Sorry for ditching on the thread.I didn't noticed the replies. Let me restate my point. I'm against the counterspell mechanic, or effect. The act of canceling another spell completely.
First, I'm a MBC control player at heart. While I started on planeshift, it wasn't until Odyssey that I got into competitive magic. My mbc was mutilate, edict, innocent blood, nantuko shade, cabal confers, etc. It was on this environment that such "awesome" decks such as 10 counterspells + tog + upheaval, or 10 counterspells gave us hours of entertainment... not.
The mechanic of counterspell is what I dislike. Everything else in the game can be dealt with by at least one more color.
Black: discard a black ability is countered by green return to hand cards, or by white return directly to play if it is a creature.
Red: damage, can be countered by gaining life white or prevention.
Green: trample, regeneration, white removes from the game, blue makes creatures not untap.
Blue: card drawing engine, black discard counterpart.
White: life gain, vigilance, tokes, can be dealt by other colors.
For almost everything there are check and balances.. except for counterspell. It's only counter is to explicitly put it on the card rules " this card cant be countered". The fact that you have to put it on the text of the cards is a testament to how ridiculously powered the mechanic is. Imagine if every artifact had "It can not be destroyed", now powerfull they would be. Counterspell and " can not be countered" is the opposite as in everything can be destroyed, except this.
The counterspell effect is the equivalent of playing with a card that says "destroy target non land permanent you opponent has, It can only be played on your opponent's turn". That is how powerful the effect is, a one for one. My card for your card, oh and btw i have 10 more of those.
The less counterspell mechanic cards are out there, the better the game of magic is. The only way that legacy broke out of its blue stronghold, is by forcing the mechanic of counterspell out via Abrupt Decay, and even with abrupt decay counterspell is still prevalent. Big FU to counter-Top, while im at it.
Magic is supposed to be two players interacting with each other using multiple colors, not one player sitting back, playing solitary magic and then winning the game.