I don't think people appreciate how difficult it is to get players back once they've stepped away, particularly with a game like this.I'd guess they settle above 20k once it all shakes out. Non trivial amount of people probably taking a break to play WoW forever and check out MNM after some updates.

Yeah like he said, the elves are probably gonna get adjusted from what they are currently. They just tweaked the DE models to the HE proportions and beefed em up a bit.Thanks!
Trolls look amazing as everyone predicted.
High Elves need a lot of work. Maybe hairstyles fix it, but those shoulder/neck proportions on the female are friggin whack.
Thats where mine was, thankfully they're not KOS there lul.OK got my money, was initial told it was in UD bank but after a follow up email I was told it is in Evershade bank. Why they put it there as a deep gnome I have no idea. So I guess check all the banks...
Trolls look amazing as everyone predicted.

Man every time I read stuff like this I can't tell if yall are fucking around:
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Man, I don't wanna harsh your buzz but, "Amazing"?
Yall sounds like people that just came out of an abusive relationship finding out that your new partner ONLY berates you while you do the dishes instead of hitting you.
I get it, disclaimer and all...but really "amazing"? None of the stuff in this game looks amazing aside from the pre-paid asset packs they bought for things like water volumes, it looks like what it is; a game made by indie devs.

The more friction there is in the game, the harder it becomes to come back as well.I don't think people appreciate how difficult it is to get players back once they've stepped away, particularly with a game like this.
People talk about taking a "break" as though they're all inevitably going to come back in a few weeks. But that's not usually how it works. People adjust to not playing. They establish new routines, move on to other games, get invested in something else, or simply realize they're perfectly content without MnM occupying their gaming time. Once that habit is broken, there's no guarantee they'll feel compelled to pick it back up.
And MnM has an additional hurdle that a lot of other games don't - a subscription fee. You're asking someone who has already stepped away to actively decide to start paying for the privilege of coming back. That's an additional barrier to re-engagement, particularly when there are plenty of other games competing for their time and money.
I've said this before, but I think December is when we'll start getting a much clearer picture of what MnM's actual subscription base looks like. By then, you'll have accounted for the initial launch excitement wearing off, cancellations from people who didn't stick around, late subscribers who wanted to see how things developed, and competition from WoW: Forever, GTA VI, and whatever else is pulling people away.
The initial subscription numbers tell us how many people were interested enough to give the game a shot. The numbers after the initial excitement wears off will tell us how many people actually want to make it a regular part of their gaming routine. Those are two very different things.

It's another "system" of EverQuest that was the result of fucking up, but these devs included it for...reasons.It doesn't help if you want to come back and catch up you hit the multiple hell level wall. Seriously who thought hell levels every 5 levels was a good idea?
It was bad math originally I think?It's another "system" of EverQuest that was the result of fucking up, but these devs included it for...reasons.
“It just feels right.”It's another "system" of EverQuest that was the result of fucking up, but these devs included it for...reasons.
I don't mind throwing in hell levels but I wish they were sprinkled in a way that were for more impactful levels. Like it at level 24 you get some massive new spell, really make the player earn it.
Maybe not level 7, but I still think they could've done it at important levels instead of every 5Oh, you want SOW? Stay Level 7 for three days. pfft!