sense... necro gets summon corpse at 28. Sounds cool? Well the reagent costs 10g for a single coffin. I can't use that shit until 60 probably.
Go around the cliff side of the Orcs and you'll see a cave with two orcs guarding it - you can slip into that cave system and basically farm roamers that should take you up to 35-36.
 

Noodleface

A Mod Real Quick
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I just really dont get what "they" want the shadowknight to be like. They make it obvious that its "EQ" but not. Like instead of Barbarians in a snowy region, we now have Trolls in a snowy region. Not only that, Ogres and Trolls are smart! I'm fine with it, cause I really just dont care. But the class choices based off of that kind of stuff are.. questionable? At the very least?

But to your point, I do agree that complaining on the forums feels like some mental masturbation. The few times Ive visited the forums, Ive looked for any type of feedback from .. well.. anyone, and the only time I found it was when it would bring bad press on them. Like that whole thing with people getting banned for Herbalism. So many people thought that ban was horse shit and it shows - cause they responded on multiple fronts. But class balance complaints? Things like that? "We'll look into it" is about the sum of the response. I said my piece on the INQ forums, but I already knew it wouldnt get very far because its a GM ghost town in that section.


Go around the cliff side of the Orcs and you'll see a cave with two orcs guarding it - you can slip into that cave system and basically farm roamers that should take you up to 35-36.
Yeah I'll check it out. If they're yellow I have to fear kite which sounds dangerous inside
 

Valorath

Vyemm Raider
1,478
2,924
Or go to Caves of Irem and live in peace and tranquility. I’m telling ya that place is a gold mine for uncontested mobs. I am bound out there and will port ya home if you regret it Noodle. I’ve been soloing with ease on wizard out there since level 28.

Took the static two nights ago and did one of the pyramids. We’re consolidating medallions and “medallion like” drops from beasts. Split just under a gold from CoI drops, compared to about 60 silver the night before from orcs in Blacktide.

YMMV

Edit: Running from the Underdocks to the wisp/undead highway in CoI is about a 10-12 minute run with SoW, pretty similar to West Bank -> VoZ orcs run. Druid potal to Caves of Irem is basically just a little south of the ramp that leads up to the wisps highway.

1793225723796.png
 
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Noodleface

A Mod Real Quick
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Or go to Caves of Irem and live in peace and tranquility. I’m telling ya that place is a gold mine for uncontested mobs. I am bound out there and will port ya home if you regret it Noodle. I’ve been soloing with ease on wizard out there since level 28.

Took the static out there two nights ago and did one of the pyramids. We’re consolidating medallions and “medallions like” drops from beasts. Split just under a gold from CoI drops, compared to about 60 silver the night before from orcs in Blacktide.

YMMV
I'll check that out too. I think you posted how to get to the spot you were talking about? And no worries I have gate
 

Blueweed

Naxxramas 1.0 Raider
2,931
17,850
do blue beetles and snakes at glassflats zone line to sgs till 30. then move to bats from 30 to 35 just across the salt lakes. At 33 onwards u can even do 'crystal skeles' roamers.
 

Noodleface

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do blue beetles and snakes at glassflats zone line to sgs till 30. then move to bats from 30 to 35 just across the salt lakes. At 33 onwards u can even do 'crystal skeles' roamers.
I prefer humanoids even though they made drops better from other mobs. The orcs are typically dropping 1-1.5s per kill
 

Valorath

Vyemm Raider
1,478
2,924
The wisps don’t drop coin, but their dust sells well to reagent vendor and the light stones to someone over in Sojourner camp in NH. Beware the casters (both wisp and spectre), they’re all wizards. Iceblast and gate are the only spells they cast worth interrupting, not sure if necro even can interrupt though. Easily avoidable, as that entire section is littered with mobs on the road with plenty of room to work on the sides.

Can go to ghouls by the temple or bats in the roost in southeast corner after highway goes light blue. Bats are hostile but not social fyi.

1793227282511.png
 

Noodleface

A Mod Real Quick
40,564
20,642
The wisps don’t drop coin, but their dust sells well to reagent vendor and the light stones to someone over in Sojourner camp in NH. Beware the casters (both wisp and spectre), they’re all wizards. Iceblast and gate are the only spells they cast worth interrupting, not sure if necro even can interrupt though. Easily avoidable, as that entire section is littered with mobs on the road with plenty of room to work on the sides.

Can go to ghouls by the temple or bats in the roost in southeast corner after highway goes light blue. Bats are hostile but not social fyi.

View attachment 645070
No interrupt technically but if I fear them they can't cast, so I usually lock casters down
 
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